ENDLESS™ Space 2

ENDLESS™ Space 2

Better Systems - Less Random/More Consistent
16 Comments
rotted nightmare 30 Aug, 2024 @ 10:34am 
@Commander Wildman

I assume this is a stretch and you won't even see this, but do you have a file that does that?
I would do it myself but it'll take forever and I'd like to just use yours if you've already written it.
Commander Wildman 20 Sep, 2022 @ 7:08am 
@QuadQuantum This mod only edits the main galaxy generator file. Until this is updated, you will need to find and edit, with notepad, the DLC version(s) of the galaxy generator file to fix that. Change the value for single planet systems to 0 and you will be good. You can also edit many other values if you want to play around with this, but keep track of changes.
QuadQuantum 9 Jul, 2022 @ 4:45am 
I've got all the DLC, and I keep seeing 1 planet systems. I'm not sure the mod is working correctly with DLC.
Caos 23 Jan, 2021 @ 5:27am 
Hi, does the mod is compatible with 1.5.37 and last awakening dlc ?
Commander Wildman 9 Jul, 2020 @ 4:58pm 
The game has galaxy generator files for the DLC too. That might be why we see some one planet systems lately. I changed mine to 0 in those files. You might have to include them in the mod for the group.
Commander Wildman 9 Jul, 2020 @ 9:32am 
Still seeing a few one planet systems. Hoping you can fix this when you get time. Thanks!
Joe Zorah 25 Dec, 2019 @ 2:46pm 
I tried and seems working on my Vaulter-only DLC. Just two systems with only one planet, the rest of them was 3 or 4, and ust a few 2 planets on the galaxy
SITAKIE 16 Oct, 2019 @ 5:06am 
There's one planet.
Why don't we raise the minimum limit after 3?
Raikoh  [author] 6 Oct, 2019 @ 10:17pm 
@zArkham4269. There's a possibility thats the case, as I haven;t had the time to check to see whats changed since the Awakening update. However, knowing what my mod actually changes, it would be really REALLY weird if it interacts with the rules that allow the Nakalim to colonize or not. The changes I made should only be going into effect during the galaxy generation of a game first being launched, and after that it should have no effect on the game whatsoever.
Raikoh  [author] 6 Oct, 2019 @ 10:11pm 
@Zebrech, I'm still pretty amateur at modding, and Endless Moons changes A LOT of files in A LOT of ways, so making mine compatible with that will honestly be more work than creating this mod in the first place.
Zebrech 5 Oct, 2019 @ 6:57am 
Could you improve the compatibility of your mod ? When i play it with endless moons alot of errors pop off
zArkham4269 19 Sep, 2019 @ 10:33am 
Is it possible this mod conflicts with the new release? I noticed that while the Nakalim have the techs starting out to colonize planets like Ash and Arid, they aren't showing up for colonization.
Venator 16 Sep, 2019 @ 9:04am 
After playing a couple games with this mod I noticed that some systems still spawn with 1 or 2 planet/gas giant systems but I think thats because they fell into the category mentioned in the description. So awesome mod! Only other thing I was wondering about is if it would be possible to add the option to reveal the whole galaxy at once so its easier to see if its worth sticking to that playthrough instead of having to explore the first couple systems and then restart when its a bad start. idk if that is already a mod, if so disregard what I said, and again awesome mod!
Dante 12 Sep, 2019 @ 7:08pm 
I have not tried this mod but I *have* tried the others mentioned in your description. I am excited to see how this affects my next game.
Mr. Unidentified 11 Sep, 2019 @ 3:05pm 
I have not tried this mod, so take this with a grain of salt - But I think this concept of a mod could be uniquely entertaining if done right. A few Minor tweaks to the rarity, maybe (Given the comment below mine stating it's lack of 'No RNG') - and you might just make a great mod.

Now I don't know jack about how make mods of ANY kind, so again - take it with a grain of salt - but this mod could be one of the few 'good mods' that exist out there. My amateur advice is this:

Maybe bring back the 1-planet system, but make them the most rare. 2-planets are the second rarest. Both are just SLIGHTLY more common than before (by like 1%-3% or something) and are within each other's rarity range.

3-planets and 4-planets remain the same with one another, and their rarity remains the same if nor increased just as slightly as the 1's and 2's. The 5-planets are the second rarest ones, with them being in between 5% - 15% in rarity.

Again, this is just Amateur advice, but I hope it helps.
cdcdcd172 11 Sep, 2019 @ 1:52pm 
In my first game using this mod I had only barren and artic worlds in my starting system, so much for RNG not messing your game up. ^^

In my second game I found the unique planet Sykagoja lonely in a starless system. I guess that should not happen in vanilla or your mod, so I think that´s a bug from your mod.

Good mod by the way, getting rid of those usless 1 planet systems without messing up the balance to bad.