RimWorld

RimWorld

Ejectable Cyptosleep Caskets
28 Comments
'Famous Actor Will Smith' 4 Aug @ 10:23am 
does this mod still work?
0ddbase 21 Feb, 2024 @ 12:39am 
update: the issue i found is completely related to the "allow tools" mod and is therefore incompatible with it for some strange reason relating to the "haul urgently" order you can do in said mod. even though this error comes up the mod still works completely fine and as intended with or without allow tools.
0ddbase 21 Feb, 2024 @ 12:18am 
Hey whats up if i figured out how to fix this mod would you be okay with me uploading the fixed version with credit? I could also just contact you and tell you how to fix it if you want to update it yourself.
NanoDesu  [author] 15 Jan, 2024 @ 1:31pm 
When I attemped 1.4, it seems to have broken something, but I have no idea what...
JessieFeathers 30 Sep, 2023 @ 3:57pm 
1.4?
Mysterius 3 Mar, 2023 @ 11:44am 
In 1.4 it made the storyteller crash (no more events). Dunno why.
thinkwise7 16 Jan, 2023 @ 10:04am 
i used this on 1.4 with many mods, and i think this mod works....
HIVEMIND 20 Nov, 2022 @ 6:43am 
wake up samurai
NanoDesu  [author] 2 Jun, 2022 @ 9:55pm 
I have come back from the dead to officially update this to 1.3~! I had honestly forgotten how to upload/update mods onto the Workshop, but I'm back~!

Thank you @Mlie for the help, the PackageID part was confusing me to no end whatsoever.
Mlie 18 Nov, 2021 @ 1:35pm 
@Smol Poi
The About.xml is missing the supportedVersions and a packageId, but the mod works as it should in 1.3 as well.
Here is an updated About.xml https://pastebin.com/pAk2FydQ
Hope it helps you with the update!
supernet2 16 Nov, 2021 @ 10:28am 
Phew good to know author, been waiting on this!
Mr. Mauer (Mollari) 1 Nov, 2021 @ 6:49pm 
nice
NanoDesu  [author] 26 Aug, 2021 @ 3:52pm 
Don't worry, I'm still alive, I'm trying to figure out how to update officially to 1.3
Hamacelos 14 Aug, 2021 @ 4:27pm 
come back my friend
Arbiter135132 13 Aug, 2021 @ 10:29am 
so is this mod dead?
Mr. Mauer (Mollari) 23 Apr, 2021 @ 7:58am 
rip, died in the crypto casket alone :'D
birch tree 23 Aug, 2020 @ 6:18pm 
let me out!
NanoDesu  [author] 29 Apr, 2020 @ 12:40pm 
I need to figure out what changed in the code between 1.0 and 1.1, before I can update this.
My apologies for the delay, coding is not my forte XD
Suddenly, Melons 24 Feb, 2020 @ 4:21pm 
Is this planned to be updated to 1.1?
Cubert 27 Aug, 2019 @ 9:56am 
@Rainbowchicken3 or some emergency protocol that ejects them
Frost, Hell Jumper 25 Aug, 2019 @ 7:42pm 
finally the doom slayer can burst from his tomb........
Rainbow 22 Aug, 2019 @ 10:47am 
@Zwaryczuk I just like to imagine that the colonists set timers for x amount of time before entering the caskets and they are automatically ejected when you press the button.
Rainbow 22 Aug, 2019 @ 10:46am 
Thank you so much! There was a mod earlier for this, but the original author deleted it for some reason.
Z Chuck 22 Aug, 2019 @ 10:27am 
So the pawn's consciousness is active when in Cryosleep. Then they can trigger the escape? Something like Vault 112 in Fallout 3?
Syrett 21 Aug, 2019 @ 5:17pm 
yes
Billy 20 Aug, 2019 @ 9:47am 
That meme is too good, and well used. Well done.
SirTosky 20 Aug, 2019 @ 7:07am 
Thank you. Seriously.
Dan van Dante 19 Aug, 2019 @ 7:58pm 
No sense, but okay.