Arma 3
Invaders
39 kommentarer
Stich 30. dec. 2024 kl. 19:50 
@Adrian Shephard Hey comrade. that a calling a core
chernobyl gaming 18. nov. 2024 kl. 4:32 
how do i spawn the orange glowing alien eggs?
matsgudmunds 31. juli 2024 kl. 1:18 
will this work with zeus
A. Ares 29. okt. 2023 kl. 4:23 
@Charged Gamer, from my experience, you can "kill" them only by script or Zeus! I haven't managed to destroy them. Although I have not done any extended testing or something!
Zeta 28. okt. 2023 kl. 5:48 
can you even kill those drones or is that impossible
nan 15. sep. 2022 kl. 2:06 
It doesn't seem to work now. When I used it a year ago, these alien little guys would launch lasers to fight. Now I don't know why they are all fools.
A. Ares 25. dec. 2021 kl. 16:49 
Ahhh... Just another wonderful mod by Haleks. Really appreciate the work here mate. It does take some time to set up some aliens by scripting and you just made the whole process way easier. Is it too much to ask more options for the alien entities? For example non-combat behaviours and destructable entities (I know that this is a vanilla (or DLC) thing but it would be really great if you could add an eventHandler to multipie the damage the alien takes) or more options on how many drones and what kind of drones each alien entity will have! Again mate, thank you for this! It is really nice! Cheers!
starch 30. aug. 2021 kl. 18:53 
is it usable in zeus?
Reign 19. dec. 2020 kl. 10:24 
I'd have to echo MAD KING's request - while it is really nice to have a boss fight, and an epic last stand scenario, there's absolutely no way to take one down currently.
Epsilon 12. nov. 2020 kl. 12:32 
@Haleks do you have any plan on fixing the drone's invulnerability?
Epsilon 8. nov. 2020 kl. 6:38 
I placed all the defenses on the ground and still none of aliens die XD
Georwald 12. juli 2020 kl. 0:44 
Cant play multiplayer scenarios when Contact DLC is loaded. No multiplayer tab. Mod is only good for singleplayer?
gaul 23. maj 2020 kl. 11:09 
@Haleks Hi, I am trying to get the bin_fnc_attachChemlight; to function in a Mp mission. However is it correct that I can use it only with Contact (not just Contact - platform) (and this mod) active? When I have Contact Active I am not able to access MP at all.
hénri 28. apr. 2020 kl. 13:17 
is it possible to hide from them? i was hiding in a building and apparently they knew my exact location and blew me up.
BaTcAt 15. apr. 2020 kl. 4:40 
@Neoncreeper1 Download the X-66 Mammoth tank from the workshop and fire two 155mm cannons at the alien entity. That alien motherfricker will go back into it's Mama's vaqina and will never show it's face again.
Neoncreeper1 6. mar. 2020 kl. 12:46 
The drone seems to be invulnerable, is it supposed to be that way?
Haleks  [ophavsmand] 4. jan. 2020 kl. 16:52 
@Lyra Hamstrings : Yes, that is what I mean. Aliens, unlike gear and terrain, are not part of the base platform, so you have to load the DLC, just like you would to play the Contact campaign.
Lyra Hamstrings 4. jan. 2020 kl. 14:40 
Do you have to start the game with Contact loaded through the launcher? It seems weird to me, since it's not normally loaded as DLC even though I still have access to the Livonia map and all the Contact equipment and stuff, but you can apparently load it as "optional". Is this what you mean?
Haleks  [ophavsmand] 3. jan. 2020 kl. 9:08 
Just tried the mod with Contact loaded : no errors on my end, and aliens are spawning as intended.
Zendren 2. jan. 2020 kl. 21:33 
Ya I get the same error too.
Lyra Hamstrings 17. nov. 2019 kl. 14:25 
I get the same error as Stefan, even though I also have Contact bought and installed
Stefan 14. okt. 2019 kl. 5:26 
I have all DLCs bought and loaded.
Haleks  [ophavsmand] 13. okt. 2019 kl. 4:43 
@Stefan : That error means the Contact DLC isn't loaded.
Stefan 13. okt. 2019 kl. 2:58 
Addon Invaders required addion A3_Air_f_Contact_alienDrone_01. Error, doesnt work.
Michael0712 25. sep. 2019 kl. 12:31 
can i set those aliens to neutral?
Bunny Rabid 20. sep. 2019 kl. 6:58 
Glad someone made a mod, I'm too stupid to figure out how to use the aliens.
Jack Oniell 19. sep. 2019 kl. 11:40 
Aliens seem not to be able to be destroyed? Thats the only problem i see.
About 37 hobos 16. sep. 2019 kl. 22:12 
The aliens dont seem to be firing on anything, dont know why
Con 16. sep. 2019 kl. 21:24 
thank you for entirely salvaging the godawful aliens that came with contact
CommieCrusher 16. sep. 2019 kl. 16:40 
How much damage can the aliens take? I never have taken one down.
Basurman 16. sep. 2019 kl. 15:38 
)))
Haleks  [ophavsmand] 16. sep. 2019 kl. 6:45 
@KPOT : That would create a dependency on the DLC. But the module is compatible with Ravage. ;)
Ave Omnissiah 15. sep. 2019 kl. 12:29 
Fantastic! Would love it if the Zeus module works out, too
Basurman 15. sep. 2019 kl. 9:43 
@Haleks.please add this module to the mod ravage, translated through Google .:lunar2019grinningpig:
Haleks  [ophavsmand] 15. sep. 2019 kl. 5:32 
@Help. : The mother ship has no AI scripted for it, and no weaponry either.
I might do something similar to what I did for my Contact Mod, but that's not high priority for now.

Regarding Zeus, I'll take a look, but keep in mind that BIS didn't design the Alien Drones to be controlled by players.
Discount 14. sep. 2019 kl. 10:38 
Any plans for the Mother Ship?
Gears 14. sep. 2019 kl. 8:59 
YES Haleks! The creativity, originality and utility you bring to this community is unparalleled. Thank you for all you do!
deeznuts99525 14. sep. 2019 kl. 8:36 
This mod has great potential
It will be really awesome if we can use it in zues
Nice job
Clackers 13. sep. 2019 kl. 15:05 
You are the most amazing human being to walk this earth. Also is it possible to make it zeus compatible?