RimWorld

RimWorld

Faster Aging
212 Comments
Danijak 15 Oct @ 5:20am 
@Birisi Me when I do nothing and insult people who do work for free
Hyelix 12 Oct @ 6:34pm 
lmao why are you guys so mean to them
Birisi 26 Sep @ 2:14pm 
retard it's not a huge work to mark it as 1.6 compatible i mean atleast point it out in description
Fireheart 19 Sep @ 4:10pm 
Dumbass it doesnt have to say it works for it to work it still works
McCozzy 13 Sep @ 4:10pm 
if its fully compatible with 1.6 then why cant you just change it to 1.6
Verdiss  [author] 11 Sep @ 3:08pm 
@A1GamerZz - I believe the mod is fully 1.6 compatible, nothing changed about the game's code that would break it. So you can just run the mod with it complaining in the game about being out of date, that doesn't actually do anything bad. If you do encounter bugs, though, report them and I would actually go in and set the modding environment up again to fix things.
A1GamerZz 10 Sep @ 2:53pm 
can you please do an update for 1.6 i beggg i love this modd
Verdiss  [author] 2 Sep @ 8:39am 
@Kroestah - This is already possible, actually. There's an age threshold setting that you can enable. Check that and set the threshold to 18 years (or something like that), the base aging rate to 1 (or more, if you want quickly aging children), and the after threshold rate to 0 (stops them aging after the threshold age)
Kroestah 30 Aug @ 6:38pm 
hello, loving the mod. gives me time to play the game without worrying about my colonists developing bad backs or dementia. i was wondering if you could make it so that colonists below a certain age can continue aging. would be wonderful for child colonists. i have not had the displeasure yet of having kids but this mod would be perfect when i inevitably will.
Verdiss  [author] 29 Jul @ 7:33pm 
Apologies for the extended delay with confirming 1.6 compatibility. Good news: I see no code changes that would impact this mod, so everything works. Unless someone reports a problem, I'm going to leave the mod as it stands. It won't be marked as compatible with 1.6, but all that involves is me changing a line in the description and it's kind of a pain to get everything set up to upload that changed description right now.

If anyone encounters any issues related to aging or growth in 1.6, please report them, and I will actually get things updated properly
TOLGRIM 14 Jul @ 5:08pm 
1.6
Bob977 11 Jul @ 8:41pm 
yeah mod still works. I haven't had issues yet
Flames of Icarus 9 Jul @ 7:05am 
Does anyone know if this works still?
Hyelix 20 Jun @ 6:22am 
Hey! Are you planning on updating for 1.6?
BxcianeqU_ 14 May @ 11:15am 
is this laggy
Enclave Tesla Trooper 13 Feb @ 8:39am 
Hello,

I am interested in doing a run that goes through the generations of my world. All that world erosion,etc. does anyone have any good presets?

I am looking for maybe every year is 2-5. But people telling me there experience with this mod would be useful as well.

I played with it before, but does it impact all colonist, or everyone in the world?
Reuse varkman 5 Jan @ 10:01pm 
Hi,

I'm a nub but I used it for faster kid growth with a threshold of 13 and it didn't seem to be working. Then I realised that the default aging process for kids is 400% according to wiki, so if you're using it to speed up kid growth you need to multiply that.

Eg. 3 x normal kid growth = 3 x 4 = 12.
Admiralthrawnbar 8 Dec, 2024 @ 5:43am 
Younger than 13, there's a config option on game start that defaults to aging 4 years for every 1 year that passes, after that it's 1:1, one year passing = one year of aging
BarrelWorm 5 Dec, 2024 @ 3:20pm 
how much do regular pawns age in the base game
Verdiss  [author] 1 Dec, 2024 @ 5:51am 
@pulsewastakentwice - There is a threshold system that can do what I believe you are asking. There is a toggle in the settings to enable the system, which allows you to define an age threshold and two aging rates, one for before the threshold and one for after. If you set the pre-threshold rate to your desired boosted rate, and the post-threshold rate to 1, you will get fast aging until the threshold then normal aging after.
pulse 30 Nov, 2024 @ 9:44am 
Can you make another version of the threshold where the boosted rate goes back to normal after a certain age
Verdiss  [author] 24 Nov, 2024 @ 6:16pm 
@Rhet - You know, I actually vaguely remembered an issue finding bio age ticks for something, I'm assuming it must be animals. I imagine there's some way tucked away deep in the dev tools, but I think it might not be available in the normal way. Good to hear you've got your issue sorted, though!
Rhet 24 Nov, 2024 @ 12:28pm 
Found the issue on my end. 100% my fault as I expected per usual. Turns out in my list of way to many mods I had left the MoreAgingMultiplier I had used in the past a long time ago. I never unsubbed to it so when I came back since 1.5 and all mods were disabled by default. I just turned them all on without checking closely.

As a side note, I don't see how/where I can check the biological age (how many ticks old) of creatures. Reason I went brute force method to check as you recommended. Humans/Pawns I get no issue finding the ticks/age with debug turned on (In the Bio Tab). But I can't find that same information for any creatures. Even check with just your hugs/this mod here only to make sure it just wasn't my other mods breaking things.

