Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Tent class is very particular, and even if it would probably do the trick, the parts would eventually have to automatically despawn sooner or later, as there are no option to reset the timer (like actual tents). + you would be limited by the max number of tents in the world...
So the only option left was Traps, it's quite similar but the parts had to be deleted on restart. I have no control on this unfortunately. And i can make the Barbed Wires damage players and vehicles that way.
-- so as this mod is only meant to build small hideouts or to block roads for an ambush, i thought it was for the best.
If you have any suggestion to improve furthermore this system, i'm all hears ;))
Let's move this to the Discord, let's say tomorrow, fine for me :)
If i try build parts behind the river parts are stick above on the river.
But of course if you want to play with friends, they won't be able to have their own bases.
This mod is not meant to give a second persistent base to players, but rather give you a more tactical approach on everything you want to achieve during your playtime. It could also be really heavy for your servers if they were persistent, or even break it. It's just more simple that way, for me, for admins, and for everyone else ;-)