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i have made a Gloomy Vanilla 2.0 of the old version.
ive just made a patch build in to support your mod, it take out the removal of that type of wall if your mod is installed =)
so safe to use both:
Gloomy Vanilla Overhaul + Gloomy brick wall
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1883678698
update/patch posted on github, but not on steamworkshop yet,
i update tomorrow with a bunch of other patches/fixes =)
Thank you for letting me know the problem.
This mode modifies def in Gloomy Furniture. Gloomy Vanilla also modifies def in Gloomy Furniture.
This is the cause of the crash.
This mode must be loaded after ceramics and gloomy furniture have been loaded.
The problem seems to be caused by not finding the costStuffCount in the def of GloomyFurniture.
Just to clarify, it's not just the ventwall, it's all of the items this mod adds. I just posted the one so I didn't spam up the comments section.
[gloomy brick wall] Patch operation Verse.PatchOperationRemove(*/*[defName="RGK_VentWall"]/costStuffCount) failed
file: F:\SteamLibrary\steamapps\workshop\content\294100\1841990115\Patches\GFWBfix.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()