The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Thalmor: No Steel Weapons.
14 Comments
Patch The Good Luck 16 Mar, 2014 @ 11:04am 
I thought I'd install this one, considering I'm lv 34 and just killed some Thalmor wearing Leather armor, and wielding Steel swords...
FlamesWrath 30 Oct, 2013 @ 4:07am 
this mod makes sense [unlike my spaz on the keyboard and went rtjighgireherighirhaihirhigehighgihirhjig]
Force776  [author] 28 Oct, 2013 @ 9:00pm 
@The Last Warbander: I didn't actually know that. Probably because I rarely fight them. But I can work on a mod like that. It should be pretty easy. I know someone else wanted me to make a mod where the Orcs in the strongholds only used Orcish weapons and armor. So I probably will work on both mods this week.
ThrobbingforMorbius 28 Oct, 2013 @ 6:59pm 
you know how daedra always have steel or iron but enchanted? can you make daedra use only daedric weapons?
stofffe92 19 Oct, 2013 @ 9:34am 
Cool.
Force776  [author] 19 Oct, 2013 @ 8:29am 
@stofffe92: The mages should still use robes. All I did with this mod was open the Thalmor level list and remove the steel weapons from that list. And no problem.
stofffe92 18 Oct, 2013 @ 4:44pm 
Yeah ok. But what about Thalmor mages? It would be weard if even Thalmor(elven) mages all had elven armor. Thanks for the heads up though. :)
amagiden 12 Oct, 2013 @ 6:10pm 
Yeah, the Thalmor carrying around our weapons...well, it kinda struck me like a KKK member painting his face black.
Nomad 12 Oct, 2013 @ 1:36am 
Always wondered why the racist elves used human weapons.
Force776  [author] 8 Oct, 2013 @ 9:11am 
@stofffe92: Yep. This should only effect the Thalmor.
stofffe92 7 Oct, 2013 @ 9:45am 
Great idea. Why would elves wield anything but elven armor and weapons? XD But, what about elven mages, vampires and necromancers? They will still have robes right?
Force776  [author] 2 Oct, 2013 @ 8:19pm 
@The Last Warbander: Yeah. I understand, but I don't know if that's possible, since bandits are just random spawns. So for instance. Bandit A isn't set to only be in location A, he can be in location A, B and C. So in order to do what your suggesting (which isn't a bad idea) I would have to make specific bandits for each area. And then place them in their area. And right now, I don't have the time to try and do that.
ThrobbingforMorbius 2 Oct, 2013 @ 5:49pm 
You should also do something that bandits depending on where they hide have armor, eg dwemmer ruin, some may have dwarven armor or if they hide in a nordic tomb some might have ancient nord armor. you see?
ThrobbingforMorbius 2 Oct, 2013 @ 5:48pm 
Yay, now i can use my suposedly "inferior" Imperial weapons and armor to put these guys in their places.

Proud Imperial Patriot and never use non human gear