RimWorld

RimWorld

Cheery's Synthetic Leather -- Core Leathers
30 Comments
Lady Cheerybelle  [author] 12 Jun @ 3:15am 
Release 23 Changelog:
- Added basic 1.6 compatibility.
- Phased out support for RimWorld v1.0.
- Renamed "Synthetic Leather Core" to "Synthetic Leather -- Core Leathers".
- Changed Commonality stat of all added synthetic leathers to 0.

Mirrors Only:
- Added two AddonPaks (Core Commonality & Dyed Commonality) to re-add the previous Commonality stats for the base leathers and the dyed variants respectively. You do not need every ColourPak to use the Dyed Commonality AddonPak.
- Removed Refinery Undye functionality from Dye At Refinery. They can now be used together.
Lady Cheerybelle  [author] 11 Apr, 2024 @ 5:03pm 
Release 22: Very basic version-compatibility update for 1.5.
Let me know if there have been any universal changes to textiles that I missed that need to be accounted for.
Ty 17 Jan, 2024 @ 9:50am 
Love this. Thanks for making it! Using hygiene mod and converting all fecal matter into chem fuel, so now we'll be entirely self sufficient. Poop leather here we go.
hog_jockey 2 Jan, 2024 @ 7:02pm 
I'd love to see a patch making this compatible with the Vegan meme from Alpha Memes.
Keith 12 Nov, 2023 @ 6:22pm 
yea i got the same problem, the stats appear fine at first glance but i make ultrasynth leather dusters and they have 860% heat resist and more sharp resist than hyperweave, on combat extende btw
Touhoufanatic 11 Jul, 2023 @ 10:01am 
i figured that would be it, but it was weird enough that i figured id mention it.
not causing me problems because i use leather to make depthweave, but its still kinda just, weird.
Lady Cheerybelle  [author] 11 Jul, 2023 @ 1:20am 
@Touhoufanatic
That's odd.
Nothing looks amiss in the mod's item definitions, and, looking at the game's item definitions, it doesn't seem like the Heat Armor stat got a significant overhaul in past 3 years.
I'm guessing that it's another mod causing it, but it's perplexing that stat multiplication like that would be happening in the first place.
Touhoufanatic 10 Jul, 2023 @ 8:39pm 
Not sure if it is CE or something else, but the synthetic leather for me has a fire resistance of 750%
Dr Beta★雞湯 3 Apr, 2023 @ 6:05am 
Any chance to support denim from mod "Denim" as a quality fabric?
PremierVader 5 Aug, 2021 @ 11:21am 
Hey just dropping by again to tell you that I am REALLY enjoying this mod. Its nice, not too complicated and balanced. I love mods like these that dont add too much bloat.
Lady Cheerybelle  [author] 4 Aug, 2021 @ 1:12pm 
@PremierVader
Yes; you should be able to, to my knowledge.
Nothing vanilla is changed, and nothing is added in world generation, so it should be totally fine and functional if added mid-playthrough.
PremierVader 4 Aug, 2021 @ 8:51am 
Can I add this mod mid-game?
Lady Cheerybelle  [author] 8 Jul, 2020 @ 12:53pm 
Release 15: Ultrasynth now has the same beauty rating as Bearskin (1.9x) to go with the rest of its Bearskin-echo stats. (RimWorld 1.1.x and onwards Only)
SURA 8 Jul, 2020 @ 12:31pm 
@Vei, the Cheerybelle
Many thanks!
Lady Cheerybelle  [author] 8 Jul, 2020 @ 11:55am 
Yep, found it in the 1.1.xxxx files. I'll get to updating the mod, then.
Lady Cheerybelle  [author] 8 Jul, 2020 @ 11:51am 
@Delmar
An in-game option? No, sorry.
Adding new addon Paks to change the stats and changing the default stats? *That* I can do.
Maybe.
Possibly.
...
I don't know where that stat is kept or necessarily what it's called.
That's why it's not uniquely set.
...Maybe it was added in 1.1.xxxx?
I haven't updated my setup, yet. ^^' That could be why I'm not seeing the stats.
I'll look into what I can do, though.
SURA 8 Jul, 2020 @ 3:56am 
Hello!
Can you add an in-game option to modify those leather's stats?
I was looking for a sustainable textile that has fair '% beauty'. I found those synthetic leathers are quite sustainable and provides reasonable amount of armor, but has no advantage to be used for furniture making because of 100% beauty stats.
So... Can you kindly add an option making us modify them as we desired? I know we can modify them with local files but in-game option would be very much useful. Thanks :)
Lustique 5 Jun, 2020 @ 6:52am 
Thank you, that was fast!
Lady Cheerybelle  [author] 5 Jun, 2020 @ 5:13am 
Done and done. Have a nice day.
Lady Cheerybelle  [author] 5 Jun, 2020 @ 4:46am 
Ah, gotcha. I'll fix that, then.
Lustique 4 Jun, 2020 @ 11:18am 
You have to change your TailoringSpeed StatDefs to GeneralLaborSpeed, or something. Apparently specific labor speeds don't exist any more in 1.1, so your mod throws lots of errors because of that.
Lady Cheerybelle  [author] 17 Apr, 2020 @ 2:13pm 
I updated the About file in the mod so that it shouldn't give any errors, but I haven't actually tested it.
I'm sort of updating blind and just assuming that what I'm doing is probably helpful in some capacity. :lunar2019piginablanket:
viirinsoftworks 17 Apr, 2020 @ 8:32am 
I just started a new city, but once my tech is where I can experiment with tech mods I'll let you know.
Lady Cheerybelle  [author] 17 Apr, 2020 @ 4:58am 
Does anything need to be updated?
From what I've heard, it should just give a benign error but still work.
That may have been false, though.
viirinsoftworks 16 Apr, 2020 @ 6:28pm 
Will you update to 1.1?
Lady Cheerybelle  [author] 16 Dec, 2019 @ 1:33pm 
@Steven
I'm not sure I quite understand what you are asking, but if you just want basic colours, install ColourPaks "Primary I", "Primary II", & "Monochrome" and no other ColourPaks.
Splitting it into "Paks" was done so that people didn't have to have every colour in their game and so that the footprint could be lessened.
You can find all of the Paks on my Nexus and also on my Drive.
I hope that answers your question.

