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and it is nice that you have shared all of this, I am sure someone will be needing thing :D
Wanted to share my AutoLCD setup for the cockpit, which shows the usual stuff like cargo and stop time, but also (if you go and meticulously name the grids after you build them) which attachment you have plugged in:
CARGOALL {T:*}
ECHO
INVLISTX {T:*}
@1 AutoLCD
SPEED
SHIPMASS
STOPDISTANCE
STOPTIME
@2 AutoLCD
POWERSTORED {T:*}
ECHO
ECHO Connected Units:
DOCKED {Rig-Bee Connector - Attachment}
@PWNDBYPWNR Aka John Really just personal preference to some people :)
The Rename button is even greyed out, all I can do is delete, copy to clipboard and take screenshot, and replace, not sure what is.
ALL the BP's I make Ctrl+B of are not publishable for some reason.
https://youtu.be/yJ3Vsqbbvws
NONE! of the origial Rig-Bee is edited what so ever.
I made sure that all the thrusters on the core attachments would not burn each other or the rig.
In the video, I forgot to put a button for the cockpit part, but have added one since lol.
Can also be used as a heavy tug logistic module
Blushi Plushi if you like this, i would love for you to add it as part of the blueprint on the workshop.
If you like it, would you add it to your bp is what i meant.
In the mean time, you could always either add landing gears to them so you can mount them onto your ship, or recreate the strut but with merge blocks. Long distance moving was not in my mind when I made this unfortunately
Hopefully one day I can get a design to full fill that
This would also let you possiblyhave the bee put together instead of the green arms.
Just swap the ions w/the modular thrusters and you have an atmo/ssto/space variant :)
There is probably a atmospheric version of this already out there just in a different style. (and probably no dlc too)
als you could have used the same for the drills as you used it for the grinder and welder module
@McTec Ind. Be sure to have a area for the rigs, sometimes it feels like they take up more space then dedicated ships. xD
@prince yuval As the two above you said, you can easily just replace the cockpit. :p
As far as I know, it should work with all the rigs since there is no difference in length. :)
@1632andreas Can't wait to make a super yacht with all the dlc and then someone complaining they don't have the money for a 'super yacht' xD
@PWNDBYPWNR I appreciate saying that :)
(from oldest to newest)
1 - I don't plan on making a atmospheric version at the moment, and by no means ever a SSTO version. Would end up way to bulky for my liking.
2- I find compact better considering not everyone raises their helmets in cockpits anyway. Also would make conveyors like hell.
3- Right click to tunnel, and then surface mine. Your basic miner functionality.