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Only me looking in the glass sphere here...
It has more than enough space left to customize it to your liking. The to big fuel rooms on the size could easily take many extra RCS and/or there is space near the side Ammo CC's!
Of course the generators on the side might need to be added again and finally the needed blocks that will close the gap made by the resize after the cut.I do not think other devices are affected. Maybe the automation signalling might need to be re-set. The final result will be rewarding though.
All ramps and gangways are on signals. HV bay ramps are bound to landinggear. Every other has a sensor bound, so they open if you are near them. The 14x7 seemed too big while building. Something for the real big ships, some time...
Next are some bases an a POI. Iam on it :)
Enough of cons though. I like the way the decks are divided. You think big but you could go bigger. HVs can recieve repair love too thanks to the cleverly positioned boarding ramp. I do not remember anyone use it on other bulds, and I congratulate you did.
She is big and can accomodate sizable vessels. The overal design is a little blocky, even though you seem to have done a decent work to smooth it, in every corner possible.
I give you my thumbs up and I encourage you to make more like this. Not just CVs, anything. I believe that you can improve on visuals.
@ sbruen68 Maybe 'RCS&Thrusters' is turned off in P menu?!
@Sgt. DoomForge please, do so and show it off!
@kevin298_727 That exactly my intepretation of an escort carrier, too. We are only on a bit diverent scale. With 1-2 SV and 1 HV i would call it something like a Corvette-Class ship. Size wise like my Jinx-Class Explorer.
@jrandall Your builds gave me some inspiration, so Thank You!
@sulusdacor thank you. Love those open areas, too. A bit tricky to build if under SI conditions.
thanks @Fractalite
I might even be able to find some ideas out of that hull for my own carrier in the future (but on a vastly smaller scale).
Hope you are in experimental, so the signs are working to ease the labyrinth. Thought too that the textures could be a bit much first, while building. But it worked for me. Tried to give the areas their own style with slightly changing textures. I love the new blockadditions so i use them although some of them are SC taxing.
On my own scale the Cortess, her name, is a light and fast frontside OP-Base with 2-3 destroyer/support ships. For the destroyer i have a shape in mind that i will begin after/within i finish some POI next. And thanks Greg007 i have an idea for a sistership.
My RPG heart is smiling!
The main eye-catcher for me was the window above the warp drive which did something you did overall very well throughout the ship. Namely displaying the cool models in a way that makes it look like it's really part of the ship (rather than just slapping it in there because that's what the game requires for it to function). I could write a whole encyclopedia down but you get the point :p I really like this ship! Excellent work!!!
Look out for the next bases then. Experimented there a bit with highs and spacing under SI..
And maybe find a few uses for the new LCD features.
2x HV Mantis just that they will hold them