Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

TuranianGhazi Nomadic Tribes Expansion
101 Comments
RÜZGAR 29 Nov, 2019 @ 6:14am 
Will you update? It's been a long time, man :(
RÜZGAR 17 Apr, 2018 @ 7:43am 
Update bro...!
RÜZGAR 13 Feb, 2018 @ 10:00am 
Update?
Akkallia 17 Aug, 2015 @ 2:23pm 
I guess this isn't getting an update :(
°•.ĠǾĐôƒŞ∑×°•. 27 Jan, 2015 @ 1:03am 
update pls
Gusbus 19 Jan, 2015 @ 7:06pm 
Awesome job here.

Really like the diversity of units created.

But you got to balance the units.

They are making the game too easy for the nomadic faction.
For example, with Royal Scythia early game you can recruit the Scythia Horse Archers who have more armour than the Armored Horse Archers, way more ammunition and specially this, the upkeep is a way cheaper and each unit got 10 more man.

You can create two full stacks of them for low upkeep cost and basiclly storm all the surroudings.

The same thing for the General units.
king gizzard 17 Jan, 2015 @ 4:24am 
are playable at custom battle?
Turan Khan  [author] 23 Dec, 2014 @ 1:38pm 
@Sigmar: Thanks!

@dovahkiin: Tessekurler!

I think this needs to be updated with the latest patch. I'll try getting around to it, this coming weekend, hopefuly.
sipahi 23 Dec, 2014 @ 1:11pm 
gördüm direkt abone oldum sağol ellerine sağlık
Baron 28 Nov, 2014 @ 4:36am 
Cant wait these's Units look Great !! Cant wait to see them in my Campaign
Turan Khan  [author] 22 Nov, 2014 @ 10:23am 
Hi, thanks Jay.

I will, but only after this Thanksgiving Break. I'll be away from my main modding desktop computer for that next entire week, unfortunately. Only when I come back after Thanksgiving Break will I have time to update this again.

My apologies. Best regards.
jayful 22 Nov, 2014 @ 12:31am 
Please update to patch 16 if you have the time
Turan Khan  [author] 5 Oct, 2014 @ 4:06pm 
Thanks Teos! Appreciate your thanks very much.

Jay, my unit pack SHOULD be compatible with most, though if Champloo can contact me, we can work out the kinks. Really though, I ALWAYS use "tgnte_" prefix to make sure that ANY DB tables I alter are standalone, modular, and thus SHOULD be fine with others, AS LONG AS Champloo or others don't use the same names as my units. They might be since I'm using the "Ste_" prefix. I'm thinking in the next update to change all my units to "TGNTE_" prefix, further modularizing them.
jayful 5 Oct, 2014 @ 5:06am 
Is it compatible with champloo? Thanks for this mod
Teos 5 Oct, 2014 @ 1:01am 
Turan Khan
Thank you so much for your work! Now it's a time to conquer all Europe with Scythians! =)
Turan Khan  [author] 4 Oct, 2014 @ 4:52pm 
Fudge me, right when I wanted to update this mod on Thursday evening, my desktop's motherboard done got fried. The desktop just isn't booting up anymore. A technician with the part is coming over sometime next week, hopefully. Until then, I'm physically out of commission in updating this mod.

However, a silver lining is that I remember checking ...at least for me... that after the Hotfix Patch 15, NTE was labeled as all fine.. not Out of Date label warning. So that was odd.
Turan Khan  [author] 28 Sep, 2014 @ 11:34am 
Thanks for catching that Balearic. I'll take a look at it, but since this is a Sunday already... I'm afraid that only like on Thursday, closer to the weekend would I have the time to update this again.

