Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Biofuel
47 Comments
Kent HD 10 Apr, 2024 @ 9:44am 
@YuriyFirst Yuri is master! Thanks for the help! Let me know if they add psychic dominator mod for 100% loyalty.
YuriyFirst 3 Jan, 2023 @ 12:45am 
If you have problems connecting a pipe (oil pipeline), try editing the coordinates of the connection points. As I understand it, now the connection points are inside the "hitbox" of the model (the "hitbox" and "visual form" usually not the same thing), and the game does not allow you to cross the border of this "box". Until the mod author edits his model, you can change the parameters in the file
steamapps\workshop\content\784150\187630\building.ini
strings
$CONNECTION_PIPE_OUTPUT
-5 1 -25
-5 1 -23

$CONNECTION_PIPE_OUTPUT
5 1 -25
5 1 -23
On
$CONNECTION_PIPE_OUTPUT
-5 1 -30
-5 1 -28

$CONNECTION_PIPE_OUTPUT
5 1 -30
5 1 -28
It helped me.
Adil3tr 30 Jun, 2022 @ 8:17am 
This makes me think of a fertilizer plant where it takes in crops and oil and spits out even more crops.
Questlove 25 Dec, 2020 @ 11:10pm 
The value of this mod can not be overstated. I've used it on every map. Workshop is telling me I have 920 items and this is in my top 5!
ae5 1 Dec, 2020 @ 1:32pm 
Thanks for the excellent mod, it helps a lot.
maxiusdor 12 Jul, 2020 @ 1:29am 
Thanks. I used the plant to fill up the diesel station for the diesel locomotives. That made a huge difference
OffTheRailsGaming  [author] 7 Jul, 2020 @ 5:40am 
Hi Max. I will have a look at it. There was always a bit of an issue with the model anyway, it was a re-skin of a vanilla building and not perfect by any means. I did notice that there was a problem with it yesterday so I'm going to have a look at it later, see if it's fixable. I think I might make a newer version instead though, with proper pipe connections. I will get on to it really soon, after I've finished the project I'm currently working on
maxiusdor 7 Jul, 2020 @ 2:52am 
I used it for weeks BUT NOW always the same stupid error is shown "Building is in the way" so I cannot connect the plant by pipeline anymore.
Zbychu 29 Jun, 2020 @ 9:28am 
its amazing
Bourbon 22 Mar, 2020 @ 11:30am 
So a weapons-grade brewery.
josef 1 Mar, 2020 @ 12:08am 
Super
ae5 23 Feb, 2020 @ 12:19pm 
Excellent mod. Very useful.
Chicken Kickin Fun 21 Feb, 2020 @ 9:57am 
any chance of making bioplastic?
RedDog 17 Jan, 2020 @ 3:11pm 
Very useful. Especially with the new small fuel powered electrical supply stations recently available.
OffTheRailsGaming  [author] 31 Dec, 2019 @ 10:11am 
I'll have a look into that, it may be a bug
Paschulke 31 Dec, 2019 @ 8:15am 
Thx a lot, now its working agan. Only if i turn the speed very fast, no plant is producing fuel anymore. anyone else with this problem?
Kasper 30 Dec, 2019 @ 6:00am 
Ok, I will check it again. I think I made some mistake there.
OffTheRailsGaming  [author] 29 Dec, 2019 @ 6:37am 
How do you get 25 tonnes of crops per day out of one field? That's not possible as they need time to be sewn and then grow. You may get 25 tonnes during harvest but if you want a constant flow then you will need more than one field! A farm with 12 large fields, 4 tractors, 4 trucks and 4 harvesters will pull in an average of 8-12 tonnes per day over a period of time, depending on vehicles, I have tested this out.
Kasper 29 Dec, 2019 @ 6:12am 
Actually, with one medium field, you can produce 25t crops a day. So you need only one large field. And yeah of cause it needs to have higher production per day. Not 1t fuel but like 10t. or event 20t. Most of the factories producing goods value of about 2000 - 3500p per day. So with the fuel price of 150p producing 20t of fuel is 3000p production, which is a proper in-game format.
danik 26 Dec, 2019 @ 9:34am 
Really usefull, especially from beginning. I like it, thanks :)
OffTheRailsGaming  [author] 26 Dec, 2019 @ 3:54am 
The problem with real world mathematics is that it doesn't translate into the game very well. If I were to increase consumption to 10 t of crops to produce 1 t of fuel then it would take 12 days to fill one tanker, if everything was working at full productivity, giving you less than 2 and 1/2 tankers per month of fuel and requiring a farm with 12 large fields and all working flat out 24hrs per day. To increase numbers to 20t to produce 2t of fuel per day then you would need 2 farms with a total of 24 large fields in order just to provide enough grain to produce what is just 2t of fuel per day, basically it would be just about making enough fuel to power the farm vehicles and not much else. It really isn't cost or space effective. I'm not changing anything else with this mod from now on as I don't want to cause people problems with their save games.
Kasper 26 Dec, 2019 @ 2:33am 
Let me know, if you need the links. Apperently I can not post them here :)
Kasper 26 Dec, 2019 @ 2:32am 
I think its a great idea. Also, there is no need to fix fuel. Old trucks could easily work with biodiesel. Probably also the older personal cars.
However, there are quite about energy consumption and the required amount of crops.
* {LINK REMOVED}

