RimWorld
Micro Designations
216 comentarios
海因里希 23 SEP a las 21:46 
Okay, after a long investigation, I have solved this problem because the OgreStack MOD changed the stacking quantity.
avil  [autor] 23 SEP a las 10:24 
Sorry, but it doesn't appear that you have the same issue as Cedaro. Cedaro had a problem only with stone chunks, and everything else worked fine.
海因里希 22 SEP a las 17:47 
Or can you tell me which MOD you have used to solve this problem?
海因里希 22 SEP a las 17:35 
Sorry, I don't understand English. Here is the mechanical translation:
I have encountered the same problem as Cedaro, where I am unable to cut stones and slaughter corpses, melt clothes, and use weapons normally. However, I am unable to solve this problem like he did. What should I do?
Auraknight 5 SEP a las 1:24 
Adding in that I also experience this, usually with butchering corpses
「 Friheill 」 20 AGO a las 8:25 
@QraTz I also have this issue and I also play with Medieval Overhaul
Turambar 17 JUL a las 8:20 
I think I found the culprit, it should be vanilla Quests Expanded: Cryptoforge (see the logs: https://pastebin.com/3CVNNnmR)
I'll send them an issue
avil  [autor] 17 JUL a las 7:56 
Nope. My list is like 40-50 mods.
Turambar 17 JUL a las 7:56 
I have a pretty big modlist. Any idea which kind of mod could cause such issue?
avil  [autor] 17 JUL a las 7:53 
Can't confirm. Works fine in my game.
Turambar 17 JUL a las 7:52 
Smelting through designation does not return steel, while smelting the same items through a bill does return steel.
QraTz 24 MAY a las 10:49 
I cant get my pawns to do any smelting/destroying with the Medieval Overhaul workshops. Pawns take the item to the workshop, make the "Standing" job for few seconds, drop the item, pick it, "standing", etc.
Im on a heavily modded run so, does anyone else have a similar problem to confirm? Its specifically with Medieval Overhaul?
Cedaro 11 MAR a las 23:49 
Thanks a Ton!
avil  [autor] 11 MAR a las 20:41 
Added an example in patches, how to ingore a specific recipe.
avil  [autor] 9 MAR a las 19:29 
Yeah, sounds simple enough. I'll find some time to do that sometime soon.
Cedaro 9 MAR a las 19:27 
Yes! It works after changing the thingclass. The slag steel have the same problem.
Also, would you willing to add some feature to disable specific recipe from creating micro designation? Like a mod extension would be quite useful.
avil  [autor] 9 MAR a las 12:58 
Ah, wait, nevermind, I've remembered what's up. Stone chunks have a simple class "Thing" while minimum requirement for the mod to work at all it has to be a ThingWithComps. Another mod changes it so it works "when combined". I never added anything to make it a base line in this mod. Probably I should.
avil  [autor] 9 MAR a las 12:40 
Try removing all restrictions in mod settings. Normally gizmo won't show up if you don't have a station or tech.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3441630512
Cedaro 9 MAR a las 8:02 
Strange, I've tested with only Harmony, Core and this mod, but still can't designate cutting stone.
avil  [autor] 9 MAR a las 7:14 
It should. But only if you don't use stuff like stacking stone chunks. It's designed to work only on singe item things.
Cedaro 8 MAR a las 21:13 
Can this mod designate cutting stone job? I saw relevant code in mod, but it seems not appear in game.
Cedaro 28 FEB a las 22:57 
Epic mod
avil  [autor] 15 JUL 2024 a las 17:59 
Amen.
Prophet 15 JUL 2024 a las 16:15 
I LOVE MICROMANAGING :HappyMask:
Potato0 29 MAY 2024 a las 15:27 
just wats needed thx
avil  [autor] 26 ABR 2024 a las 14:29 
yis
Decoherent 26 ABR 2024 a las 14:16 
Is this safe to add/remove during a campaign?
