Stellaris

Stellaris

Touhou Stellar Chronicles ~ Symphony of Phantasm
595 Comments
hollowataraxia 30 Aug @ 12:05am 
然后还有一个比较搞的是我在月都天灾结束后又去调试了幽谷之碑的方尖碑,调了几次之后有生成了一个新的圣域星系
Komeiji Sweetpotato  [author] 29 Aug @ 8:16pm 
@hollowataraxia 这个特殊项目是月都故事线解锁的一个星域开门用的,一般不会有问题,除非你有什么mod把我的ambient_object给删了。
hollowataraxia 29 Aug @ 8:28am 
打完月都天灾后出的特殊项目"解锁跃迁星桥"没有特定目标,地图的位置直接指向银河中心了
太棒了,是更新口牙!
Komeiji Sweetpotato  [author] 21 Aug @ 5:36pm 
@与光同尘 等uiod更新
与光同尘 21 Aug @ 9:20am 
为什么我一点首都就闪退
Toastkoro 13 Aug @ 10:16am 
Thanks for the Touhou mod, chief.
phantom 31 Jul @ 10:20am 
大佬,在mod描述里加个将本mod置顶吧,测试了半小时,发现放伞的mod下面就会导致无法殖民的恶性bug:steamfacepalm:
Komeiji Sweetpotato  [author] 30 Jul @ 6:00pm 
@phantom 你mod冲突了
phantom 30 Jul @ 6:56am 
无法殖民是mod设计还是我的mod冲突了?
Komeiji Sweetpotato  [author] 15 Jul @ 8:56am 
@蛋疼君 已修复ctd
Komeiji Sweetpotato  [author] 14 Jul @ 7:40pm 
@蛋疼君 开局选择领袖事件就引用了该ui,CTD与ui没有关系,检查自己的mod环境
蛋疼君 13 Jul @ 10:53pm 
最新版本玩到一定时间会崩溃.需要修改Steam\steamapps\workshop\content\281990\1834433554\interface\spth_event_ui_l.gui,搜索OverlappingElementsBoxType有三个修改第一个中的name为effect_icons就可以了
Komeiji Sweetpotato  [author] 11 Jul @ 6:34pm 
@Aisaka Taiga 已修复
Aisaka Taiga 11 Jul @ 9:49am 
更新后似乎会导致轨道轰炸失效,其他mod只有bgm之类的mod。
Komeiji Sweetpotato  [author] 8 Jul @ 6:13pm 
@Anaksa 原因不明,我没有覆盖相关的规则
Anaksa 8 Jul @ 7:31am 
不兼容伞的泛用规则补充吗?加了就给我物种整没了不能殖民QWQ
Komeiji Sweetpotato  [author] 4 Jul @ 5:55pm 
@2517321420 需要切到幻想星球的殖民地规划才能生效
2517321420 4 Jul @ 10:58am 
为什么幻想星球在灵力生产区划上的强化效果并没有生效啊?准确点说是只有首都生效,其他幻想星球都面临着数千的灵力亏空,甚至灵力特化球只点灵力生产区划的情况下才能维持数百的灵力正数
Komeiji Sweetpotato  [author] 23 Jun @ 4:04am 
@Koakuma 玩家需要科技统一理论
Koakuma 23 Jun @ 2:03am 
在选择故事起源后,飞升天赋“智慧生命与妖怪的境界”为什么需要AI控制才能使用?
Komeiji Sweetpotato  [author] 19 Jun @ 2:19am 
@木弓不会说话 可能是因为岗位权重比较低,你手动上一下
木弓不会说话 19 Jun @ 2:16am 
为什么符卡雕工和其它一些职业,就算失业人员超多也不去干这些工作?
hwr 13 Jun @ 7:52am 
It's nice to know that the translation is progressing along. Thanks for the update. I love Touhou :lunar2019piginablanket:
Koakuma 13 Jun @ 3:20am 
物种宜居性为0是为什么啊
DD人 12 Jun @ 5:45am 
能否给物种添加一下生物组,没生物组很多特质mod没法兼容啊
PSR J2144-3933 11 Jun @ 1:17pm 
the english translation is already underway, but there are just two of us actively working on it (and yes, i'm one of them), so the progress isn’t as fast as we’d like. if everything goes well, we wish that a at least playable enjoyable version will be available by July at the latest. we appreciate your patience. the project is alive, and so is our hope to make it shine.
