Sid Meier's Civilization VI

Sid Meier's Civilization VI

Resource Producing Buildings
35 Comments
ZombieSlayer 24 Aug, 2024 @ 10:14am 
@Hamburger What's wrong with you? Do you not understand this is a cheat mod? Its not supposed to be remotely realistic.
Hamburger 5 Jul, 2024 @ 8:58am 
not realistic, now are you supposed to produce oil??? it's a limited resource both in CIV 6 and in reality.
小鼠标 1 May, 2024 @ 9:55am 
本模组增加了可以在科技树中解锁的资源生产建筑,可以提供马匹、铁、硝石、煤炭、石油、铝和铀等额外资源
Belisarius Kaola 23 Jan, 2024 @ 11:23pm 
if you think the maintenance is too high, just click into steamapps\workshop\content\289070\1839714228\Resource_Producing_Buildings_Gameplay.xml and modify all the maintenance. :steamthumbsup:
bozicpredrag7 23 Jan, 2024 @ 2:22am 
and please please please for base game and rise and fall i would pay you if i coukd
bozicpredrag7 23 Jan, 2024 @ 2:21am 
can ai build these buildings or not
3RR4ND 9 Apr, 2023 @ 6:39am 
The maintenance are too damn high!!!!
Katsura 9 Nov, 2022 @ 9:48pm 
I think the costs are a little bit too high for it to make sense. The biggest kick in the balls is the oil refinery, since composites is quite a bit away from combustion. While the production cost is manageable, the GPT is pretty crippling for the return. It's like slapping a 20 GPT total maintenance cost onto each modern era unit you control. I'd say making the initial yield of the oil/aluminium/uranium buildings 2, and making the oil upgrade come at synthetic materials would be good.
Surt Ignir Magnis  [author] 14 Oct, 2022 @ 3:39pm 
宝荣suki, I unfortunatelly haven't thought of any translations since I made the mod, sorry, not really :/ German translation was made by people other than me.
Sadoverture 14 Oct, 2022 @ 2:40pm 
Excuse me, can I have a Chinese translation? Even if it's a mechanical translation
Surt Ignir Magnis  [author] 8 Mar, 2022 @ 5:05pm 
Thanks for informing me, @H.Humpel, I added your link to mod description ;) I am very happy my mod is a part of such a project
H.Humpel 8 Mar, 2022 @ 2:53pm 
Hi Surt Ignir Magnis,
your mod has been translated into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Jknight521 14 Apr, 2021 @ 8:41pm 
Scratch last comment. The buildings are there now
Jknight521 13 Apr, 2021 @ 11:40pm 
I dont have the extra buildings either
easte 4 Feb, 2021 @ 3:41am 
Not working for me, have hb riding, no breeder :(
Erastol 23 Aug, 2020 @ 1:08pm 
Does this work with the new DLC?
xxx78 24 Mar, 2020 @ 2:23pm 
Interesting mod, I wonder how Ai use this buildings? Its expensive upkeep so do Ai us this properly or just randomly build them?
Rafii 11 Jan, 2020 @ 7:04pm 
Dont work just with GS for me. Can you update for work just with GS?
Bajasolid 12 Dec, 2019 @ 1:40am 
Can this mod be adjusted to PLAYER ONLY bonus? This seems like an interesting mod that can be used for a One-City-Challenge map.
Cattman423 30 Oct, 2019 @ 6:35pm 
Is there a way to make a version of this where you convert resources into other resources using city projects? This would obviously require the buildings and a high maintenance cost, but I think that would be a bit more balanced than just resources for gold without trading.
Sidrowit 27 Oct, 2019 @ 3:08am 
Thank you for that ! I loved this mod in civ 5.
yvonne.taggart 25 Oct, 2019 @ 4:46pm 
does this mod work on gathering storms
Surt Ignir Magnis  [author] 12 Oct, 2019 @ 11:32pm 
@JNR, I have repaired it :) Thanks for noticing it.
JNR 12 Oct, 2019 @ 8:10pm 
the horse breeder providing all yields is due to a typo. The resource is RESOURCE_HORSES instead of RESOURCE_HORSE and since the game does not recognize the latter, the entry is ignored. The argument is limiting, not enabling, so without a proper ResourceType argument, you end up getting +1 to ALL resources.
Mr.Ace 28 Sep, 2019 @ 2:31am 
I have this error in modding.log:

[1999168.794] Loading Mod - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1839714228/Resorce Producing Buildings.modinfo
[1999168.821] ERROR: Invalid file reference in action, did you forgot to add it in <Files>? - Resorce_Producing_Buildings.Art.xml

Thanks in advance x correction.
Frank Savage 15 Sep, 2019 @ 5:45pm 
Its a good concept. I like it.
Frank Savage 15 Sep, 2019 @ 5:44pm 
I couldnt get this working? I have a lot of mods. Any known conflicts?
newtype75062 14 Sep, 2019 @ 8:09pm 
very nice~!!
Social Mechanic 2 Sep, 2019 @ 12:04pm 
This is good stuff. Not getting access to strategics once the tech flips over can literally kill you in multiplayer
Surt Ignir Magnis  [author] 24 Aug, 2019 @ 10:48pm 
@Leutnant Bastian Gray, thx for noticing this issue, I will repair it ASAP
Commander Green 24 Aug, 2019 @ 2:57pm 
A bit buggy. Build a Horse Breeder that produced ALL strategic resources. That should be looked into.
Keladoa 23 Aug, 2019 @ 7:07pm 
great idea use it for 1 or 2 resources then take the rest. i would see myself using it for oil to take out a civ with alot of oil resources. then once they are defeated u can offset the gold cost with the new income :)
GroBoiD 21 Aug, 2019 @ 5:21am 
So, possible to get 3 oil in city. Mediocre 7 citys. 21 oil from nowhere for no price (imo it should be 2-3-5 times costly OR penalty, hm, may be happynes). Of couse, overall, great idea, right now playin no oil no allum. 1 uran. But its toooooo easy. May be 1 standart oil +1 additional ?(hey, whole twice more =).
inahut 19 Aug, 2019 @ 4:01pm 
agree more with bmrigs than with the rationale of this mod
bmrigs 19 Aug, 2019 @ 3:25pm 
This is sure useful but there is something appealing about taking a strategic resource from someone else forcefully :-)