Stormworks: Build and Rescue

Stormworks: Build and Rescue

SBS HERMES Mk.II Transport Plane (LEGACY)
14 Comments
ElfBossHogg  [author] 29 Jul, 2020 @ 5:07am 
I just tested it out again and there were no issues. The APU gets hot but never reaches a destruction point. There is a tiny value section in the speed setting throttle (0.01-0.1) where if it the throttle gets tapped the system will ramp up the engines but the speed setting isn't enough to disengage the propeller brakes. That's where you may see a run away engine. It's just there as a quick way to ramp up the engines but gets quickly overshot when you increase the speed throttle for takeoff. That could perhaps have been engaged but at zero the engines won't overrun and idle at 30-40'C.
Idiot With A Gun 28 Jul, 2020 @ 8:51pm 
i turned the engines on, i didnt throttle it up, it just went kaboom, i only turned the apu and engines on
Idiot With A Gun 28 Jul, 2020 @ 8:50pm 
why did it just explode?
ElfBossHogg  [author] 14 Feb, 2020 @ 5:13am 
Hi Potato. The cargo door has a separate locking mechanism from the other hatches and doors. In order to unlock it you either enter 0397 in to the keypad on the exterior of the door or click on the "SECURE CARGO RAMP" toggle in the cargo bay (yellow coloured block on port side just beneath RGB status light). By default it's locked and the lights should show red. Unlocked is green.
Potato Application 13 Feb, 2020 @ 11:03pm 
Hey, when i try to open the cargo door its stuck? I dont have the entrances sealed
ElfBossHogg  [author] 29 Sep, 2019 @ 3:12pm 
There's a large number of fuel lines stretching throughout the plane (APU in the back, fuel lines out to close to end of wings, additional lines for fuel transfers). Fuel gets held in those lines but isn't considered in the volume of the tanks. Therefore it's possible to run for a while on an "empty tank" as it's using the fuel still left in the lines. 😊
Klaus Klavier 29 Sep, 2019 @ 2:39pm 
ive tried to crash this thing but it wont somehow, all othe rplanes run out of fuel and fall from the sky. this ones tanls say empty and she keep going? even with power saver mode off I cant burn the fuel out? what trickery is this?
ElfBossHogg  [author] 28 Aug, 2019 @ 8:42pm 
The electrical connector by the loadmaster's chair is entirely optional. It's there if you want to build a pallet configuration that would use electricity. All you would need to do then is just put an electrical connector on the palette and slide it in to connect. At that point then you could draw energy from the plane and don't need to rely on a battery on the palette.
ElfBossHogg  [author] 28 Aug, 2019 @ 8:39pm 
Hi Matt. I had built a simple cargo pallete but haven't put it in yet. The way the cargo
"slides" work are that I reversed the typical gripper/slide setup so that the grippers are actually in the floor and not on the palette. What that means is that your palette doesn't have to have power and you can control the palette positions directly from controls in the cargo deck. Additionally the pallets are now only one block high... a nice low profile. :)

All the pallet is is just the partner sliding piece and some blocks. Very simple, you can make the pallet whatever you want. The brakes and gripper controls are now part of the plane. You don't need any other controls on the pallet. You control the brakes and grippers per zone (A,B,C,D) via the buttons directly on the wall.
TACOSAUCE 28 Aug, 2019 @ 7:49pm 
how does the cargo hold work with the sections marked A - D? is there a special pallete that's supposed to run along the floor tracks and connect to the electric connector by the loadmaster's chair?
TACOSAUCE 28 Aug, 2019 @ 5:52pm 
thanks for the tips!
ElfBossHogg  [author] 28 Aug, 2019 @ 2:31pm 
Hi Matt, the roll returns to centre but the pitch doesn't. I made the pitch that way as I found with keyboard controls the returning to centre resulted in an constant exercise in trying to keep the nose pointed at the angle I wanted. The original Mk I was setup for auto pitch return and I received a lot of complaints that it felt counter intuitive so I changed it to the way it is today. The Hermes has a lot of lift for a bigger plane so you'll find that level flying actually involves keeping the nose pointed slightly down. That's where Hold Altitude comes in handy.

Typically when I fly the Hermes it's never in manual mode. I plot and run a AP Route from just after take off to landing using small yaw and rudder pushes along the way to perfect the tract.The Hermes isn't a jet fighter and it's primary task is boring long hauls. I tried to make the automated systems be able to take care of most of the work for you. 😊
TACOSAUCE 28 Aug, 2019 @ 1:46pm 
rather difficult to fly manually and keep it steady - is there a way the controls can "return to center" or so to make flying by hand a little easier?
Luna. <3 20 Aug, 2019 @ 10:26am 
Yes! Finally something new! :D