RimWorld
Mending Medieval
60 σχόλια
SalazarWindriver 5 Σεπ, 13:40 
Checking to see if anyone has checked to see if this works in 1.6?
Aristarchus 20 Αυγ, 7:03 
1.6?
ChoccyChips 29 Δεκ 2023, 10:40 
@capt_scaramuzza the mending kits are at the tailoring station!
Capt_Scaramuzza 28 Νοε 2023, 4:34 
What production station do I build in mending kits? I looked at them all and couldn't find...
DreamFree 10 Αυγ 2023, 14:01 
still works at this date
Pasiego 18 Φεβ 2023, 5:09 
For repair the station I still need industrial component.
s͟o͞me slop̷py b͞oi at work 27 Δεκ 2022, 12:44 
Can confirm it still works in 1.4. :cozyspaceengineersc:
IronSides 8 Αυγ 2022, 10:51 
Yes do that BELOW I manually changed it this is EASIER.
Saiphe 8 Αυγ 2022, 10:13 
If anyone else is having problems with mending table req. industrial component in true medieval playthrough check this mod to change it to basic component from medieval overhaul

https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2846460066
IronSides 8 Αυγ 2022, 9:34 
<DankPyon_ComponentBasic>3</DankPyon_ComponentBasic>

Change the XML to this to make the bench require Medieval components.
Saiphe 5 Αυγ 2022, 5:06 
Looks like it doesn't work for me, I have correct load order yet it still wants component instead of MO basic component
Magnus 2 Αυγ 2022, 17:45 
Seems like everyone's saying it works for 1.3 so that's a relief, i'll be using this again after a long hiatus from medieval playthroughs lol
kezza596 4 Μαϊ 2022, 15:16 
Hurrah! I was literally just thinking that I wish I didn't have to research electricity to use a fuelled bench!
Superfly Johnson 12 Ιαν 2022, 11:14 
It works as is for 1.3.
ichifish 1 Δεκ 2021, 1:57 
Looks like I need components to make a mending bench, which unfortunately don't exist in my world...
dagobert dogburglar 26 Οκτ 2021, 8:54 
What produces mending kits with this patch? can't seem to find them now
Samatin 28 Αυγ 2021, 3:53 
Yes, this does work in 1.3. Just tested it.
Arvalaan 22 Αυγ 2021, 3:26 
If this works in 1.3, @Bishop can you add 1.3 as compatible?
SeoHyeon 20 Αυγ 2021, 0:50 
It's just patch mod, so I think it will work in 1.3.
Hyeenu 15 Αυγ 2021, 13:36 
Update for 1.3 please? I wanted to use MendAndRecycle for my Warhammer medieval playthrough, but the mods disable that version - and if this version was updated I'm sure it'd work!
Captain 6 Αυγ 2021, 13:48 
works in 1.3?
Dropdeadfred 22 Ιουλ 2021, 1:37 
Anyone know if this works in 1.3?
Malminas 20 Ιουν 2021, 15:30 
@heckerpecker I wasnt telling him? it was a question lol, calm down bud.
Heckerpecker 20 Ιουν 2021, 12:01 
@Augustus is it from a mod the plate armor
Heckerpecker 20 Ιουν 2021, 12:00 
@Total devotion to his art the original tabel alows that it needs Power
Heckerpecker 20 Ιουν 2021, 11:58 
@Malminas you can craft them Normal and don't tell him how he need to do stuff it is only a patch for Medieval not his main mod
Heckerpecker 20 Ιουν 2021, 11:54 
@high_speedchase find some or keep it up so it don't brake down
Averious ღ 8 Ιαν 2021, 12:02 
This mod doesn't allow for the mending of plate items like you advertise; at least in my game.
Malminas 17 Δεκ 2020, 1:07 
Can you add an option for Power OR fuel? so we can make mending kits while medieval but once we get power we dont need to make kits anymore?
high_speedchase 11 Δεκ 2020, 18:37 
my mending table broke down and I don't have components?!???
Paolini 18 Σεπ 2020, 1:45 
Searched this to use it along the new Viking mod
Montu 13 Αυγ 2020, 6:00 
Hi! I was wondering if you're updating to 1.2, thanks for the great mod!
Total devotion to his art 25 Μαϊ 2020, 14:03 
Can this patch be compatible with Tech Advancing so that when your colony makes it to Industrial, they're able to repair industrial items they now know how to craft?
Xeven Shimizu 26 Μαρ 2020, 19:25 
@DMCurt I actually second this idea, if at all possible. Though I guess removing the mod at the right time in the playthrough would provide the same result.
DMCurt 26 Μαρ 2020, 10:46 
I use this mod as a balance patch for Mending itself. I don't play mideval playthroughts, I just think the work amount and material cost for the base Mending mod is a bit low.
That being said, because this patch makes the Mending table require no electricity, workspeed is locked to 70%. Would it be possible to make electricity use for the mending table an option, to restore workspeed to 100? Either through a mod option, or maybe a specific powered mending bench.
Bishop  [Δημιουργός] 26 Μαρ 2020, 7:40 
That is correct.
Kyrox 25 Μαρ 2020, 20:18 
If you plan to play with all current technology, nothing is removed correct? It would just for example make it more resource heavy and require more research. Yeah?
Bishop  [Δημιουργός] 21 Μαρ 2020, 13:38 
@floboug I believe you need a smelter to destroy those, and we don't have access to the electric smelter in a medieval playthrough.
floboug 21 Μαρ 2020, 1:46 
Thank you for the mod. i have an issue with vanilla faction expanded medieval : i can mend their armors but i cannot recycle their shields, the kit and the heater shiedls, so i have to send a caravan to get rid of these itrems. Of course it would be nice to be able to recycle these, in my cold biome.
raptorhunter 10 Μαρ 2020, 13:07 
Ok thanks!
Bishop  [Δημιουργός] 10 Μαρ 2020, 6:15 
@raptorhunter not this mod. No functions or files named MM_patcher here. Since this mod only replaces nodes for Defs created by another mod, if there were errors they would appear every time the game is started.
raptorhunter 10 Μαρ 2020, 0:44 
Hi, I had a save just stop working today. Is the MM_Patcher from your mod (I'm also checking with Medieval Madness)? Another modder helped me find the potential issue:

