RimWorld
Mending Medieval
60 件のコメント
SalazarWindriver 9月5日 13時40分 
Checking to see if anyone has checked to see if this works in 1.6?
Aristarchus 8月20日 7時03分 
1.6?
ChoccyChips 2023年12月29日 10時40分 
@capt_scaramuzza the mending kits are at the tailoring station!
Capt_Scaramuzza 2023年11月28日 4時34分 
What production station do I build in mending kits? I looked at them all and couldn't find...
DreamFree 2023年8月10日 14時01分 
still works at this date
Pasiego 2023年2月18日 5時09分 
For repair the station I still need industrial component.
s͟o͞me slop̷py b͞oi at work 2022年12月27日 12時44分 
Can confirm it still works in 1.4. :cozyspaceengineersc:
IronSides 2022年8月8日 10時51分 
Yes do that BELOW I manually changed it this is EASIER.
Saiphe 2022年8月8日 10時13分 
If anyone else is having problems with mending table req. industrial component in true medieval playthrough check this mod to change it to basic component from medieval overhaul

https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2846460066
IronSides 2022年8月8日 9時34分 
<DankPyon_ComponentBasic>3</DankPyon_ComponentBasic>

Change the XML to this to make the bench require Medieval components.
Saiphe 2022年8月5日 5時06分 
Looks like it doesn't work for me, I have correct load order yet it still wants component instead of MO basic component
Magnus 2022年8月2日 17時45分 
Seems like everyone's saying it works for 1.3 so that's a relief, i'll be using this again after a long hiatus from medieval playthroughs lol
kezza596 2022年5月4日 15時16分 
Hurrah! I was literally just thinking that I wish I didn't have to research electricity to use a fuelled bench!
Superfly Johnson 2022年1月12日 11時14分 
It works as is for 1.3.
ichifish 2021年12月1日 1時57分 
Looks like I need components to make a mending bench, which unfortunately don't exist in my world...
dagobert dogburglar 2021年10月26日 8時54分 
What produces mending kits with this patch? can't seem to find them now
Samatin 2021年8月28日 3時53分 
Yes, this does work in 1.3. Just tested it.
Arvalaan 2021年8月22日 3時26分 
If this works in 1.3, @Bishop can you add 1.3 as compatible?
SeoHyeon 2021年8月20日 0時50分 
It's just patch mod, so I think it will work in 1.3.
Hyeenu 2021年8月15日 13時36分 
Update for 1.3 please? I wanted to use MendAndRecycle for my Warhammer medieval playthrough, but the mods disable that version - and if this version was updated I'm sure it'd work!
Captain 2021年8月6日 13時48分 
works in 1.3?
Dropdeadfred 2021年7月22日 1時37分 
Anyone know if this works in 1.3?
Malminas 2021年6月20日 15時30分 
@heckerpecker I wasnt telling him? it was a question lol, calm down bud.
Heckerpecker 2021年6月20日 12時01分 
@Augustus is it from a mod the plate armor
Heckerpecker 2021年6月20日 12時00分 
@Total devotion to his art the original tabel alows that it needs Power
Heckerpecker 2021年6月20日 11時58分 
@Malminas you can craft them Normal and don't tell him how he need to do stuff it is only a patch for Medieval not his main mod
Heckerpecker 2021年6月20日 11時54分 
@high_speedchase find some or keep it up so it don't brake down
Averious ღ 2021年1月8日 12時02分 
This mod doesn't allow for the mending of plate items like you advertise; at least in my game.
Malminas 2020年12月17日 1時07分 
Can you add an option for Power OR fuel? so we can make mending kits while medieval but once we get power we dont need to make kits anymore?
high_speedchase 2020年12月11日 18時37分 
my mending table broke down and I don't have components?!???
Paolini 2020年9月18日 1時45分 
Searched this to use it along the new Viking mod
Montu 2020年8月13日 6時00分 
Hi! I was wondering if you're updating to 1.2, thanks for the great mod!
Total devotion to his art 2020年5月25日 14時03分 
Can this patch be compatible with Tech Advancing so that when your colony makes it to Industrial, they're able to repair industrial items they now know how to craft?
Xeven Shimizu 2020年3月26日 19時25分 
@DMCurt I actually second this idea, if at all possible. Though I guess removing the mod at the right time in the playthrough would provide the same result.
DMCurt 2020年3月26日 10時46分 
I use this mod as a balance patch for Mending itself. I don't play mideval playthroughts, I just think the work amount and material cost for the base Mending mod is a bit low.
That being said, because this patch makes the Mending table require no electricity, workspeed is locked to 70%. Would it be possible to make electricity use for the mending table an option, to restore workspeed to 100? Either through a mod option, or maybe a specific powered mending bench.
Bishop  [作成者] 2020年3月26日 7時40分 
That is correct.
Kyrox 2020年3月25日 20時18分 
If you plan to play with all current technology, nothing is removed correct? It would just for example make it more resource heavy and require more research. Yeah?
Bishop  [作成者] 2020年3月21日 13時38分 
@floboug I believe you need a smelter to destroy those, and we don't have access to the electric smelter in a medieval playthrough.
floboug 2020年3月21日 1時46分 
Thank you for the mod. i have an issue with vanilla faction expanded medieval : i can mend their armors but i cannot recycle their shields, the kit and the heater shiedls, so i have to send a caravan to get rid of these itrems. Of course it would be nice to be able to recycle these, in my cold biome.
raptorhunter 2020年3月10日 13時07分 
Ok thanks!
Bishop  [作成者] 2020年3月10日 6時15分 
@raptorhunter not this mod. No functions or files named MM_patcher here. Since this mod only replaces nodes for Defs created by another mod, if there were errors they would appear every time the game is started.
raptorhunter 2020年3月10日 0時44分 
Hi, I had a save just stop working today. Is the MM_Patcher from your mod (I'm also checking with Medieval Madness)? Another modder helped me find the potential issue:

Error while resolving references for def CPDefExtension: System.NullReferenceException: Object reference not set to an instance of an object
at MM_Patcher.FpDefExtensions.ResolveReferences () [0x00a11] in <fdc7797d627f4967ae282c5ca0b04f4d>:0
at Verse.DefDatabase`1+<>c__DisplayClass14_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <000153db58284aa38698b9c41ca1154b>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

When I load the save, I get a lot of problems: can't click (can only drag to select and can't right-click), my stockpiles are gone, the game thinks I'm missing a kitchen (I have a stove), and candles from Apothecary mod seem really dim).

https://gist.github.com/HugsLibRecordKeeper/6321937538924703f6b32c4861bc940c

Thanks for your mod!
NeoNoNe 2020年3月5日 22時05分 
great job, ty
LuigiTheKuk 2020年3月5日 9時56分 
thank you bishop <3
Bishop  [作成者] 2020年3月4日 16時55分 
updated for 1.1
NECEROS 2020年3月4日 16時23分 
@bishop I'm so HYPED
Bishop  [作成者] 2020年3月4日 12時52分 
@NeoNoNe I will update today. I was waiting for the base mod to be updated to 1.1, which Charlotte completed today.
NeoNoNe 2020年3月4日 10時59分 
Hi there. Can i ask u for an update? Surprised that no one has written here about this yet
挂鱼 2019年12月30日 16時27分 
gooooooood!
"The" SeanMacLeod 2019年12月4日 21時19分 
@NyxHyperion
Have you tried making one at a crafting spot? Here's the line from the parent mod:
"You need to research Mending in order to build the Mending Table. You fuel it with mending kits, crafted in the crafting spot."