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在做啦,这个稍微费点事,不会咕咕的
另外敲碗等张角
理论上来说,五月之后有希望出张角,手动狗头。
这段时间忙成了苟,命快没有辣....
只要有风云变幻就可以,不需要任何DLC内容。
皇叔还有整体灵活性和总督增益保底,刘备只要文化跑得快,整体就不会虚。
曹操的特点是产能强悍,运营和打架衔接流畅灵活,相辅相成;
刘备的特点是和平种田,用政体和总督,先文化后军工,专打占城邦的文明,然后吃城邦加成外教文化飞天随便搞;
孙权就是在陆上沿着河流湖海找人干,莽就对了,干就完了,有水的地方全部占到手,想怎么赢都有资本。
神刀兵的建造次数能用来刮地砍树,除了不能建造改良设施基本上相当于半个建造者,鳞甲水兵离开了水就会变成白板——不过也许是该再考虑下神刀兵的属性。
改良资源加产出,沿河城市靠水的地方很有限,海岸城市稍微好一些。你对标有些标准文明的IMBA加成,这点属性撑死也就是中规中矩的T1。
已经更新bug反馈贴,里面给出了详细的步骤说明~
我会专门开一个帖子收集bug和冲突问题,并对所给出的故障进行纠正和反馈。
但是需要你们在帖子里通过回复的形式,向我提供孙权模组出现加载失败时的游戏日志记录,这样我才能准确定位出现冲突的变量和内容并进行针对性的修正。
我会给出关于查看游戏日志文件的简要说明,劳烦发现冲突错误的各位照做,这样我才能有效修复冲突错误。
1. With the three kingdom preset mod as the prerequisite that provides shared API and contents, Each individual leader can be played stand alone.
2.The conflicts shall caused by variable multi-definition among custom mods, but Only with your Game logs could I precisely locate the exact items with overlapping names and fix them.
I will commence a discussion post as bug collection and reply, it may take you bit trouble to paste your error records from civ6 game logs, I will give some instructional guidance on reporting your game logs in the post.