Crusader Kings II

Crusader Kings II

Jewish Temple Great Work
21 Comments
ÅℭℨÅℽ 29 Oct, 2024 @ 1:49pm 
Is this compatible with the Jewish Kings or Jewish Immersion mod?
ÅℭℨÅℽ 29 Oct, 2024 @ 1:49pm 
if only CK3 had this level of Jewish immersion
ÅℭℨÅℽ 29 Oct, 2024 @ 1:48pm 
beautiful
ÅℭℨÅℽ 29 Oct, 2024 @ 1:48pm 
Now we need to do it again in real life :cozybethesda:
Xanadu-King 30 Apr, 2023 @ 10:56am 
*Loud Cheering*
Flint  [author] 30 Apr, 2023 @ 6:03am 
The game is still that good? All right you guys here is a historical update, from now on anyone can build the temple, you just need to put a jew in charge of Jerusalem. Enjoy!
comically_large_cowboy_hat 29 Apr, 2023 @ 6:57pm 
know you're not gonna update this so this isn't a suggestion but it would be cool to be able to do this as a non-jewish character in a kind of hannibal that-could-have-been or sorta cyrus the great kinda thing
Flint  [author] 3 Feb, 2020 @ 10:57am 
I'm both busy and lazy, and haven't played much ck2 in the last months. If you want to help implement this, go on, i will include it. Or fork this mod and make a version with that decision and bloodline, it's fine with me.
Xanadu-King 3 Feb, 2020 @ 10:23am 
@Flint, would you be willing to implement it as a decision, since I would like to be able to restore the temple. Hell there could even be a custom bloodline given to the builder (Restorer of the Temple) which gives a +15 opinion to all Israelite religions.
Flint  [author] 2 Feb, 2020 @ 11:33pm 
Yes, need to have jewish religion.

Although this would be quite historical to implement as it was Cyrus's Persian Empire that allowed and helped to build the Second Temple.
Xanadu-King 2 Feb, 2020 @ 2:27pm 
Hi, here in 2020, um is there some special requirement to build the Great Temple? Because I can't do it as a Persian Zoroastrian ruling over the Kingdom of Israel. Nor can I build it if I tag switch to the King of Israel (technically viceroy).
Flint  [author] 26 Oct, 2019 @ 1:17pm 
Version 1.1 released, with a few bugfixes.
Yaitz331  [author] 26 Oct, 2019 @ 11:52am 
I know that Hakhel was a ritual. It was still one of the most central rituals in the Temple. The split between the Kingdom of Judah and the Kingdom of Israel was formalized when Jeroboam blocked the Northern tribes from attending Hakhel for fear they would rejoin with Rehoboam. Given his worry, I think having it make a large lowering of revolt risk makes sense.

As for the Sanhedrin, I did consider naming it "Lishkat HaGazit" (Chamber of the Hewn Stone in Hebrew), but decided to name it Sanhedrin instead so that it would be easier for people to understand it.

And it was supposed to have effects. Apparently we just completely forgot. So whoops. We'll be fixing that.

Art would definitely be appreciated.
Flint  [author] 25 Oct, 2019 @ 8:19am 
The Hakhel i think is meant as a ritual that is performed at the temple, not as an actual structure that is built there. The localization describes it like this:

upgrade_flintstemple_hakhel_desc;Hakhel is a ritual that occurs on the Feast of Tabernacles once every seven years, in which the King reads a portion from Deuteronomy while the entire nation listens.;;;;;;;;;;;;;x

So when the player buys this upgrade, the money is spent on organizing this ritual, not on construction workers and building materials.
Flint  [author] 25 Oct, 2019 @ 8:04am 
Thanks for the advice, we have a separation of responsibilities in this mod, i am responsible for the technical side, for the implementation. This other guy Yaitz is in charge of the ideology, he is on vacation now but once he's back he will have a look at your feedback and you guys can discuss these things, i guess. Once the ideas are decided upon, i will gladly implement the new features.

As for the graphics, they are not needed but i guess would be nice to have, as per instruction here https://ck2.paradoxwikis.com/Great_work_modding#Graphics under "Features" they need to be .dds files with a size of 50x50px, and i think that all features should have one or none else it wont look consistent and professional. If you draw them, i would add them to a beta version of the mod, then we can have a look and decide if we want to use them.
Lord_Daemonar 25 Oct, 2019 @ 1:51am 
Also: Hakhel was a ritual performed by the king in the Temple and was not a specific structure in the Temple. The similar word Hekhal is another name for the whole Temple itself and not a specific structure in it.

And do you need some art for the specific improvements? I might be able to help with that.
Lord_Daemonar 25 Oct, 2019 @ 1:51am 
FYI: The Sanhedrin is an organization that isn't technically part of the Temple even though they had a dedicated room called the "Hall of Hewn Stones." I'd recommend renaming the Sanhedrin improvement to either that or to "Court of Law" (since the priests, and then the Sanhedrin, would use a room in the Temple complex to issue rulings). Or you could totally remove that feature (which doesn't seem to have any benefits at all?) and just use the Sanhedrin Society mod, which already has a "Hall of Hewn Stones" mechanic (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1353941361)
Lord_Daemonar 25 Oct, 2019 @ 1:50am 
The pastebin link was exactly what I was looking for! Thank you. Maybe you can add that to the mod description on this Steam page.
Flint  [author] 24 Oct, 2019 @ 10:34pm 
Thanks for the compliment!

There is no detailed explanation so far, the upgrade UI should have an area for each upgrade that you can mouseover to see the exact bonuses per upgrade.

I guess i could add these bonuses to the mods description, although some players might want to have fun exploring this on their own. I will think about this.

If you are really curious though, you can unzip the mod, find the file 99_flints_temple_upgrades.txt and read the flags, owner_modifier and local_modifier for each upgrade.

Or if you are lazy, i have just pasted this file here https://pastebin.com/PjZ9R8vD
Lord_Daemonar 24 Oct, 2019 @ 9:41pm 
This is awesome! Do you have an explanation of what each of the Great Work features do?
Flint  [author] 31 Aug, 2019 @ 5:20pm 
aleikum salam.

constructive comments, welcome.

want to say how great or bad this mod is, feel free.

xenophobes, nazis, jewhaters, just report yourself, dont comment here and force me to report you. or drown yourself in the next river.