So I did some research and calculation on the corps yield in-game and RW and also on the production of the biodiesel.
In RW biodiesel production using rapeseed yields 1000 L per hectare per year (Europe 2019).
* {LINK REMOVED}
In Game a field produces 10.000 tones of crops per hectare per year.
* {LINK REMOVED}

Regarding electricity consumption. The number I have found is about 2 MWh / 1t biodiesel. It's includes processing of the oil and chemical processes behind it.
* {LINK REMOVED} p. 866
The total costs of energy of 2 MWh are about 4p in Game - a quite low amount.


So In Game we will need about 10.000 tones of crops to produce 1000 L fuel. Or 10t crops for 1t fuel.
OffTheRailsGaming  [author] 24 Dec, 2019 @ 5:10am 
Ah ok this is a problem then @Paschulke. I will change it back to not require chemicals
Paschulke 23 Dec, 2019 @ 3:57pm 
Already built biofuel plants cant get chemicals - not able to buy, or deliver :( I have about 50 of them - i think i can forget this map - or will it be fixed?
OffTheRailsGaming  [author] 18 Dec, 2019 @ 10:36am 
Updated to now require chemicals and more power, as per request
TooFlyToDie 8 Nov, 2019 @ 11:08am 
Just waitet for something like that. Thanks!
OffTheRailsGaming  [author] 8 Nov, 2019 @ 5:03am 
Actually up until a few years ago all diesel engines could run on pure biodiesel (B100) It's only modern diesel engines that have problems using it and that's down to the fuel injection systems they use. So for vehicles during the period of the game circa 1960's onwards then they certainly could have run on pure biofuel. I once knew a guy who ran his van on used cooking oil and nothing else, was cheap but didn't smell great!
DeltaDude 7 Nov, 2019 @ 7:59pm 
Yeah I definitely recommend it as a separate mod not an update to this. Most vehicles are incapable of running on pure biofuel unless by design, but almost every vehicle uses some percentage of corn in their fuel now.
OffTheRailsGaming  [author] 5 Nov, 2019 @ 4:18am 
It would defeat the purpose if it required fuel to make fuel. It does use electricity otherwise it doesn't work. I did think about adding chemicals but the point of this is an early game building to help start up republics, especially those that like to start on hard money mode. I will consider making a separate fuel mixing plant though, but I have other things I'm working on first
DeltaDude 4 Nov, 2019 @ 10:06pm 
A little unrealistic to be making pure ethanol/bio-diesel. To make sure it's properly balanced you would need to make sure it takes a good bit of electricity, or some fuel that you have to mix it into like real life.

A mixing facility to make ethanol blends would be another cool mod. Require both fuel and crops as inputs and get more fuel out. A way to make existing fuel production more efficient.
Олег Монолит 22 Oct, 2019 @ 12:50am 
Cool
OffTheRailsGaming  [author] 4 Oct, 2019 @ 9:38am 
You're welcome, have fun :-)
[PRS] SzopPracz 4 Oct, 2019 @ 9:31am 
Thank You man
OffTheRailsGaming  [author] 4 Oct, 2019 @ 5:32am 
@SzopPracz You need to be on the beta test branch
[PRS] SzopPracz 4 Oct, 2019 @ 1:50am 
Guys please explain to me how to activate subscribed mods in game?
Frazza 2 Oct, 2019 @ 3:30pm 
Very nice option for the early Game.
John Personage 1 Oct, 2019 @ 4:26am 
Cheers OTR. Works nicely.
sergetechone 30 Sep, 2019 @ 5:49pm 
Thank for that mod ....
OffTheRailsGaming  [author] 30 Sep, 2019 @ 3:30pm 
Thanks :-)
DDR-Boy 30 Sep, 2019 @ 12:48pm 
thanks, nice object
OffTheRailsGaming  [author] 30 Sep, 2019 @ 9:38am 
I added a picture to show how to connect the pipe, last pic
OffTheRailsGaming  [author] 30 Sep, 2019 @ 9:35am 
@DDR-Boy, you need to connect from the plant first, I did try and explain in the description. A short piece of pipe from the back of the plant first then connect to the storage. It's something to do with the building model and I can't make it any better sorry. Basically connect from the plant rather than to it
Frazza 30 Sep, 2019 @ 2:55am 
Fridays for a great future of our motherland!!!! The first eco building :D

I know there is a method to create fuel from coal. I just leave this here....
Ian.C 30 Sep, 2019 @ 2:18am 
great idea!