RimWorld

RimWorld

Micro Designations
216 kommenttia
海因里希 23.9. klo 21.46 
Okay, after a long investigation, I have solved this problem because the OgreStack MOD changed the stacking quantity.
avil  [tekijä] 23.9. klo 10.24 
Sorry, but it doesn't appear that you have the same issue as Cedaro. Cedaro had a problem only with stone chunks, and everything else worked fine.
海因里希 22.9. klo 17.47 
Or can you tell me which MOD you have used to solve this problem?
海因里希 22.9. klo 17.35 
Sorry, I don't understand English. Here is the mechanical translation:
I have encountered the same problem as Cedaro, where I am unable to cut stones and slaughter corpses, melt clothes, and use weapons normally. However, I am unable to solve this problem like he did. What should I do?
Auraknight 5.9. klo 1.24 
Adding in that I also experience this, usually with butchering corpses
「 Friheill 」 20.8. klo 8.25 
@QraTz I also have this issue and I also play with Medieval Overhaul
Turambar 17.7. klo 8.20 
I think I found the culprit, it should be vanilla Quests Expanded: Cryptoforge (see the logs: https://pastebin.com/3CVNNnmR)
I'll send them an issue
avil  [tekijä] 17.7. klo 7.56 
Nope. My list is like 40-50 mods.
Turambar 17.7. klo 7.56 
I have a pretty big modlist. Any idea which kind of mod could cause such issue?
avil  [tekijä] 17.7. klo 7.53 
Can't confirm. Works fine in my game.
Turambar 17.7. klo 7.52 
Smelting through designation does not return steel, while smelting the same items through a bill does return steel.
QraTz 24.5. klo 10.49 
I cant get my pawns to do any smelting/destroying with the Medieval Overhaul workshops. Pawns take the item to the workshop, make the "Standing" job for few seconds, drop the item, pick it, "standing", etc.
Im on a heavily modded run so, does anyone else have a similar problem to confirm? Its specifically with Medieval Overhaul?
Cedaro 11.3. klo 23.49 
Thanks a Ton!
avil  [tekijä] 11.3. klo 20.41 
Added an example in patches, how to ingore a specific recipe.
avil  [tekijä] 9.3. klo 19.29 
Yeah, sounds simple enough. I'll find some time to do that sometime soon.
Cedaro 9.3. klo 19.27 
Yes! It works after changing the thingclass. The slag steel have the same problem.
Also, would you willing to add some feature to disable specific recipe from creating micro designation? Like a mod extension would be quite useful.
avil  [tekijä] 9.3. klo 12.58 
Ah, wait, nevermind, I've remembered what's up. Stone chunks have a simple class "Thing" while minimum requirement for the mod to work at all it has to be a ThingWithComps. Another mod changes it so it works "when combined". I never added anything to make it a base line in this mod. Probably I should.
avil  [tekijä] 9.3. klo 12.40 
Try removing all restrictions in mod settings. Normally gizmo won't show up if you don't have a station or tech.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3441630512
Cedaro 9.3. klo 8.02 
Strange, I've tested with only Harmony, Core and this mod, but still can't designate cutting stone.
avil  [tekijä] 9.3. klo 7.14 
It should. But only if you don't use stuff like stacking stone chunks. It's designed to work only on singe item things.
Cedaro 8.3. klo 21.13 
Can this mod designate cutting stone job? I saw relevant code in mod, but it seems not appear in game.
Cedaro 28.2. klo 22.57 
Epic mod
avil  [tekijä] 15.7.2024 klo 17.59 
Amen.
Prophet 15.7.2024 klo 16.15 
I LOVE MICROMANAGING :HappyMask:
Potato0 29.5.2024 klo 15.27 
just wats needed thx
avil  [tekijä] 26.4.2024 klo 14.29 
yis
Decoherent 26.4.2024 klo 14.16 
Is this safe to add/remove during a campaign?
AlexIlTabaccaio 10.4.2024 klo 14.03 
Probably my QoL favourite mod. I really hope to see it again in 1.5.
avil  [tekijä] 2.3.2024 klo 15.15 
Look. I wasn't being funny or something when I said you should remove the mod. Jobs ARE the whole reason why pawns react to designations at all. No jobs = pawns don't do the jobs, no reason to have a mod.
Spürgelwürg 2.3.2024 klo 5.48 
@-=GoW=-Dennis there is a fork on GitHub. Can't guarantee it works completely as intended, though.
avil  [tekijä] 2.3.2024 klo 4.10 
Yes. Remove this mod.
Taowa 2.3.2024 klo 2.28 
Ok, but it seems that these large amounts of invisible work will have an impact on performance, can they be disabled?
avil  [tekijä] 2.3.2024 klo 2.18 
Must be something added by another mod. This mod adds micro-jobs that shouldn't be visible. Some other mod forces them to be visible it seems.
Taowa 2.3.2024 klo 2.14 
After adding this the work tab appears to have a lot of duplicate work, can this be avoided?
-=GoW=-Dennis 27.2.2024 klo 19.02 
@Spürgelwürg Is that adjustment available somewhere, would be interested in it?
Spürgelwürg 4.2.2024 klo 7.20 
Actually managed now to add Ancients support, but did some bigger changes. Added Publicizer for instance.
avil  [tekijä] 14.1.2024 klo 3.05 
If it doesn't exist in KeyBindings.xml, you need to patch in your own first.
avil  [tekijä] 14.1.2024 klo 3.04 
Rimworld has predefined set of buttons written in KeyBindings.xml. You need to use defnames from here.
Davinci 12.1.2024 klo 21.08 
is it possible for me to add hotkeys for the mend and recycle designators? I'm looking in the xml but I'm not sure what I would need to do.
We were kings 25.9.2023 klo 15.53 
Fantastic mod. Can't believe I've never seen this before. Rimworld's complete lack of item micromanagement is seriously frustrating when you start accumulating junk.
pgames-food 19.9.2023 klo 17.16 
hi i think it does, i tried a bunch of mods with it back in v1.2 or earlier and i think it worked ok. (there was just some kind of conflict in general if you had several item recycle mods but i think that was even without this mod it could happen. if in doubt, just make a full backup of your ludeon folder with saves/configs etc when rimworld is closed, and then try adding this to your game. - it helped me a lot with the older genetic rim mod too, by showing if a particular dead animal had a genetic use or not :)
G2dP 19.9.2023 klo 2.29 
Does this work with the mod MendandRecycle?
Spürgelwürg 26.6.2023 klo 10.02 
Sadly not. After looking through the code a bit, WorkGiver_MicroRecipe would need some major patching for that to work and would also need to support multi ingredient bills.
I just excluded every recipe with a mod extension from being generated as designator.
avil  [tekijä] 26.6.2023 klo 6.20 
There is a way to patch it with xml, with example in the mod folder. But ofc it requires knowledge about the mod that creates its own stuff.
Spürgelwürg 26.6.2023 klo 6.00 
Is it possible to get this to work with VFE Ancients? It generates gizmos for the mending job, but it cannot be probably executed, because the recipe uses a mod extension. It uses no material for mending and if you accidentally mend gear with 100% health, it creates error spam.
AKEKHQ 26.1.2023 klo 11.05 
Would it be possible to add compatibility to repairing from Repairable Gear?
Grock3663 12.1.2023 klo 18.15 
icons for designations aren't appearing
Grock3663 12.1.2023 klo 18.14 
update?
Proxyer 27.11.2022 klo 2.10 
:cupup:
avil  [tekijä] 27.11.2022 klo 2.06 
Ah, I see. No problem.