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I released first version last night but didnt put your promotion in it yet, i was very impatient to try it, but ther is still much work to do... i wanted to simply add All terrain promotion to few and change chariot archer by axeman.... but keep reading treads and viewing mods and many files with modbuddy gave me the chance to starting to understand are things are done, so i started wanting doing more lol, like changing units aspect, colors, i wanted to make a Mounted axeman but at this point it becomes way more complicated and nexus keeps bugging all time and i dont know how it works precisely. So i decided to register to civfanatics forums and i see thers lots of stuff in ther, i might learn to do many things but i have to be patient and take time it needs
Thanks again !
I am about to finish my first mod. It will be a tweak of Japanese Civ, as a prelude to eventualy create more mods, like civ, units, buildings, ressources etc...
I chose the japanese cause i principaly made this mode for my own pleasur and i play mostly japanese/romain .
The mod consist mostly of 4 unique antiquity units replacing the Warrior, Chariot archer, horseman, composite bowman.
They all have a few free promotions ( mostly not upgrades promotions ) , better xp gain, some damage tweaks... and i want to give them little yield per kills... thats wher you come in play
I'd borrow your fake promotions to make it fit with all my units and and your samurai modif in my mod.
The fact is i am a 5 days modding beginner and all i mostly do is copy/paste with modbuddy and changes some datas, not very hard.
but creating new promotions becomes something more complicate while i still dont know paths and files etc... well you see
samurai can also be used Musket. Tokugawa had a lot of Musket than Europe country. Their combat ability's Musketman than knight.
Was of is great disappear that ability to make fishing boats!!
However, I think too little strength. should increase the cost ?
Because you've rewritten the description and abilitys of the Samurai, they cant produce workboats anymore, like the should be able to after the recent patch.
Not sure if its intentional or not, but i thought i should brign that to your attention.
Except for the Zweihander.
Where, if the Samurai is in red health with an enemy unit, they have the choice to Sepuku, or kill themselves.
Why? Negate more experience for the enemy.
At that point of the game, culture per turn can easily be high. At 25%, slicing and dicing pikemen for only 4 culture is a bit of a paltry amount. Musketmen, which can put up a much better fight would only give 6.
Other things which I feel justify this percentage: samurai are limited to your quantity of iron, you can't always amass them as much as unrestricted units and kill tons of units. And, again, the promotion is lost upon upgrading them.
I also updated the description above, to make sure it accurately describes the changes.
1) Added a cool new promotion icon
2) Removed the 10% boost from the new promotion and instead increased the samurai from a strength of 21 to 24 (now equals a musketman). This makes things a little neater and straightforward.
Also, the main reason they don't keep the new promotion is also because of the way the default code is structured. (I typically only stick to what the existing code offers. Eventually, I hope to learn how to get the game to utilize new customized code -- then, I can do a lot more!)
The culture/kill ability actually isn't granted via a promotion in the code. Strangely, it is its own table, within the Units file. So, you can't have it retained through upgrades anyway; similar to the Pictish Warrior. The new promotion is half a "dummy" promotion. It has nothing to do with the culture ability, but that's all "behind the curtains" for users. I just included the ability text within the promotion because It just looks cleaner and helps players realize all the Samurai's abilities during the game, without having to check the Civilopedia. : )
Another change I'm thinking about, alongside the 25% culture bonus, is keeping things a little more simple and removing the 10% strength bonus from the "Way of the Warrior" promotion and making the Samurai 24 strength instead of 21 (roughly a 14% increase). This would make them equal to Musketmen. Also, this makes % strength bonuses stronger on them.