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Having one would help decrease the comment section being flood with questions.
The brilliant use of space allowing so many locations to be crammed in while the map still feels huge.
The use of the 3D skybox and a low r_farz value as an LOD system. Genius.
The multiple extensive modular interior spaces that are boxed off for visleafing and seem to blend displacements and props seamlessly to where I can't tell where one ends and the other begins.
And the cherry on top... the strategic lack of optimization by having the animated model doors use multiple use triggers for the two sides or for opening and closing instead of just reusing them. That's a well deserved flex.
and alarm too
what kind of potato laptop do you have?
@ZandyButt Runs fine for thousands of players on my servers. I have personally tested it on multiple mid, high and low end machines and have flawlessly achieved 100+ frames on all of them.Only thing I can think of is maybe one of the addons you have is conflicting with the door teleporter/animation system I made for this map, because the map itself is fine, so, yes, while you shouldn't have too, maybe let me know if disabling all of your addons at least helps the issue?
Spawned next to a tree, lagged to the absolute point of gmod choking itself to death only when I walk/run.
I have to use the SCP 173 weapon to teleport around freely to get around this map and even then it still lags??
gmod_mcore_test 1 and changing settings all the way to low did nothing.
The only way to make it run is by either pausing, or killing myself with a key bind.
NO ONE should have to empty their pockets of addons or turn off other software, just to play this.
Every other map works fine and I just made presets yesterday to adjust byte space and loading for the use of addons for hosting, was rather excited but damn I need to be less hopeful finding nice looking maps.
It looks cool, but at a terrible sacrifice.
Late, but go ahead!
Best regards , solved.