AlexIlTabaccaio 10 ABR 2024 a las 14:03 
Probably my QoL favourite mod. I really hope to see it again in 1.5.
avil  [autor] 2 MAR 2024 a las 15:15 
Look. I wasn't being funny or something when I said you should remove the mod. Jobs ARE the whole reason why pawns react to designations at all. No jobs = pawns don't do the jobs, no reason to have a mod.
Spürgelwürg 2 MAR 2024 a las 5:48 
@-=GoW=-Dennis there is a fork on GitHub. Can't guarantee it works completely as intended, though.
avil  [autor] 2 MAR 2024 a las 4:10 
Yes. Remove this mod.
Taowa 2 MAR 2024 a las 2:28 
Ok, but it seems that these large amounts of invisible work will have an impact on performance, can they be disabled?
avil  [autor] 2 MAR 2024 a las 2:18 
Must be something added by another mod. This mod adds micro-jobs that shouldn't be visible. Some other mod forces them to be visible it seems.
Taowa 2 MAR 2024 a las 2:14 
After adding this the work tab appears to have a lot of duplicate work, can this be avoided?
-=GoW=-Dennis 27 FEB 2024 a las 19:02 
@Spürgelwürg Is that adjustment available somewhere, would be interested in it?
Spürgelwürg 4 FEB 2024 a las 7:20 
Actually managed now to add Ancients support, but did some bigger changes. Added Publicizer for instance.
avil  [autor] 14 ENE 2024 a las 3:05 
If it doesn't exist in KeyBindings.xml, you need to patch in your own first.
avil  [autor] 14 ENE 2024 a las 3:04 
Rimworld has predefined set of buttons written in KeyBindings.xml. You need to use defnames from here.
Davinci 12 ENE 2024 a las 21:08 
is it possible for me to add hotkeys for the mend and recycle designators? I'm looking in the xml but I'm not sure what I would need to do.
We were kings 25 SEP 2023 a las 15:53 
Fantastic mod. Can't believe I've never seen this before. Rimworld's complete lack of item micromanagement is seriously frustrating when you start accumulating junk.
pgames-food 19 SEP 2023 a las 17:16 
hi i think it does, i tried a bunch of mods with it back in v1.2 or earlier and i think it worked ok. (there was just some kind of conflict in general if you had several item recycle mods but i think that was even without this mod it could happen. if in doubt, just make a full backup of your ludeon folder with saves/configs etc when rimworld is closed, and then try adding this to your game. - it helped me a lot with the older genetic rim mod too, by showing if a particular dead animal had a genetic use or not :)
G2dP 19 SEP 2023 a las 2:29 
Does this work with the mod MendandRecycle?
Spürgelwürg 26 JUN 2023 a las 10:02 
Sadly not. After looking through the code a bit, WorkGiver_MicroRecipe would need some major patching for that to work and would also need to support multi ingredient bills.
I just excluded every recipe with a mod extension from being generated as designator.
avil  [autor] 26 JUN 2023 a las 6:20 
There is a way to patch it with xml, with example in the mod folder. But ofc it requires knowledge about the mod that creates its own stuff.
Spürgelwürg 26 JUN 2023 a las 6:00 
Is it possible to get this to work with VFE Ancients? It generates gizmos for the mending job, but it cannot be probably executed, because the recipe uses a mod extension. It uses no material for mending and if you accidentally mend gear with 100% health, it creates error spam.
AKEKHQ 26 ENE 2023 a las 11:05 
Would it be possible to add compatibility to repairing from Repairable Gear?
Grock3663 12 ENE 2023 a las 18:15 
icons for designations aren't appearing
Grock3663 12 ENE 2023 a las 18:14 
update?
Proxyer 27 NOV 2022 a las 2:10 
:cupup:
avil  [autor] 27 NOV 2022 a las 2:06 
Ah, I see. No problem.