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Addon «Draconic Base» failed to download: Steam Error: Generic failure.
Please check Steam Downloads section and make sure there are no errors.
[draconic_base-master] addons/draconic_base-master/lua/draconic/cl/menu.lua:2974: attempt to index a nil value
1. DRCMenu - addons/draconic_base-master/lua/draconic/cl/menu.lua:2974
2. init - addons/draconic_base-master/lua/autorun/!drc_shared.lua:17
3. DoClick - gamemodes/sandbox/gamemode/spawnmenu/contextmenu.lua:224
4. unknown - lua/vgui/dlabel.lua:253
also other addon from u also got the the error in game such as automatic culling
Addon 'Draconic Base' failed to download: Steam Error: Generic failure.
Please check Steam Downloads section and make sure there are no errors.
Getting item content download link...
Item content download link not found. Downloading file via Steam.
Downloading item - opening connection to Steam Workshop.
WARNING: Unable to get content folder or file. Steam message: error
ERROR: Unable to download the content file name from Steam.
Downloading item finished - closing connection to Steam Workshop.
[Draconic Base] lua/draconic/cl/hud.lua:435: Tried to use a NULL entity!
1. Alive - [C]:-1
2. unknown - lua/draconic/cl/hud.lua:435
3. unknown - lua/includes/modules/hook.lua:313 (x4)
The only animation addons I have are the 4 of yours so I kind of don't know where it could come from.
[Draconic Base] lua/draconic/cl/hud.lua:28: attempt to call method 'GetActiveWeapon' (a nil value)
1. unknown - lua/draconic/cl/hud.lua:28
2. unknown - lua/includes/modules/hook.lua:313 (x120)
get spammed into the console on server join.
I appreciate the concern, however all the first hook does is compare some numbers to ensure that serverside variables match what they should actually match as a cheap anti-exploit so that skids cannot grant themselves access to features that servers have disallowed or parameters they enforce. The second hook simply iterates over players to cache commonly-accessed values, enabling them to only be called once per tick/frame rather than called a dozen or so times individually in specific systems every tick/frame.