Empyrion - Galactic Survival

Empyrion - Galactic Survival

Universe Redux 1.8.x
154 Comments
Tialuna Rem-Iskalia 28 Apr, 2023 @ 6:54pm 
The Mod runs fine. Eden is absolutely amazing and very difficult. The abadoned houses are brutal. Come in and have to deal with "never" ending waves of horros and beasts. The rewards are very useful and big in numbers. Thx for the mod.
Robomikel  [author] 26 Oct, 2022 @ 6:35pm 
@Pantha Praetorian - not sure what you were expecting. Take a look at my "hints & spoilers" discussion. https://gtm.steamproxy.vip/workshop/filedetails/discussion/1838572497/3056239337651772987/

also, Here is an image of the signs you are looking for in the POIs. https://imgur.com/a/XCqAAIS

The starting planet is Eden. I mentioned in the workshop details.

The scenario can be a bit ambiguous.
Pantha Praetorian 26 Oct, 2022 @ 5:05am 
No information of ANY KIND on ANY of the starting planets is even worse than only having one to choose from. This isn't polished enough yet for the public.
Robomikel  [author] 20 Sep, 2022 @ 5:24pm 
@LUCSATARION, Ya thats fine as long as the original credit is given
LUCSATARION 18 Sep, 2022 @ 3:06am 
Can I borrow your playfields for the modpack? I don’t touch the storyline, I’ll post the link to the original for the passage of the plot of your mod
Joew 31 Jul, 2022 @ 1:29pm 
@Robomikel Thank you very much! Download and testing it right now :D
Robomikel  [author] 31 Jul, 2022 @ 1:25pm 
Scenario still works. Bombs, Teleporters, Traders, and POIs etc...
Robomikel  [author] 23 Jul, 2022 @ 12:15am 
@Joew - thanks for the kind words. I will make sure to check it and make sure it still works.
Joew 22 Jul, 2022 @ 8:09pm 
Hey @Robomikel, this is the best scenario i ever played for years on multiplayer. No one is as good. But it is too outdated.
Can you update to version 1.8, please? It will be perfect!!!

Thank you!!!
Robomikel  [author] 22 Jul, 2022 @ 4:48pm 
@codexena - your drive letter might be different. its where ever your Empyrion game is.
codexena 17 Jul, 2022 @ 2:21pm 
Where is this E drive located at? I do not have an E drive. Did scribe and looked on PC and noda.
Robomikel  [author] 1 Oct, 2021 @ 6:20pm 
It might work with 1.6 needs to be tested. I will try to get it tested.
Joew 28 Sep, 2021 @ 7:56pm 
will u update to 1.6 ? This is for me the best multiplayer scenario. ty!!!
Joew 10 Aug, 2021 @ 3:33pm 
@ Robomikel thank you very much!!! OMG im going test it soon ;)
Robomikel  [author] 10 Aug, 2021 @ 12:23pm 
Hosting a server. You can change a lot of these little things yourself in EAH tool that comes with the install.
Robomikel  [author] 10 Aug, 2021 @ 12:21pm 
oh one more thing. just as an example. if the POI is alien and has a teleporter for the players to use. a player would be able to destory the core, making the teleporter unusable. it why some are Admin and will not attack. makes it so all players on MP server has a chance to use it.

if you host a server, you want to reset/reload these POIs frequently. I had a player that calimed the Farm at Eden once which all the players need access too. which is why I set it Admin eventually.
Robomikel  [author] 10 Aug, 2021 @ 12:17pm 
to answer your other question about the POIs being visible. some points of interest will always be visible, Traders etc... some of those POIs will have drones spawn at it or near it, which will attack.
note: any POI that is Alien of origin will most likely attack. especially if you engaged that faction before. The original creator did put alien spawns in some interesting places like at the teleporters. just to make it interesting.
Robomikel  [author] 10 Aug, 2021 @ 12:10pm 
@Joew - I updated the faction on the cemetery. for some reason it was on admin. I am still looking into some of the other issues. I noticed if I started default Akura scenario you still have to choose a faction (human or create one). Another thing i noticed is some factions you have to ingage , then you see an alert message, updating the alien faction as hostile. I am not sure if this is related.
Joew 4 Aug, 2021 @ 5:30pm 
The best thing i came here and saw this scenario updated ;)
Wish u can update with no troubles ;)
Ty so much i really appreciate!!!!
Robomikel  [author] 4 Aug, 2021 @ 4:58am 
Thanks for the comment. I will try to get an update out quickly.
Joew 2 Aug, 2021 @ 7:20pm 
I love this scenario but there r a few timei dont play empyrion.
I started at EU planet, the desc tells that are missions, but i can not start any quest.
And i noticed that i spawn with no faction, so Zirax do not attack me too. They started to attack after i joinned human faction. And on the POI, (Cemetery) there are many Zirax but none of then attacks me, it looks like the poi is admin faction (it always shows up on map all pois). Maybe is because i started a single player game?
I don't understand, if i started on my dedicated server, the players will view all pois on map even with not discovered then? and the pois will be enemy (attack) the player?
Ty!!!!
Robomikel  [author] 14 Jul, 2021 @ 7:22pm 
I posted a Discussion with Hints and Spoilers if you need them.
https://gtm.steamproxy.vip/workshop/filedetails/discussion/1838572497/3056239337651772987/
Robomikel  [author] 13 Jul, 2021 @ 9:43pm 
I release another update. After playing through it a bit. I found the teleporter to Kessel not spawning player in POI. I updated the Teleporter at Eden to Kessel. I also updated POI FMHCompany@Solaris.
Robomikel  [author] 9 Jul, 2021 @ 11:47pm 
I just did an update *hotfix*. I was able to get it to load Eden and the first Farm POI. I still need to run through it a bit. make sure the traps and explosions work.
zytukin 5 Dec, 2020 @ 11:57am 
Seems to work fine in the latest game version :)

