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Really like the diversity of units created.
But you got to balance the units.
They are making the game too easy for the nomadic faction.
For example, with Royal Scythia early game you can recruit the Scythia Horse Archers who have more armour than the Armored Horse Archers, way more ammunition and specially this, the upkeep is a way cheaper and each unit got 10 more man.
You can create two full stacks of them for low upkeep cost and basiclly storm all the surroudings.
The same thing for the General units.
@dovahkiin: Tessekurler!
I think this needs to be updated with the latest patch. I'll try getting around to it, this coming weekend, hopefuly.
I will, but only after this Thanksgiving Break. I'll be away from my main modding desktop computer for that next entire week, unfortunately. Only when I come back after Thanksgiving Break will I have time to update this again.
My apologies. Best regards.
Jay, my unit pack SHOULD be compatible with most, though if Champloo can contact me, we can work out the kinks. Really though, I ALWAYS use "tgnte_" prefix to make sure that ANY DB tables I alter are standalone, modular, and thus SHOULD be fine with others, AS LONG AS Champloo or others don't use the same names as my units. They might be since I'm using the "Ste_" prefix. I'm thinking in the next update to change all my units to "TGNTE_" prefix, further modularizing them.
Thank you so much for your work! Now it's a time to conquer all Europe with Scythians! =)
However, a silver lining is that I remember checking ...at least for me... that after the Hotfix Patch 15, NTE was labeled as all fine.. not Out of Date label warning. So that was odd.
I guess it's a hidden-ninja patch by CA. That's the only reason I can think of.
When was the game updated after Imp.Aug. anyway? Fckin devs.
Before, Sarmatian Armored Lancers were not available for Custom Battle and Grand Campaign because of this one silly mistake. Now they are. Sorry guys. Already updated Steam Workshop and SourceForge link as well.
You should still be able to recruit the new units in Grand Campaign. For example, starting as Aorsoi... you should be able to recruit Sarmatian Light Cavalry, Aorsoi Horse Archers, Steppe 'Amazonian' Archers, and Steppe 'Amazonian' Guardians right off the bat. If you can't, then something is wrong or my mod conflicts with another (doubtful)
Basically the issue is that I've removed BUILDINGS and MERCENARIES...so Radious would have to remove my MERCENARIES, but it's good that Radious did not implement my buildings from the get-go, so the process would be faster.
You know DramaBelli, if the Barbarian Pack is finalized... I can do this update myself to make sure it works and then you can customize it further. However, I MOSTLY use now Radious statistics since I trust him and you more with combat statistics than myself, since I don't play as much (that's about to change, Parthia EE campaign and then Massagetae GC campaign incoming, with probably Let's Plays on my YouTube Turan Khan channel)
DUTCHIE: anyway still not verified IF putting this mod before Radious unit pack in mod manager can solve the problem or cause a ctd
If you're using TOTAL Radious mod then his Barbarian Pack already has my units, but a previous version. When Radious would update his mod to include my newest update, then you'd see the new units in a Radious mod. For now, Radious units from my OLD NTE mod overwrite mine, I think.
-5 new Amazonian Units and 1 new Royal Guard unit
-2 New CHARIOT ARCHERS - new animation combo
-Lots of bug-fixing and updating to the latest Patch 16, version 2.0 Emperor Edition
I hope it all works for you and you enjoy it ;)
For NTE, I am plan many juicy things, revamp of the units and new units with custom models and textures, now that the Assembly Kit is here.
Salam Elcibey, kalaysin? Much to my shame and thorough Russification generational brainwashing, I don't command my Kazakh/Turkic all that well. I actually understand and speak Arabic better than Kazakh/Turkic. In short, I didn't quite understand what you said. I'm trying to learn Kazakh/Turkic in my free time, but it's slow going.
I'm considering adding an intermediate, medium-level infantry since people love infantry so much and I don't think adding anymore cavalry is going to be niche-filling at this point.
Still, mostly waiting for R2 Assembly Kit or similar modding tools so then I can edit and create new mesh models, recreating the Golden Scythian (unique armor and helmet) of Issyk Kurgan of Kazakhstan