I guess it's a hidden-ninja patch by CA. That's the only reason I can think of.
Meat Machine 28 Sep, 2014 @ 8:56am 
As of today, it is marked as out of date.
When was the game updated after Imp.Aug. anyway? Fckin devs.
Turan Khan  [author] 22 Sep, 2014 @ 10:21pm 
- Typo in Unit Variants for "Ste_Sar_Armoured_Lancers" should have been "Ste_Sar_Armored_Lancers"

Before, Sarmatian Armored Lancers were not available for Custom Battle and Grand Campaign because of this one silly mistake. Now they are. Sorry guys. Already updated Steam Workshop and SourceForge link as well.
DramaBelli 22 Sep, 2014 @ 12:43pm 
received and worked ;)
Turan Khan  [author] 22 Sep, 2014 @ 11:56am 
Yeah, only a very select few of the new units can be recruited as generals. I could change that though and make more of the new units to be as generals.

You should still be able to recruit the new units in Grand Campaign. For example, starting as Aorsoi... you should be able to recruit Sarmatian Light Cavalry, Aorsoi Horse Archers, Steppe 'Amazonian' Archers, and Steppe 'Amazonian' Guardians right off the bat. If you can't, then something is wrong or my mod conflicts with another (doubtful)
marirvin 22 Sep, 2014 @ 3:09am 
ok yea these are only working in custom battle cant recruit none of the units
marirvin 22 Sep, 2014 @ 1:45am 
? i just subscribed to this launched a game with royal scythia and could not recruit the units as generals even though it showed up as unit's for generals in custom battle is this mod just for custom battle
Turan Khan  [author] 21 Sep, 2014 @ 8:49pm 
Nevermind, DramaBelli. I've left a message with my uploaded CSV files on UPC main page here: http://www.twcenter.net/forums/showthread.php?621968-Unit-Pack-Compatibility-Rome-2-%28UPC-ROM%29-Emperor-Edition&p=14110631#post14110631
Turan Khan  [author] 21 Sep, 2014 @ 8:06pm 
Drats, forgot that TWC can't send any attachments like files, only images and such. What's your email DramaBelli? Thanks.
Turan Khan  [author] 21 Sep, 2014 @ 7:41pm 
Oh UPC is the localization, yes, I'll do that right now, via TWC message ok? Just the new names and descriptions. Gotcha.
Turan Khan  [author] 21 Sep, 2014 @ 7:39pm 
DramaBelli, check ToonTotalWar thread, I just updated my mod for his AIOM.

Basically the issue is that I've removed BUILDINGS and MERCENARIES...so Radious would have to remove my MERCENARIES, but it's good that Radious did not implement my buildings from the get-go, so the process would be faster.

You know DramaBelli, if the Barbarian Pack is finalized... I can do this update myself to make sure it works and then you can customize it further. However, I MOSTLY use now Radious statistics since I trust him and you more with combat statistics than myself, since I don't play as much (that's about to change, Parthia EE campaign and then Massagetae GC campaign incoming, with probably Let's Plays on my YouTube Turan Khan channel)
DramaBelli 21 Sep, 2014 @ 7:22pm 
I remember you was promising it months ago man:) you're back! yes, would b great if Radious could upgrade his pack with newer version of your mod. Meanwhile, if you would send me new entries of new units in tsv file (only new names and descriptions)I can work them to be present in next UPC upgrade.

DUTCHIE: anyway still not verified IF putting this mod before Radious unit pack in mod manager can solve the problem or cause a ctd
Turan Khan  [author] 21 Sep, 2014 @ 3:04am 
@Dutchie

If you're using TOTAL Radious mod then his Barbarian Pack already has my units, but a previous version. When Radious would update his mod to include my newest update, then you'd see the new units in a Radious mod. For now, Radious units from my OLD NTE mod overwrite mine, I think.
[KGL] Dutchie 20 Sep, 2014 @ 11:37pm 
i have the problem where the new units just dont appear this may be because i have the radious mod but im not sure
Turan Khan  [author] 20 Sep, 2014 @ 7:10pm 
ToonTotalWar reported having crash issue with my mod. Anybody else having troubles? I can't seem to recreate the issue myself on my rig
Turan Khan  [author] 20 Sep, 2014 @ 1:17am 
!!!EMPEROR EDITION UPDATE!!!