(at least on single player)
Robomikel  [author] 4 Oct, 2020 @ 6:21am 
@adymex02 - I honestly am not to sure. I need to spin up a server and take a good look at it.
adymex02 4 Oct, 2020 @ 4:42am 
this still work?
adymex02 4 Oct, 2020 @ 4:40am 
hello ROBO
TFO_Nightstalker 7 Sep, 2020 @ 10:51pm 
will this work on 0.1
Absence 18 May, 2020 @ 9:24am 
Help, J'ai démarré une partie solo sur la planète Eden. Maitenant que j'ai une base, il est impossible,( pas autorisé) de construire un petit vaisseau ou un gros vaisseau. Comment quitter la planète SVP. MERCI :-(
Niko 3 Apr, 2020 @ 10:57am 
That would be awesome...there are too few scenarios with a story and goals. You could check out a group of people doing a playthrough of this scenario on YT: https://www.youtube.com/watch?v=tCZQ_I9VU-U . They had the same teleport to Kessel problem, seen at about 3:22:00. They didn't realize what happened and never picked up the story after that, so their later videos may be of no value in figuring out what is wrong. Also check out the link I posted earlier to the Conquer 3 scenario guide. That scenario was taken down, but the info and the photos should be useful as it appears to be the scenario that was copied and eventually made it into this scenario.
Robomikel  [author] 2 Apr, 2020 @ 10:15pm 
@Niko - Thats the first time I heard of that. When I played through it the first time all the LCD Monitors for instructions where there. I like this game and this scenario, I am thinking I will walk through it and do any updates, as needed.

This scenario can be much. Its hard to know what your looking for. I used EAH the first time to find the custom POI names on each planet. With that being said it may be a good Idea to release a Guide pointing out the POI names for each planet. With out ruining the puzzles. May add a few hints.

once again. adding to my to do list...

I haven't played much since Alpha 10. I am curious to see the updates.
Niko 2 Apr, 2020 @ 8:46pm 
I think some of the frustration comes from the Universe scenario being copied from Mira's scenario (Conquer 2 and/or Conquer 3). From what i understand, Mira took his scenarios down and didn't sound too happy that they were copied, but apparently let it go. So using the guide to Conquer 3 that I posted below, one can follow the story and figure things out. But it seems difficult without that, as some in-game guides are missing (like the missing LCD on Kessel with instructions to rob the 2 banks). As for the teleporter problem, I think the scenario has broken from the original Conquer 3 or was intentionally modified. Apparently you could freely teleport back and forth between Eden and the initial 2 mission paths. But I do thank you for the updates and keeping this alive.
Robomikel  [author] 2 Apr, 2020 @ 4:46pm 
@Niko - it is possible once you complete the scenario or story/path. Story ends with a room full of teleporters. I never tried going back after kessel. I am fairly sure all the planets only had the one teleporter to keep going forward (see spoiler if you need more info... ).

You should be able to use console command teleport x, y, z <playfield name>


!warning spoiler!: part of the story strands you on a planet after a trap door.

Niko 1 Apr, 2020 @ 1:10pm 
There is no LED. I just assumed there should be an LED in the room with the female NPC and the stash of supplies intended to be taken when escaping...its from the Conquer 3 scenario guide, which seems like where the story-line came from (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1422985671; it's in the 1st set of photos). Instead of the LCD there are just wall blocks and some beds. There is no LCD anywhere with instructions to go and rob the banks. As for getting to the labor camp, too late as I already got there with an SV. But I'd like to know how to teleport back to Eden to run the other mission - this is supposed to be possible.
Robomikel  [author] 31 Mar, 2020 @ 9:33pm 
@Niko - About the "no LED with progression message" I will have to look into that. Not sure at this point. Can you send me a imgur link with a screenshot of the LED? I would not be surprised if they added something to the game for blueprints or POIs. That would make the custom scenario blueprints for POIs out of date.

