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I was trying to avoid timers, just not learned enough coding yet to understand how to check if a piston is in X position, and if not wait until it is before continuing.
Bug fix : removed command that would restart drilling on opening a save game
Drill inventory explosion protection : pause drilling if your drills get full
Cargo container option : use a group and percentage to pause drilling if the max is reached.
Several small improvements
Support modded pistons > 10m range,
recovery mode (auto recover when drill gets stuck or hits obstacle)
kickstart command ; auto position drill head to ground level at start
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1885258379
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1280218808&searchtext=piston
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1719832915&searchtext=piston
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=344557207&searchtext=piston
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=566142426&searchtext=piston
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=566697769&searchtext=piston
can you tell i like using pistons? lol
i will try the updated version of the script out tonight.
put some basic engines and a landing gear, made it a ship. to allow some basic manuvering. not really intended for sustained flight. intended to paste in close to where needed, final adjustments, then lock the gear.
since i was operating on gravity, the ground terrain was more or less flat. so the pistons stayed at the slow speed. i have not tried to swing that much mass at the higher speed when the drills are not drilling. that might be problematic.
I also uses a 4x drill to allow for less weight on the drill arm.
I will update and check out the changes.
But since the rig and script has a stable rest option, i was able to stop, reset, increase the power. then just let it go.
Any suggestions on what to check about the outward group? it seems the min/max distance on those pistons are not being set. so they don;t move.