Age of Empires II (2013)

Age of Empires II (2013)

Alexander Nevsky [EN]
5 Comments
Coranhon 2 Feb, 2022 @ 7:54pm 
Good scenario
Horapallas  [author] 6 Oct, 2019 @ 6:23am 
Sure Varrio, I am not upset, I get your feeling: I just say we are seeking different things in an AoE II campaign I think. Having the exact map on the lake was not the most important to me, but I tried to create the ambiance through triggers, pushing the player on the Ice, etc.
About the atmosphere: Alexander Nevsky must find the units as he enrolls whoever he can. But once you get a few scouts you can send them in all the directions and find almost all your units in about five minutes, and start playing meanwhile.
Varrio 6 Oct, 2019 @ 4:03am 
but it's really annoying to find so many units scattered around on a random map with only one unit. There are many maps of the lake Peipus available, you can add a nice atmosphere to the scenario using those.
And I am not insulting you or anything so don't get upset. Hopefully you can rework the map and then it would make the scenario even better.
Horapallas  [author] 5 Oct, 2019 @ 9:09pm 
The interest of this campaign is its historicity, the feeling you love (or at least I love) when playing the historical campaigns of leading in an actual middle age battle. The difficulty and missions powered by triggers are also important. So in fact, my main focus was not map design, as long as it represented the battle on the Ice and the Peipus lake well. And ghost lake is the right standard AoE II basis I used, but this is accurate so I do not really see the problem.
I accept critics, but you don't seem to have played the full scenario: e.g. finding your units in the start is only a very small, short part of the scenario, and it really does not change much from getting them from start. So sorry it was not your thing, but your expectations had nothing in common with my aims.
Varrio 5 Oct, 2019 @ 7:21am 
Don't know why it's on the front page. All you did is put some random stuff on a Ghost Lake random map. The game starts our boring with you scouting around half the map to collect an army of feudal age units and when you do, a barrage of imperial age units start attacking. I gave up trying to play this, it has zero effort and maybe a bit of creativity. You should've at least made a map instead of using a random map and maybe have starting units instead of your main hero scouting around for the army.