The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Hunter's Cabin
61 Comments
Blooper 29 Apr, 2020 @ 12:17pm 
@skinbin Woah im an idiot was looking at the wrong location - I was looking at the hunters cabin near the starting area
gord  [author] 25 Mar, 2020 @ 12:03pm 
@Blooper - The safe key?
Blooper 8 Mar, 2020 @ 8:00pm 
Where is the key?
Alvishar 28 Mar, 2017 @ 8:31pm 
Overall - Great mod, would definitly recommend this as a mod to my friends who are looking for something minimal, but useful in their gameplay.

Good work and good luck on your future endeavors! (Second of two comments)
Alvishar 28 Mar, 2017 @ 8:31pm 
I say, it's a good place, but there could be quite a few improvements, the foremost would be the useless Trap door / cellar door. Even after reading some of the comments about the trapdoor, I still think it has good aesthetics, I think the users of this mod would very much appreciate there being some use of it, nonetheless I completely understand that you were having troubles wtih the door working, so could it possibly become a project for a later time, perhaps?. Beautiful place all in all, but there was a couple of misleading details mention such as the "hint" of check out them for a pair of antlers... , as described in the description, I'm not quite certain of what that should mean, but with having used "tfc" (Toggle free camera) the onlything that stood out as a surprise was the bow in the bear's mouth which I thought fit in really well with the theme along with the armor set that available. (First of two comments)
EJ20 headgasket 14 Mar, 2017 @ 1:33am 
THANK YOU.
BEEN WANTING
A HUNTERS
CABIN IN THE
RIFT FOR SO
FKN LONG
=EndOfToon= 21 Sep, 2014 @ 7:53pm 
There's some overused words in the Journal. Esp the word 'managed'. Journal said there was at least something in the safe but it was empty.

I tried in vain to find your surprise at/on/under the antlers. Unless something was going to -give- antlers?

The cellar door was non-moving, couldn't enter. If that was part of the feature.

It's in a nice location but I think I'm going to pass it by. G'luck with your other mods.
Thord 6 Mar, 2014 @ 12:12am 
Thanks. What I should also have said is I am enjoying this Mod very much. I have been trying several around that area, yours is the only one still there :)
gord  [author] 5 Mar, 2014 @ 2:19pm 
Update posted.
gord  [author] 5 Mar, 2014 @ 2:10pm 
Okay no, it appears that I hadnt navmeshed it for some reason, my apologies. There will be an update shortly to reflect this, and some other, changes.
gord  [author] 5 Mar, 2014 @ 1:36pm 
I'm sure I already navmeshed it, though I cant remember for sure. Are you sure its not just a problem with your game, since no one else has reported anything similar?
Thord 5 Mar, 2014 @ 2:41am 
Will you navmesh this please. It is strange watching my follower trying to run under the house etc. For the same reason followers cannot enter the house, they need navmesh. I didn't put this in suggestions because it seems to me as much part of a house mod as placing floor tiles.
gord  [author] 15 Nov, 2013 @ 9:35am 
I have answered it before a few times, but anyway.. It was something I was trying out before I uploaded it that never worked out. I'm sure I posted an update to resolve that but I'll update it again now anyway :)
whxp-lxsh 13 Nov, 2013 @ 12:35am 
oh and idk if u answered this, but is the trapdoor supposed to only open and close or is there a place underneath the house? sorry if some1 already repeated this question
gord  [author] 12 Nov, 2013 @ 9:13am 
Thanks!
Jagalit 12 Nov, 2013 @ 4:12am 
Very good! This house is best.:riften:
Kvape [CZ] 4 Nov, 2013 @ 9:14am 
Gret job!
whxp-lxsh 31 Oct, 2013 @ 4:50am 
the safe is under the desk with the journal
gord  [author] 29 Oct, 2013 @ 2:36pm 
As I have already explained in the comment below yours, no elements of Heartfire were used so you cannot move your family in. It will likely stay that way as I want the mod to be accessable to all, but above all I have no idea how I would do that anyway.
Rafaaaaa94 29 Oct, 2013 @ 1:34pm 
i agree with rockymenendez's idea !
gord  [author] 28 Oct, 2013 @ 4:04am 
I won't be adding a enchanting lab since I want this to remain a simple home, suitable for a hunter. In future please use the 'Suggestions' discussion for ideas. And since I used no elements of Heartfire in this mod, I am pretty sure you will be unable to move your family into this house, and I would like to keep it that way so it is available to everyone.

