Tabletop Simulator

Tabletop Simulator

(Complete) Betrayal at the Mountains of Madness 0.9.4.7
38 Comments
ydy 11 Sep, 2024 @ 8:17pm 
Hello!I'm a AHLCGplayer,I like your campaign「Betrayal at the Mountains of Madness」very much.I note that you used to provide a printed version of it, but now you have closed the download link.I really want to print it out and share it with my friends in the real world, can you provide a print of it?❤️
Jaxtrasi  [author] 1 Oct, 2022 @ 9:31am 
ICeBear6: Oops, this was a redundant reference to a removed mechanic. I've removed this in 0.9.4.7.

rleduc123: Thanks! Glad to hear the scaling worked well. Distant doesn't apply to effects which move to any location, like the plane (or say Join the Caravan) so you were right to play it as a teleport. In scenario 4, those effects are separate - they don't only apply on the turn it enters play.
rleduc123 7 Aug, 2022 @ 11:38am 
Oops - I'm an idiot. Question 1 is answered on the act. Question 2 is still open, but it appears logical that a charge from the plane is like a teleport.

In Scenario 4 Frozen Cenotaph, the initial agenda says "Stygian enemies enter exhausted. The can't ready, etc." It's not clear upon reading if the second sentence is dependent on the first, i.e. that it applies to the turn in which they enter or generally. Maybe these should be switched in order: "Stygian enemies cannot ready etc.. Stygian enemies enter play exhausted." At least, I think that is what is intended.
rleduc123 5 Aug, 2022 @ 3:38pm 
What an absolutely astounding project. Simply the most innovative and entertaining campaign I've ever played.

Question - Confusion on my part in Scenario 3 Cold Heart. The 'distant' mechanic is well-explained and I get the multiple actions needed for a single move. However, which locations are considered connected? Am I missing a usual 'orthogonally adjacent locations are connected' statement in the campaign guide? There is a lot, so it would be easy for me to miss it!

Second Question - depending on the answer to the above, the cargo plane can go to 'any' location (except to the one prohibited for entry at start). I'm guessing that's how the investigators avoid the zepplin? I am playing true solo with one investigator, and so needed a little clarification to know whether the zepplin will always catch me at the enemy phase, or whether the plane can just out run it to the otherside of the map.

The first two scenarios scaled just great for a true solo player.
ICeBear6 30 Jul, 2022 @ 10:17pm 
May i ask you what the " Entropic " damage type is?
Jacky 20 Jun, 2022 @ 11:33pm 
I'm getting an error, "cannot resolve image host" and then the campaign can't load :c
Jaxtrasi  [author] 16 Nov, 2021 @ 5:15am 
Hi Pawel. The reason I worded it that way is because of an interaction in Scenario 3 where players move to a location simultaneously, and it's not necessarily clear which of them revealed the location. Under most circumstances, it's exactly the same as "you revealed".
Pawel 15 Nov, 2021 @ 1:19pm 
Minor text confusion:

Ursula Downs, special Ally: "After a location is relvealed, if you are at that location..."
Does it mean "After you reveal a location..." or is it something a little different?

It's nothing special, but this format already exist in orginal AH LCG.
Denynenem 31 Oct, 2021 @ 12:21pm 
Must have missed the inexorable keyword on Ignivore. Definatelly my fault for that one. Thank you Jaxtrasi.
Jaxtrasi  [author] 31 Oct, 2021 @ 4:24am 
Yes please, keep the feedback and questions coming!

Re: Antarctic Supplies

The ability means to move supplies to or from the asset the ability is written on - this is how the Uses keyword works - the word specified in the Uses keyword (in this case, supplies), when referenced on the card, refers to the resource tokens on that card. You're right though that it would be better to specify this more clearly. I like your "between" as a way to elegantly word that.

Re: Ignivore

The Ignivore has the new Inexorable keyword. This means that it can't be defeated - if it would be defeated, instead you remove all damage from it, evade it, and the next time it would ready it doesn't ready.
Denynenem 30 Oct, 2021 @ 9:33pm 
Ok sorry one last thing. (Although hopefully this is helping since you wanted feedback from the guide).

