Killing Floor 2

Killing Floor 2

KF-Rig_zfix
17 Comments
Rex-Wil 1 Jul, 2021 @ 12:18pm 
:wrynhappy: Awesome map kept alive and well. Thanks for this! :Alberts:
ZOD  [author] 2 Sep, 2020 @ 7:51pm 
@All Knowing Horse Thanks for creating such a nice original level!
All Knowing Horse 18 Aug, 2020 @ 3:14am 
@ZOD Hey man! Me and Scrub Lord wanted to thank you for keeping this one alive for us. We both still love our baby but life has a way of getting away from one and neither of us found the time to keep Rig in one piece throughout KF's lifetime.
Ofcourse we would love it to be enjoyed by the community so feel free to update it as time goes on.
Thanks again!
All Knowing Horse
wisprr 9 Aug, 2020 @ 7:32pm 
@ZOD - In the SDK selecting the Turbine in question, opening up Transportation/Locomotioin/something dealing with movement, and simply lowering the Z works great, I just can't fix it myself since it is already baked and I'm missing assets it uses. Think it was Z -16000ish (something something) works. Been 4 months since the last update, are you planning on doing anything more with this map?
ZOD  [author] 9 Aug, 2020 @ 5:09pm 
@wisprr Thanks for the heads up and the praise :Dosh:
wisprr 8 Aug, 2020 @ 4:44am 
And the screenshot of the Floating Wind Turbine:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2191061206
(Can be a lil difficult to see unless enlarged, I run at 1080p rez.)
wisprr 8 Aug, 2020 @ 2:18am 
WOW! Oh, yea, double-post, warned you! =P

ZOD, you are great! Love your update, and the Houldout Objectives really show off a lot of the beauty of the original design too! My favorite thus far is the helo-pad (still playing), rather enjoyed the one I shall refer to as "Hell's Kitchen", hopefully you know the one I'm refering to, since that is the first thing to pop into my head when i saw it.

The wind turbine still floats (it's the one farthest away from our rig.) =P

Also impressive is how you set it so the 'preview piccie' actually shows up in-game, this is the first map I've seen that does that, I'll have to figure out how you did that. Both this and the original got Thumbs Up and Award from me, but just between us, you're is my favorite. ^.-
wisprr 8 Aug, 2020 @ 12:56am 
ZOD! How can't you love someone with that name! <3

Thanks for the update, actually playing the original now and was going to comment on the original (has a floating wind turbine on an island, drives me up the wall). Will play yours after the original and either double-post or delete and remake a post, probably the former, you have been warned. ;P
Bro Bike 21 Jun, 2020 @ 3:45am 
Another great custom map. I found no issu, no Zeds stuck. gameplay footage solo HoE SWAT : https://www.youtube.com/watch?v=p4TmmjxDtgw
Windows11 2 Jan, 2020 @ 8:46am 
is it fixed the zed slow or stuck issue?
sebul 21 Nov, 2019 @ 9:40pm 
needs way more spawn points. too much time before zeds attack you
Pokerman 28 Sep, 2019 @ 7:36am 
Thanks for fixing this buggy map.
Not!No!Never! 28 Sep, 2019 @ 4:43am 
Jaw dropping remake of an already very good map.
Sraigius 27 Sep, 2019 @ 3:28am 
Good job man.
I always liked this map. It's good that you've managed to straighten it out into a better shape.
ZOD  [author] 26 Sep, 2019 @ 7:29am 
@Lord Edgesaurus Rex
Interesting, your game isn't rendering the huge structure that is there. Image 3 of the gallery preview here shows the structure. Perhaps it is related to the map being built with the beta SDK. I shall investigate further, thanks for the info! :Dosh:
MrRogersBestNeighbor 26 Sep, 2019 @ 1:06am 
Invisible Boxes here:
https://imgur.com/a/roVjnkV
Aiming directly in the middle of them in two images and the point between the two of them so you have a better idea where they are.
Nvidia Shadowplay isn't working properly for me so I couldn't record a video of it :S

This is the best I could get in video (it only lets me record 2 seconds at a time for some reason...)
One of the corners with an invisible barrier and a husk trying to light me up through it:
https://youtu.be/doIct-LIY3A
MrRogersBestNeighbor 25 Sep, 2019 @ 10:11pm 
Thank you for doing this, I've missed this map!