Also, thanks for 2,000 subscribers guys! :D
R o c k y J e t 27 Oct, 2013 @ 4:36pm 
Would I be able to bring my wife and children to this great home?
hECKSandgiggles 27 Oct, 2013 @ 4:03pm 
Coolio.
Reb_Artemis 27 Oct, 2013 @ 2:35pm 
an enchanting lab would be cool :D
gord  [author] 27 Oct, 2013 @ 10:52am 
Ah, as I have said before it was something I was trying out but didnt turn out like I had hoped, and I forgot to remove before I uploaded. I am still experimenting with ideas, so it might still become something.
Reb_Artemis 27 Oct, 2013 @ 8:47am 
is the trap door supposed to lead somewhere? it just opens and closes for me. it doesnt take me anywhere.
thewickedend 26 Oct, 2013 @ 4:19pm 
Great work. Very nice. Works well with the Hunting game mod.
gord  [author] 26 Oct, 2013 @ 9:26am 
@AwesomeAutumn04 Again, under the desk. Its actually a safe box as opposed to a full safe, but still, they're essentially the same thing.
autumn 26 Oct, 2013 @ 8:58am 
Err. Where's the safe? I can't find any locked containers inside the cabin.
gord  [author] 26 Oct, 2013 @ 5:37am 
I have just updated the mod; fixing the noise issue, as well as adding a couple of other things (see the change log for a full list of changes).

Also, @binarydrone I added the catagory of amour since a set of amour is included.
gord  [author] 26 Oct, 2013 @ 4:51am 
And yes, it should be compatible with all DLCs
gord  [author] 26 Oct, 2013 @ 4:51am 
I have no idea. I'll check it out now. Thanks for letting me know :D
TheReal_AncienTz 26 Oct, 2013 @ 2:41am 
i also hear that banging :\
TheReal_AncienTz 26 Oct, 2013 @ 2:40am 
is this compatible with all dlc's?
its really nice, perfect for my hunter Connen ;) thanks. i needed a hunting lodge in that exact area!
Dhynn 26 Oct, 2013 @ 2:39am 
It's a constant banging noise for me, like an item is stuck somewhere? Think it's coming from the wardrobe. Tried and empty it but didn't make any difference.
binarydrone 26 Oct, 2013 @ 2:37am 
This makes so much sense to come up when I am searching for ARMOR. /Sarcasm
gord  [author] 26 Oct, 2013 @ 2:17am 
Thanks everyone! The suprise was the bow, I added it to the changelog since I didnt want it to be too hard for anyone to find it, but the bow is there I promise; take a look at one of the pictres... ;)
whxp-lxsh 25 Oct, 2013 @ 8:44pm 
nvm i found it, btw whats the surprise? and i can't find the bow
whxp-lxsh 25 Oct, 2013 @ 8:35pm 
can't find it on the map
Exxu 25 Oct, 2013 @ 7:51pm 
looks good
AlanyCZ 25 Oct, 2013 @ 4:33pm 
Very nice:)
Treeaboo 25 Oct, 2013 @ 7:21am 
Looks like a nice little cabin mod, nice and simple :)
gord  [author] 24 Oct, 2013 @ 9:04am 
aha its fine, just didnt want people looking in the wrong place xD
Zephyrus 24 Oct, 2013 @ 8:05am 
Ah... didn't see that. Sorry.
gord  [author] 24 Oct, 2013 @ 4:21am 
@Anduril Its not. Its definatley by Riften; to the right of High Hrothgar.
eiximenomarti 24 Oct, 2013 @ 4:00am 
good
Zephyrus 23 Oct, 2013 @ 4:17pm 
Still great mod!
Zephyrus 23 Oct, 2013 @ 4:16pm 
Riften? It looks more like Markarth.
ajr.cougar 23 Oct, 2013 @ 7:20am 
awesome i like to go hunting in skyrim so i can sell it in whitrun and i needed a house because i dislike breezehome and this cabin was perfect thanks
Monsterlord1 22 Oct, 2013 @ 2:30pm 
thanks @Jordan