Crimson = Red
Magenta = Pink
Mandarin = Orange
Yellow = Yellow
Green = Green
Cyan = Teal
Cobalt = Blue
Violet = Violet
Indigo = Purple
White = Bleached White
Ashen = Grey
Black = Black
GwenBlanketSpecter 31 Aug, 2019 @ 7:40am 
good job!
Lady Cheerybelle  [author] 31 Aug, 2019 @ 7:29am 
Release 12 Abridged Changelog:

-- The "Paks" Update --
• Major restructuring.
• Colours is now "Complete" and includes all Paks.
• Uncolour is now "Core".
• Core only adds leathers and the framework for extra colours, but it adds no extra colours by itself.

• Addon "Paks" can be downloaded to add features.
• ColourPaks add 1-5 new colours to dye the leathers into.
• Undying can no longer be done at the Refinery. The Refinery Undye CraftPak re-implements the feature.
GwenBlanketSpecter 22 Aug, 2019 @ 1:21am 
cool
Lady Cheerybelle  [author] 14 Aug, 2019 @ 2:26pm 
Release 9 Changelog:

• Added quality fabric compatibility with "Atlas' Materials", Agra's "Textiles+", and "Oni of the Rim".
• CarboSynth from "RimPlas" is also now counted as quality fabric.
• Labels are now all lowercase to match the rest of the game's formatting.
• Dying recipes now default to using just undyed variants in the bills unless the bills are configured otherwise at the relevant dying production building.

• [Uncolour]: Skipped releases numbered 2-8 to sync up with coloured version.

(Still trying to see about finding an easier way to deal with the undying recipe's defaults without it being a hassle for future updates.)
(Still trying to figure out how to deal with undying in the colour version without dye mods or if to deal with that at all.)