I originally updated the .yaml's to support Alpha 10 because I really enjoyed the scenario. I do plan on updating the Blue Prints.
Robomikel  [author] 31 Mar, 2020 @ 9:04pm 
@niko - okay I tested and verified the problem. Not sure what changed in the updates. either way the teleporter going to kessel has target "public@Camp2..." camp2 is the .epb file name and not the structure name. using console command: gm iv you can press F on the teleporter before going to kessel in Eden. that will allow you to change it to "public@LaborCamp2..." just add the word 'labor' in front of camp2. Then save. use console command gm to disable godmode. you can now use the teleporter.

I will add this to my to do list and get an update out.
Niko 31 Mar, 2020 @ 4:26pm 
Single player game, 1st time playing. There is nothing from the scenario in Content\Prefabs. In fact there is nothing from the scenario in the "root" directory under steamapps\common. However, when playing on Eden, the farm is there as well as all the abandoned and alien houses, etc. Everything seems to function normally until the teleport to either planet. On those planets, the story POIs are there, but I'm just not teleporting to them. However, they may be missing some components (there is no LED with progression message in the labor camp on Kessel). There are files from the scenario in the Saves directory, but no prefabs folder. Interestingly, in the Saves folder there is some data in the playfields folder for Eden and Kessel only, but doesn't match the playfields folder in the downloaded mod. However, all of the playfields data in the mod is installed in the templates folder of the save. I guess I don't understand the directory structure at all, and what should go where.
Robomikel  [author] 31 Mar, 2020 @ 2:27pm 
@Niko - Thanks, I will look into this. Have you played this scenario before? Are you running a multiplayer server? My first thought is the POIs are not spawning. Can you try copying the prefabs from the workshop to the default location \Content\Prefabs. I will test as well.
Niko 31 Mar, 2020 @ 8:36am 
Having an issue with the transporters off of Eden. In both cases they spawn me on the planet surface and not inside the POIs as intended. I didn't investigate the Solaris option in detail yet, but when spawning initially on Kessel I appeared in a field at the intended spawn of the Labor Camp transporter (basically the "escape" from the camp). I discovered this by flying into the Labor Camp on an SV and using the transporter there, which sent me to the original spawn point from Eden. Is anyone else experiencing this?
Robomikel  [author] 16 Mar, 2020 @ 6:24pm 
It should work, Last I checked it worked with 11.5. Although I think they added a Alien Faction "Fauna" Which I will have to add.
LowFatMilk 16 Mar, 2020 @ 4:25pm 
Does this scenario work with the current version of base game or do I need to revert to A10?
Robomikel  [author] 13 Mar, 2020 @ 11:05pm 
Ya, it should have them all.
CountSackula 13 Mar, 2020 @ 10:29pm 
as this scenario is right now, do the AI factions have ships or fleets? like actual SVs or CVs? or even stations?
Robomikel  [author] 24 Feb, 2020 @ 11:53pm 
@Takuto, ah it sounds like they added a new faction. I would have to add any new factions
TheAntMan777 24 Feb, 2020 @ 10:55pm 
So far I love the variety of the worlds but, perhaps im just a noob on this, I cant seem to encounter any Fauna on any of the worlds I visit unless they pop out of a spawner. Same with Faction NPC's no wandering pats anywhere.
Robomikel  [author] 24 Jan, 2020 @ 11:19pm 
@Ericstone00 It looked okay. its a fresh server from like a week ago. You can use the console command "map" to force all the resources to show on the map.

You can try deleting the cache or the rename the planet folder with the .dat files in saves. it will force the planet to rebuild the next time it loads. You may loose some structures. that's why you want to rename. You can try re-downloading the workshop too.

E:\SteamLibrary\steamapps\workshop\content\383120\1838572497\Playfields\Eden\playfield.yaml(SP). search the yaml for "RandomResources: " You should see the resources that should spawn.

I also used EPD to check for errors and it didn't find any.
Test server: Steamer 96.78.12.26:65090
Robomikel  [author] 24 Jan, 2020 @ 10:32pm 
@Ericstone00, k, I still have the test server. I will jump in and take a look.
Ericstone00 24 Jan, 2020 @ 9:37pm 
starting planet EDEN ores are not dropping from surface ore deposits
Robomikel  [author] 16 Jan, 2020 @ 5:28pm 
@SirSnuffles. I loaded it up on a fresh server. It appears to be fine. I am sure the Blueprints may need to be updated. Although, it is functional. Explosions are working and buildings are holding power.