-5 new Amazonian Units and 1 new Royal Guard unit
-2 New CHARIOT ARCHERS - new animation combo
-Lots of bug-fixing and updating to the latest Patch 16, version 2.0 Emperor Edition

I hope it all works for you and you enjoy it ;)
[KGL] Dutchie 14 Apr, 2014 @ 12:22am 
thanks
Turan Khan  [author] 13 Apr, 2014 @ 3:46pm 
@Dutchie. This mod is included in Radious Barbarian Invasion Unit Pack 1 under the Nomadic Tribes. Check Link here: http://www.twcenter.net/forums/showthread.php?621645-Radious-Unit-Pack-1-Barbarian-Invasion-%28Updated-4-4-2014%29
[KGL] Dutchie 11 Apr, 2014 @ 1:44am 
is this compatible with radious?
Turan Khan  [author] 30 Mar, 2014 @ 5:01am 
I just updated All Factions Playable (AFP) mod on TWC. Izanagi, my friend, should update the Steam Workshop pages for that.

For NTE, I am plan many juicy things, revamp of the units and new units with custom models and textures, now that the Assembly Kit is here.

Salam Elcibey, kalaysin? Much to my shame and thorough Russification generational brainwashing, I don't command my Kazakh/Turkic all that well. I actually understand and speak Arabic better than Kazakh/Turkic. In short, I didn't quite understand what you said. I'm trying to learn Kazakh/Turkic in my free time, but it's slow going.
jackalhyde 29 Mar, 2014 @ 4:09pm 
dead mod?? it looks awesome so i hope not
Orkhan 18 Feb, 2014 @ 12:34pm 
Salam Haterade bu mod Armenlari oyunadan chkhardyr?
srey4900 22 Jan, 2014 @ 12:43am 
please upgrade to patch 8. No? yes?
Perturabo did nothing wrong 21 Dec, 2013 @ 3:48pm 
I hope this gets upgraded to patch 8 soon
Nero 18 Dec, 2013 @ 6:08pm 
patch 8?
BeardedCatDad 18 Dec, 2013 @ 10:01am 
I love using this mod, it is essential to my Rome II experience, please update!
The Only Cure for AIDS 17 Dec, 2013 @ 3:20pm 
Yes mid-tier/ armored spears and other footmen would be good, i have a hard enough time finding good army setups as other factions like carthage and greeks but with these horse heavy rosters its especially hard.
Turan Khan  [author] 17 Dec, 2013 @ 1:24pm 
There are elite Royal Guard infantry (archers, macemen, spearmen) available for recruitment at city level IV, I believe.

I'm considering adding an intermediate, medium-level infantry since people love infantry so much and I don't think adding anymore cavalry is going to be niche-filling at this point.

Still, mostly waiting for R2 Assembly Kit or similar modding tools so then I can edit and create new mesh models, recreating the Golden Scythian (unique armor and helmet) of Issyk Kurgan of Kazakhstan
The Only Cure for AIDS 15 Dec, 2013 @ 5:03pm 
hey guys do you know any effective army setups for the scythian factions like the Budini? im having a hard time findign the right mix of inf and cav
StabbyTentacles 12 Dec, 2013 @ 3:22pm 
patch 7 and beyond version?
Alexander The Greek 10 Dec, 2013 @ 3:22pm 
units work for campaign right?
Alexander The Greek 8 Dec, 2013 @ 1:47am 
add more units please
legendrari 7 Dec, 2013 @ 7:14am 
Firstly to thank you and I have a request. For Scythian armor looks good, I'd be glad elite unit can be made. I'm sorry for the English. Google translation: (
Turan Khan  [author] 4 Dec, 2013 @ 4:39pm 
No, this version is for vanilla and has some things like custom religious buildings (and possibly more specifically nomadic buildings) coming up for next update. They are still different versions. Radious is mainly only interested in any Unit Pack work I do, not any custom buildings or other flavor stuff I do. He does so in want of balance, since adding new buildings, assets he deems unbalancing for the AI, since AI is poor to begin with, it'll mess it up anyways, even when assigning priority tags.