Demon Dragoness 11 Jun @ 12:51pm 
i want to play this so bad but the english translation needs work :(
Komeiji Sweetpotato  [author] 11 Jun @ 2:41am 
@765PRO ffc 这是你其他mod没有适配4.0.17导致的,繁星录没有这个问题
765PRO ffc 11 Jun @ 1:00am 
这玩了几分钟,怎么老是弹出没有字的对话框,而且要按好几下的?
Zeteg 10 Jun @ 5:05am 
感谢解答:steamhappy:
Leo 7 Jun @ 9:21pm 
请问和小伞还有古代帝国一起开,强制迁移就无法使用有什么解决办法吗?
Komeiji Sweetpotato  [author] 7 Jun @ 7:32am 
@Zeteg 因为小数点后面还有
new player 7 Jun @ 7:24am 
好~_(:з)∠)_
Zeteg 7 Jun @ 7:23am 
佬,咲夜领袖特质里的行建筑上限为啥是+0啊,请问这是设定还是bug啊
Komeiji Sweetpotato  [author] 7 Jun @ 7:01am 
@new player 今晚早些时候已经修复
new player 7 Jun @ 3:43am 
4.0.15版本后,绀珠之药无法正常触发和关闭ヾ(•ω•`)o
Komeiji Sweetpotato  [author] 6 Jun @ 3:09am 
@Scubasteave.ttv have u select gensokyo girls species, it requires that species class.
Scubasteave.ttv 4 Jun @ 9:40pm 
cant see the new authorities
new player 24 May @ 3:02am 
好耶~φ(゜▽゜*)♪希望以后也继续向机制方向更新,看到了不少有趣的机制内容。今后有计划用觉或紫的能力来做文章,弄些外交或间谍的机制吗?自从外交拓展寄了之后再也看不到这方面有趣的机制mod了(>人<;)
Komeiji Sweetpotato  [author] 23 May @ 6:09pm 
@new player 下次更新让堕落ai权重为0
new player 23 May @ 10:26am 
请问之后的更新能给武器加个AI权重吗,没想到堕落老登会用mod武器,朋友的mod不是很imba,被老登的防御平台暴打( ͡• ͜ʖ ͡• )
(如果是有意为之的话请当我没说_(:з)∠)_)
Komeiji Sweetpotato  [author] 21 May @ 8:00pm 
@Kawashiro Nitori 在做了,在做了
Kawashiro Nitori 21 May @ 5:38pm 
好活,但是大佬能不能搞一个mod的探测器,虽然用处不大但是原版的快子探测器跟mod里面其他配件太显眼了,总感觉不对劲
Handepsilon 19 May @ 10:47pm 
@Hairdevill it is, don't worry about it
Hairdevill 19 May @ 10:31pm 
I'm playing as the xenophile pre-built gensokyo and my home system start with planets named ??? and ????. Is this simply a localization bug?
Komeiji Sweetpotato  [author] 19 May @ 10:01pm 
@[TmX]Handepsilon About other AIs, well, i got no idea...
Handepsilon 19 May @ 9:28pm 
@地瓜 That.... unfortunately would only apply to Fallen Empire though? I mean the other neighboring AIs, not just the fallen ones
Komeiji Sweetpotato  [author] 19 May @ 5:49pm 
@[TmX]Handepsilon Maybe the improved fallen empire in Ancient Empire would?
Handepsilon 19 May @ 9:16am 
Btw, what's a recommended mod for this to make the AI feel at least competitive enough to fight your Gensokyo empire?

Mostly because by 2250, I have a 42M fleet that instantly wipes everything that's within the same Star System, as well as a single planet that produces 100000+ of everything just with Planetary Ascension and Gensokyo type planet alone.