XCOM 2
Agent 47 Voicepack - Remaster
14 Comments
Mackeroni 19 May, 2022 @ 4:35am 
This is the downstairs living room.
PsyCHo  [author] 2 Jan, 2022 @ 10:08am 
@Dragon32: Heh, updating those old VPs will be a real pain in my back :D:
Dragon32 2 Jan, 2022 @ 3:25am 
Hey PsyCHo. Small thing but the update seems to have removed the mod's ModPreview.jpg
Varric 20 Sep, 2021 @ 11:16am 
Perfect thumbnail.
Minnow 19 Aug, 2021 @ 3:13am 
Hey, I've just packed 1,348 of Agent 47's voice lines from the WoA trilogy into a zip file for you. It should be all of them unless some were named really weirdly and escaped my search. The only catch is that they're all in .OGG format, so you may need to convert them if my (very limited!) knowledge of voice packs is correct. It's just easiest to extract them as .OGGs. I've sent you a friend request so that I can message you the link.

Thanks for the great mods! :hmgorock:
[SHERPA] Infernos 10 Aug, 2021 @ 7:58pm 
"It was candice"
"Who's Candice?"
* 47 looks at camera, Nocturne Op. 9 No. 2 in E-Flat Major begins playing *
"Ah, ah, ah"
PsyCHo  [author] 2 Jun, 2020 @ 3:29am 
@IronMachina: I used this tutorial to create my first voicepacks https://www.youtube.com/watch?v=blwiGym8b2I
Slightly harder, but allowing to give heroes cues their lines would be this tutorial: https://docs.google.com/document/d/1asHlhTP9tJzyKXIwDALpWdJTVasjh-72blST9kQeai8
IronMachina 1 Jun, 2020 @ 10:52pm 
What do you think is the best way to get those voice packs made? I don't have any clue how to do it myself
PsyCHo  [author] 1 Jun, 2020 @ 10:31pm 
@IronMachina: More time consuming than hard - for example, you have like 300 files, so by the simple math you need to spend at least 900 seconds just to listen to them, And then you have to decide where it fits the best, so another 15 minutes.
I usually also delete names (like "Diana, what's the situation" into "What's the situation") and split some files to get more lines (like, "Yes, right away" into "Yes" and "Right away"), to make them less source-specific and have bigger variety, that can be few hours..
And then another half-a-hour-or-something in SDK to actually make it work in game.
IronMachina 1 Jun, 2020 @ 10:01pm 
Hello PsyCHo is it hard to make these voice packs?
I was wanting to see if someone could make some voicepacks based of the characters from the commandos games.
Missing Joestar 23 Feb, 2020 @ 12:58am 
Man, this'll go great with the Infiltrator mod class!
PsyCHo  [author] 21 Sep, 2019 @ 2:26am 
Hi guys, Scorpion is no longer a requirement, thanks to robojumper.
PsyCHo  [author] 14 Sep, 2019 @ 4:53am 
Because I screwed something, Scorpion is a required voicepack to make this voicepack works :( I'll look into fixing this, but probably will take time