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If you dig further down you then find the new ore deposit as normal.
Added one line of logging (shown below) and seems to be running correctly at the right time. Seems as if it sometimes regens with same seed and different table.
Any suggestions where to dig for more understanding so I can debug it? Any insight you've gained on triggers for deposit mapping to voxels would be appreciated. Is there is a mid-game de/respawn anytime?
Thanks for any insight you can spare and if not I'll keep digging.
var oreList = new List<MyPlanetOreMapping>(planet.OreMappings.ToList());
MyLog.Default.Info($"Vanilla Ore Distribution is remapping {planet.Id.SubtypeName}.");
if (planet.Id.SubtypeName == "EarthLike")
https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
I would like to save my changed version of this mod as a separate mod for a scenario I'm making, if that's okay with you and if so, how would i do so if you wouldn't mind guiding me in the right direction.
if (oreMap.Value == 96 && oreMap.Type.Contains("Silver_01") == true) { oreMap.Type = "Cobalt_01"; oreMap.Start = 221; oreMap.Depth = 30; } to this
if (oreMap.Value == 96 && oreMap.Type.Contains("Silver_01") == true) { oreMap.Type = "Iron_02"; oreMap.Start = 29; oreMap.Depth = 11; }
and now silver is showing up i though this would make it where the silver would be replaced by iron but im assuming this incorrect, could you guide me in the right direction.
haben sie da irgend welche erfahrungen ? mit
So sometimes there are these small ore deposits around the main, big ore, I've tested your mod with bigger planets around 6 months ago and thought they were incompatible, thought these small parts of the main deposits are vanilla ore that's not modded
anyway, tysm for your work and help!