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It changes the same tables, so those mods are not compatible. But this already gives you more skillpoints than vanilla, for lords at least. A maximum of 60 instead of 40.
If something like that could be added on top of an XP-curve that slows down like in your mod then I think that'd be a big improvement for the game
Though feel free to look into it yourself, as I'll be busy playing the new dlc to death first
If you think it's doable, I'd be willing to invest some time and effort into making it a reality (if you want help).
Tweaking the experience curve is certainly possible, as is nerfing the recruit ranks. You're right that they are too easy to get, I've recruited units at full triple gold chevrons.
Simply putting a hard cap on it is probably not possible though. As for giving abilities based on chevrons, that might be possible given the fact that red line Lord skills give extra stat boosts based on chevrons. I might look into that.
Or other traits, such as Strider, Encourage, etc. Formations for cavalry that's ranked up, Hawkeye for missile units, contact effects for artillery, the possibilities are endless.
I think what the veteran system needs is a more interesting way to differentiate between an elite unit that's been through many battles and fought a great variety of opponents, and freshly recruited troops right out of the gate.
The way various mods tried to compensate for this was through boosting of said gains/stats.
While these changes somewhat succeed in making veterans more valuable, it doesn't change the issue that all ranked units are the same across races and factions.
I think there are 3 main issues with the veteran system:
1) It's too easy to get bonus ranks using skills and agent bonuses
2) Even without bonus ranks, the experience needed to rank up is quite low
The above 2 compound on each other to make veterans more common than actual untrained troops, and disbanding and re-recruiting units more efficient.
In my opinion, it would be interesting if they followed a similar experience curve as lords do, and instead of completely negating the effect of +rank skills like XP Overhaul does, I would just severely limit them, either to a total cap (for example: for a cap of 3, even if your bonuses exceed that, the units will be recruited at the 3rd rank), or by severely nerfing the +rank bonuses.
@Happy Faith: this should somewhat address your concerns about too fast leveling at the start.
I have been looking for a long time for a mod that slows the leveling up of lords and heroes.
So I was delighted to discover your mod.
But when using it, I was a little disappointed.
Taking as much experience from the start is not what I was looking for.
I would have liked to always take only one experience point even from the start of the game and gradually increase the value allowing to get the next one.
This will give your curve presented on the image but without exceeding at the start up to level 40 for the lord and 35 for the heroes.
In my opinion (but it's personal) this will give more importance to our choices and therefore our way of playing and also avoid ending up on round 20 with over-vitamin lords.
I raise my thumb for your work and your good idea.
Yeah, I'm annoyed by that too. But is it only when using this mod, or in vanilla as well?
I am an idiot. I sorted by skill rank nicely for the champion, but forgot to do that for other hero types. Should be fixed now. I also forgot to grant skill points for higher level lords. Also fixed.
Thank you!
38 - 60730, lvl 3 - 4200; (modded:) lvl 38 - 44924, lvl 3 - 48293
And from this data it is clear, that modded threshold for heroes is actually lower than vanilla (but in description stated otherwise)