Is there a certain tab I should be looking under for animals/creatures age to get that information? Or is it suppose to just be the age you see when you click on any specific creature and hover over that age?
Verdiss  [author] 23 Nov, 2024 @ 9:12pm 
@Rhet - If you have the dev tools open, you can see how many ticks old a creature is by hovering over their biological age, if the mod is working it should be incrementing by 8 ticks at a time. So that's one way. A much simpler, brute force approach is to make a save, turn the multiplier up to some stupid number like 10000, unpause the game, and watch the animal's age tick through the years in seconds. Then just go back to your previous save and return your settings to normal. If there is an issue and you can't figure out why, let me know.
Rhet 23 Nov, 2024 @ 7:30pm 
So random question that may seem extremely simple but I'm at a lost on how to check. But is there a way to test if this mod is working for the Animals?

Had one of my animals give birth two in-game days ago and they are showing that they are two days old while the multiplier is set to 8x. Humans seem to age at 8x like I intended but to be fair I did also set the storyteller settings to that when I started this game and added this mod later for the animals side so I wouldn't have a horse outliving generations of people.
oompityloomp 3 Jul, 2024 @ 3:11am 
Wish there was a faster pregnancy mod that makes pregnancy happen in what would be 3/4 of a biological year
Verdiss  [author] 1 May, 2024 @ 10:10pm 
@João Lancha - It wasn't immediately obvious how that is possible, so you're going to have to help me with a bit of debugging. Can you try running the game with just this mod, plus harmony and hugslib, enabled? To eliminate any possibility of mod conflict.
João Lancha 30 Apr, 2024 @ 11:44pm 
Yes exactly that
Verdiss  [author] 30 Apr, 2024 @ 1:01pm 
@João Lancha - to clarify, you mean the mod does not appear in the options -> mod options list? If so, I think someone else reported a similar issue a while back. I'm taking a look to see what's up.
João Lancha 30 Apr, 2024 @ 12:40pm 
This mod dont appear to config :/ i am playing in 1.4
EvilNecroid 12 Apr, 2024 @ 3:32pm 
sweeeeeet
Verdiss  [author] 12 Apr, 2024 @ 10:21am 
@EvilNecroid - I appreciate the heads up, I was actually unaware that Rimworld had gotten a new major update.

For everyone: It looks like none of the code my mod touches has changed at all, so I don't have to make any changes. I pushed a patch that marks the mod as compatible with 1.5. If there are any issues, bugs, or poor interactions with the new content, please let me know. I will likely not be playing, so if a problem hasn't been reported here, I don't know about it.
EvilNecroid 11 Apr, 2024 @ 8:28pm 
update plz?
Dr Chaz 9 Apr, 2024 @ 8:56pm 
The only thing I want is babies to grow up faster and slower aging as a child. The story teller's settings only allow one option for all children and babies.

So I guess my question is, does this mod separate the aging process?
WarKittyKat 2 Apr, 2024 @ 12:30pm 
Sevatar the Sinner 18 Mar, 2024 @ 11:54am 
please dont call me an idiot but how do i find the config menu? its not under mod settings
Verdiss  [author] 29 Feb, 2024 @ 8:32am 
@Dr Jimothy - It can halt aging, but it cannot do, say, aging at half speed, as this requires some slightly funky math I've wanted to avoid implementing
Dr Jimothy 26 Feb, 2024 @ 2:18pm 
Can this also be used to, say, slow down aging instead of speeding it up? After all, a real year is around 360 days, yet in rimworld it's only 60.
And the colonist of my next run is gonna be having an eventful few years.
Richard 23 Feb, 2024 @ 10:10pm 
does faster aging also scale stuff that depends on time like gestation and wool/milk timers?
Verdiss  [author] 22 Feb, 2024 @ 6:16pm 
@HTxL I would agree that pregnancy control is something that would fit well in this mod, in fact it's been something I have considered before. Feel free to submit a PR, though mind that it might be a few days before I go through testing and potentially deploying it.
Evyatar 22 Feb, 2024 @ 5:51am 
@Verdiss, would it be possible, to add it? Or if I open a PR, would you be available to review? :)
Verdiss  [author] 21 Feb, 2024 @ 7:44pm 
@HTxL no
Evyatar 19 Feb, 2024 @ 9:21am 
Does this mod affect the speed of pregnancies for pawns?
Surasu Undying 17 Jan, 2024 @ 10:50pm 
@Verdiss Thanks!!!! Honestly you are a life savior because vanilla aging is... Bad even witht the sliders set to max xD.
Verdiss  [author] 17 Jan, 2024 @ 8:12pm 
@Surasu/Soroso/Sarusa Growth moments work normally. This mod simply hooks into the same system the base game uses for growth acceleration, which has robust logic preventing bugs (like skipped age events) based on aging rate.
Surasu Undying 16 Jan, 2024 @ 11:56pm 
Will this mod break the biotech growth moments? I'm asking because i love for generations-type playthus and the last mod i used broke all the growth moments making children essentially without passions and traits.
FadingBrick 19 Dec, 2023 @ 6:45am 
10/10 Saved me days of my life to make clone troopers. ( You can make children age very very fast)
ThatFawker 8 Dec, 2023 @ 5:54pm 
The wording throws me off a lot when trying to configure this. How do I just increase the aging of children only.
Nana 6 Dec, 2023 @ 10:18am 
Hi im still confused but How do I setup for
children to grow at vanilla rate (400x)
and at age 13 they grow slow as vanilla instead of age 18?