City of the elder things, part A.

2 investigators, which means Stygian Ignivore had 10 health. About 5-6~ doom in on the first agenda we killed it.

Nowhere in setup, agenda, act or anything I read said something about the ignivore, so we thought we should discard in the encounter discard pile. About 1 turn later we reshufled that but the Ignivore ended up on top...and we realized it was a double-sided card. Very confused how to approach.

I don't mind explaining how we achieved that if I must, but thank Nataniel Cho and his fighting events, as well as Jaqueline with her clayvorance + ability to pull extra token for tests.
Denynenem 30 Oct, 2021 @ 7:59pm 
To or from could also be changed to "between" but then I'm just nitpicking.
Denynenem 30 Oct, 2021 @ 7:58pm 
Thank you Jaxtrasi. I also have one more question. This is about (IIRC) scenario 3.

Antarctic Supplies read: Move any number of supplies to or from the Antarctic Supplies assets of other investigators at your location, and/or the Junker's JU-52 asset (if present).

The wording seems to imply you can't move supplies to/from ur supplies, but only to/from supplies of OTHER investigators (Aka the only valid move is another investigator and JU-52)

I doubt this is the intended mechanic since the scenario might be played solo...meaning this would be useless.

Perhaps: "Move any number of supplies to or from the Antarctic Supplies assets of investigators at your location, and/or the Junker's JU-52 asset (if present)."
Jaxtrasi  [author] 30 Oct, 2021 @ 3:46pm 
I've reimplemented the 0.8.1 fixes and made a couple of changes to Scenario 6. I've tested the new version on a separate machine, so hopefully there won't be any more issues. If there are, version 0.8.0f is still available in a little box off to the side.
Jaxtrasi  [author] 30 Oct, 2021 @ 6:10am 
Yeah (number of investigators) and 1(number of investigators) are the same, so you're correct that in this case it would be 2.

Harlan Earnstone not having the ally keyword is a bug. Will fix, thanks. I'd better check them all just to be sure.
Denynenem 30 Oct, 2021 @ 5:56am 
There are some things I'm slightly confused about, still playing solo scenario.

1- All trains cancelled objective: If the investigators as a group control (number of investigators) or more ally store assets, immediately advance.

Now, 2 players, so my first instinct was we needed 2 allies. But the thing is, usually even 1 (number of investigators) have the 1 in front of it (such as location cards). So I'm not sure if you forgot to put a number in front and it's actually, say, 2 (number of investigators).

And then -

First story asset we took control of was Harlan Earstone and I saw he has no Ally keyword. Is this an oversight? Or is he not supposed to count for the above objective?
Jaxtrasi  [author] 27 Oct, 2021 @ 1:04pm 
I must have somehow broken the URLs in the scenario box object. I thought I had sufficiently tested it before updating but apparently not.
TheDoc 27 Oct, 2021 @ 12:48pm 
No worries at all; it really is surprising to me that the images for multiple scenarios would break like that after such a minor update, but then again I don't know enough about TTS modding semantics, so...*shrug*
Jaxtrasi  [author] 27 Oct, 2021 @ 12:45pm 
Great! Sorry about that.
TheDoc 27 Oct, 2021 @ 12:43pm 
Yep, that seemed to work for me! Thanks for the quick response, and I'll try and keep you updated on anything else I note.
Jaxtrasi  [author] 27 Oct, 2021 @ 11:48am 
If you've previously saved the 0.8.1 game box, you have to load the mod up again and save the 0.8.0f version to your saved objects to get the reverted version. It won't automatically update inside your saved objects.
Jaxtrasi  [author] 27 Oct, 2021 @ 11:45am 
I must have broken something in v0.8.1. I can't fix it from here, but I've reverted the mod to v0.8.0f which should fix the problem with cards not loading. Could you let me know if that fixes it for you, TheDoc?

