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They also don't count towards the frigate cap.
Same issues for the Swarmers.
This version makes Taidan Campaign mod broken... Like impossible to build corvetts, labs, cant capture frigates.... It is cool to play as Taiidan in campaign, but been able to capture Turanic Rader Carriers and other ships!
I just gave the mod a quick test and all the major features seem to still be working with no issue.
As far as I can tell the new update only changes the launcher and stuff relating to multiplayer servers, so it shouldn't affect this mod.
like stealing the mothership at the end of the game "becuz you can"
It should be possible to make a Player's Patch 2.3 compatible version. However it will take a while as I'll have to make a separate mod from scratch and I'm currently busy with university work.
copied from change log:
Fixed issues in Homeworld 2 and campaign only research options being missing (eg derelict mover research, defence field frigate radiation upgrade)
Given the captured Taiidan and Vagyr ships parade functionality (meaning the captured ships actually get organised into separate groups and no longer all line up in a row to infinity next to the mothership)
Note - I did not apply this to the Vagyr carrier, as otherwise it would clash with the stealth aspect of Homeworld 2 mission 5
Removed the marine and infiltration frigates being in their own frigate sub-category (meaning you can have more than 4 at once)
@ShadowDragon_79, Thanks!
I love this mod beyond anything
'CTD' means 'crash to desktop' ...
Btw., nice mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=500022516
I haven't actually tested it as it is a very long mission and I'm too lazy haha
your ships are now my property
Keep up the amazing work
I might need to make a separate mod to make it compatible
Just the capture ship buff mod and Player Patch 2.3
@Hendrik Bauer you're welcome!
@Dansha, no sorry I don't know what is causing this, i just tested it myself and couldn't recreate the problem. Do you have any mods other than the Capture All Mod installed?
@TurtleKnight, I can't figure out what is causing this so i don't know how to fix it sorry. It's not my biggest priority however, as this is not an issue for the campaign and this is a primarily campaign mod.
Their script has a hidden fuel bar that the fuel pods are supposed to fill like any other support frigate. Would it be possible to re-enable docking for them?
Beyond that, you have brought a massive amount into the remaster that it seriously needed!
Anyway I just released a patch to fix that, so you should be able to capture those heavy corvettes now.
You might need to restart your current mission to prevent it from crashing FYI
Mission: Supernova Station.
I tried to capture the Taidan heavy corvettes,
but my Slavage corvettes can only follow them.
Why?? I have lost 3 of my captured Taidan frigates. XD
Sadly i can't capture the Station, that would be very funny. XD
Added ability to capture some Homeworld 2 Remastered ships, such as Vaygr carrier, shipyard and mothership. (sadly not progenitor ships yet)
Added ability to build from captured Turanic Attack Carrier, Kadeshi Mothership, Taiidan Carrier, Vaygr Carrier, Vaygr Shipyard and Vaygr Mothership
Special thanks to wagnerleung0079 who had a major part with making carriers and motherships build ships after being captured. As such I've added them as a contributor to show gratitude for their help