Error while resolving references for def CPDefExtension: System.NullReferenceException: Object reference not set to an instance of an object
at MM_Patcher.FpDefExtensions.ResolveReferences () [0x00a11] in <fdc7797d627f4967ae282c5ca0b04f4d>:0
at Verse.DefDatabase`1+<>c__DisplayClass14_0[T].<ResolveAllReferences>b__0 (T def) [0x0002f] in <000153db58284aa38698b9c41ca1154b>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

When I load the save, I get a lot of problems: can't click (can only drag to select and can't right-click), my stockpiles are gone, the game thinks I'm missing a kitchen (I have a stove), and candles from Apothecary mod seem really dim).

https://gist.github.com/HugsLibRecordKeeper/6321937538924703f6b32c4861bc940c

Thanks for your mod!
NeoNoNe 5 Μαρ 2020, 22:05 
great job, ty
LuigiTheKuk 5 Μαρ 2020, 9:56 
thank you bishop <3
Bishop  [Δημιουργός] 4 Μαρ 2020, 16:55 
updated for 1.1
NECEROS 4 Μαρ 2020, 16:23 
@bishop I'm so HYPED
Bishop  [Δημιουργός] 4 Μαρ 2020, 12:52 
@NeoNoNe I will update today. I was waiting for the base mod to be updated to 1.1, which Charlotte completed today.
NeoNoNe 4 Μαρ 2020, 10:59 
Hi there. Can i ask u for an update? Surprised that no one has written here about this yet
挂鱼 30 Δεκ 2019, 16:27 
gooooooood!
"The" SeanMacLeod 4 Δεκ 2019, 21:19 
@NyxHyperion
Have you tried making one at a crafting spot? Here's the line from the parent mod:
"You need to research Mending in order to build the Mending Table. You fuel it with mending kits, crafted in the crafting spot."