Age of Empires II (2013)

Age of Empires II (2013)

Age of Chess
14 Comments
Luca  [author] 21 Aug, 2019 @ 9:45pm 
Ionecourier, added more time to late game rounds! Now we all have time to retake the first place!
Luca  [author] 21 Aug, 2019 @ 1:27pm 
wow, nice video you got there! I'm eager to see videos from all players enjoying the map!
lonecouri3r 21 Aug, 2019 @ 3:41am 
Yeah, well thanks for putting up for consideration, and by the way in case you want to see it I got a video of playing Aochess. :d

https://www.youtube.com/watch?v=olovje8_Xuc
Luca  [author] 20 Aug, 2019 @ 2:25pm 
Hi again Lutel, I wanted to let you know I've added aochess-closed ai fro you to play with your friends. add aochess-closed instead of normal closed for the map to work!
Luca  [author] 20 Aug, 2019 @ 2:24pm 
Ionecourier, current solution would be to play with speed not locked and chage it as you see fit, but definetely ill work on it to be automated workaround!
lonecouri3r 20 Aug, 2019 @ 10:39am 
Hey my good man, love the game mode but I personally have a question I want to raise, could you please implement a form of ready up when it's down to a 1v1, so people can at least prep up instead of just rocking the same old stack with little to no time to reorganise a new stack.
Luca  [author] 18 Aug, 2019 @ 8:22am 
Hi Lutel, if you want to play with a friend, all slots must be filled, if not players are what you want, you'll have to use AI players, map won't work if there are not 8 players. In case you use AI players there's no way to kick them yet
Lutel 18 Aug, 2019 @ 6:01am 
Hello, I wanted to try this map with a friend, but the tutorial gets stuck and we can't play it at all. Tutorial stops when scout moves to the first place (after saying "Follow me"). We've added 2 bots as p7 and p8 and locked other spots. Any idea what is wrong?
Luca  [author] 17 Aug, 2019 @ 8:13am 
bugs fixed jordian! tyou for letting us know!
Jordian 16 Aug, 2019 @ 5:50am 
A few bugs. the 2nd or 3rd unit in the shop for teal runs back to where it was teleported from half the time. The 3rd unit in the shop for purple buys the 2nd and there is no way to buy the 3rd unit. Also rerolling half the time doesn't work for purple.
[Valhalla] Alkhalim 16 Aug, 2019 @ 2:14am 
Havent tried it out in MP just yet but wow, it is pretty amazing! :D
Luca  [author] 14 Aug, 2019 @ 8:06pm 
i would recomend to play with speed not locked, change it as you see fit.
Luca  [author] 14 Aug, 2019 @ 6:47am 
hi jordian, yes i wanted my map to have every caracteristic of original autochess games, but i had to give it a closure due to lack of spare time. however your idea seems solid and I havent make any description of the map and how it works, there are a few abilities and the idea is to implement classes that give buffs and more levels as well. adding 16 units more will be equal to 2000 triggers, im not sure how much the game can handle :/ we could help each other in making Age of Chess a real thing for aoe2, and regarding aoe:de i think it willbe compatible, i hope so.
Jordian 14 Aug, 2019 @ 5:00am 
I'm currently designing an auto chess variant for aoe2 as well. I haven't played yours vs actual players yet, but I think i get the gist of how it works. So I'm guessing there are no classes that give buffs with a specific number. Also seems there is a level system but only 3? And not sure how to level yet.

Seems kind of basic and lacks the depth of the actual autochess games. If I do end up making mine due to the fact you can't have any interesting abilities or interesting buffs besides very basic stuff. I'm actually planning on having it not be auto and instead you control it. Also every unit spawns 1-5 in the actual match for more variety on strengths of units. And just for bigger battle. Think that fits the theme of the aoe2 better.

Not sure I would even make it yet kind of want to wait for AoE2DE also I'll leave another comment if I get around to playing a few actual matches for better feedback.