The only significant change in 0.8.1 was increasing the doom threshold in scenario 3.
Jaxtrasi  [author] 26 Oct, 2021 @ 8:05pm 
Hey TheDoc. I am currently away at a conference. I'll investigate this issue as soon as I can and try to figure out what the issue is.
TheDoc 25 Oct, 2021 @ 9:12pm 
A notable chunk of encounter cards are missing from each of the decks in all the scenarios I've checked (1, 2, 3, 6B) saying that the image failed to load to due to unsupported format, the biggest culprit of this being the first scenario (I think maybe 4-5 unique cards loaded properly). I've tried downloading with the TTS Mod Backup tool, but the problem remains. Any pointers? I suppose I could delete my whole cache, but I didn't want to resort to that if I wasn't really sure it would help.
Sešiti Frank 18 Oct, 2021 @ 7:54am 
THANK YOU!!! <3
Jaxtrasi  [author] 16 Oct, 2021 @ 5:55am 
The campaign is now complete and playable!
Jaxtrasi  [author] 12 Jun, 2021 @ 9:46am 
I'm still working on this. Working on scenarios 7 and 8 together at the moment, then I'm going to go through and tweak the campaign as a whole for final release.

I've added a beta playtest version of Scenario 6 to the mod.
cateanu.mihnea 12 Feb, 2021 @ 1:21am 
Thats great to hear, good luck! Looking forward to the rest of the scenarios.
Jaxtrasi  [author] 11 Feb, 2021 @ 9:21am 
Hi Cateanu, yeah I'm still working on it although hugely slowed by the lockdown situation and many distractions. Scenario 5 is actually live and playable through this mod. Scenario 6 is finished and playable, but I haven't put it into the mod yet. From playtesting I think it's much too long, but right now my inclination is to include it anyway and put a warning in the campaign guide. Then I'll push on to the end, get the campaign finished, then come back and do feedback revisions of all the scenarios after that.
cateanu.mihnea 9 Feb, 2021 @ 12:52am 
Hi is this still in development?
I really liked the first 4 scenarios, would hope this campaign gets finished :)
Jaxtrasi  [author] 5 Jul, 2020 @ 6:31am 
Hi Quizane, sorry I didn't see this message. To import the scenarios, you need to right-click on the box for the scenario you want and click "Save Object". You can then find that box in your saved objects inventory inside TTS in any other mod.
Qulzane 9 Mar, 2020 @ 5:07pm 
how do you bring this into the Super Complete Edition? Do you loan the SCE and then load this on top if it? Thanks for doing this by the way. It looks great.
Jaxtrasi  [author] 15 Sep, 2019 @ 2:14pm 
I've decided to go with the method where I have to effectively recreate the mod every time I update the files - this I think is better than people having out of date versions cached.
Richthofen56 8 Sep, 2019 @ 10:27am 
Understood. Managing files on the cloud is pretty basic, I agree. I would have thought you could replace files or even delete more than one of them at a time or group them into folders. C'est la vie for the price paid I guess :)
Jaxtrasi  [author] 8 Sep, 2019 @ 8:28am 
The issue I'm having is that I need image files for the card data. If I upload them to the cloud, I don't seem to have any way to overwrite them when I need to make changes - I have to upload an entirely new image. If I do that, any game objects (i.e. cards) I've created still point to the old image, so they have to be completely recreated. On the other hand, if I use images hosted on a separate website, the game objects are just pointing towards that image, so I can easily overwrite it. If I do that, though, users don't see changes until the host loads these objects with mod caching turned off, and I have no way to tell whether the user is doing so correctly (and not e.g. playing with outdated cards).

Super Complete Edition doesn't seem to have this issue, but I can't find anyone talking about how it's best to set things up.
Richthofen56 8 Sep, 2019 @ 7:34am 
I use the steam cloud exclusively and rarely have any issues. Tons of free memory up there and its painless to upload.
Jaxtrasi  [author] 7 Sep, 2019 @ 2:48pm 
As far as I can tell from experimenting with a friend, the way I'm loading assets is incorrect and will prevent the mod from updating properly. I'm going to have to experiment to get it working correctly without having to clear the cache every time I change something.
Richthofen56 7 Sep, 2019 @ 4:01am 
One of my all time favorite HP Lovecraft stories. Thanks Jax.