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Do you have to pay to use this on your server buddy and also is this comp with any vehicle?
Read the description.
It seems to work on all vehicles, even custom mods.
Where do you get the hydraulic jack from?
By default, seems like it can only be obtained from trader. You can define spawn locations in the mod's types.xml
Also, a wrench performs the same function by default.
Is this mod working for ver 1.28?
Yes
Hello, do we need to place the json somewhere?
You should be able to add the mod (@FlipTransport) like any other mod. I only needed to copy the key from the @FlipTransport folder to the server keys folder to get it to work.
Seid Gegrüßt, Überlebende!
Unsere erste Public-Beta ist absofort Eröffnet! 🔥
Erlebt ein klassisches DayZ-Feeling mit unserem einzigartigen Konzept:
🏪 Custom Trader & Blackmarket mit Reputationssystem
👥 Gruppensystem mit Allianzen
🌿 Weed- & Gold-Trader für extra Profit
🎯 KI-Missionen & Airdrops für wertvollen Loot
🔓 Individuelles Raidsystem
Du entscheidest selbst, wie du spielen willst:
Risiko & Action
Standard-Codelocks → schwerer zu knacken
Raids die ganze Woche erlaubt
Entspannt & Sicher
Mod-Codelocks → schneller zu knacken
Raids nur am Wochenende, zu festen Zeiten
Wir laden euch ein, den Server ausgiebig zu testen und uns euer Feedback mitzuteilen. Nur so können wir Grenzgebiet-Z gemeinsam weiter verbessern. 💬
Kommt vorbei, schnappt euch eure Ausrüstung – und macht euch bereit für das Grenzgebiet.
{LINK REMOVED}https://discord.gg/NnmANNJezk
Great mod we have been using for years! Keep the good work up.
I got a small request tho. Would it be possible to enable full push on boats regardless if the gear is on neutral or not? Just for boats as an exception.
Thanks
------------------------------------
WIN-7FIGVRTJFTJ, 30.09 2024 06:21:07
[EffectSound::Effect] :: [WARNING] :: Created Effect on server.
Class: 'EffectSound'
Function: 'Effect'
Stack trace:
scripts/3_Game/effect.c:74
scripts/3_Game/effectmanager.c:142
scripts/3_Game/effectmanager.c:167
scripts/3_Game/entities\entityai.c:3147
BTR_80\scripts\4_World/btr_80.c:661
scripts/3_Game/dayzgame.c:2953
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:92
VPPAdminTools/3_Game/communityframework\rpc\dayzgame.c:10
WRDG/FlipTransport/Scripts/3_Game/fliptransport\dayzgame.c:5
DayZExpansion/Core/Scripts/3_Game/dayzexpansion_core\dayzgame.c:302
If there's no plans for support from the above mentioned mods, I'll release the update so that FlipTransport will support 1.25 and 1.26.
It seems the mod will not work on dayz 1.26 version:
---------------------------
Compile error
---------------------------
Can't compile "World" script module!
WRDG/FlipTransport/Scripts/4_World/fliptransport\classes\useractionscomponent\actions\continuous\actionpushcar.c(12): Undefined function 'ActionPushCar.GetCar'
---------------------------