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- Added basic 1.6 compatibility.
- Phased out support for RimWorld v1.0.
- Renamed "Synthetic Leather Core" to "Synthetic Leather -- Core Leathers".
- Changed Commonality stat of all added synthetic leathers to 0.
Mirrors Only:
- Added two AddonPaks (Core Commonality & Dyed Commonality) to re-add the previous Commonality stats for the base leathers and the dyed variants respectively. You do not need every ColourPak to use the Dyed Commonality AddonPak.
- Removed Refinery Undye functionality from Dye At Refinery. They can now be used together.
Let me know if there have been any universal changes to textiles that I missed that need to be accounted for.
not causing me problems because i use leather to make depthweave, but its still kinda just, weird.
That's odd.
Nothing looks amiss in the mod's item definitions, and, looking at the game's item definitions, it doesn't seem like the Heat Armor stat got a significant overhaul in past 3 years.
I'm guessing that it's another mod causing it, but it's perplexing that stat multiplication like that would be happening in the first place.
Yes; you should be able to, to my knowledge.
Nothing vanilla is changed, and nothing is added in world generation, so it should be totally fine and functional if added mid-playthrough.
Many thanks!
An in-game option? No, sorry.
Adding new addon Paks to change the stats and changing the default stats? *That* I can do.
Maybe.
Possibly.
...
I don't know where that stat is kept or necessarily what it's called.
That's why it's not uniquely set.
...Maybe it was added in 1.1.xxxx?
I haven't updated my setup, yet. ^^' That could be why I'm not seeing the stats.
I'll look into what I can do, though.
Can you add an in-game option to modify those leather's stats?
I was looking for a sustainable textile that has fair '% beauty'. I found those synthetic leathers are quite sustainable and provides reasonable amount of armor, but has no advantage to be used for furniture making because of 100% beauty stats.
So... Can you kindly add an option making us modify them as we desired? I know we can modify them with local files but in-game option would be very much useful. Thanks :)
I'm sort of updating blind and just assuming that what I'm doing is probably helpful in some capacity.
From what I've heard, it should just give a benign error but still work.
That may have been false, though.
I'm not sure I quite understand what you are asking, but if you just want basic colours, install ColourPaks "Primary I", "Primary II", & "Monochrome" and no other ColourPaks.
Splitting it into "Paks" was done so that people didn't have to have every colour in their game and so that the footprint could be lessened.
You can find all of the Paks on my Nexus and also on my Drive.
I hope that answers your question.
Crimson = Red
Magenta = Pink
Mandarin = Orange
Yellow = Yellow
Green = Green
Cyan = Teal
Cobalt = Blue
Violet = Violet
Indigo = Purple
White = Bleached White
Ashen = Grey
Black = Black
-- The "Paks" Update --
• Major restructuring.
• Colours is now "Complete" and includes all Paks.
• Uncolour is now "Core".
• Core only adds leathers and the framework for extra colours, but it adds no extra colours by itself.
• Addon "Paks" can be downloaded to add features.
• ColourPaks add 1-5 new colours to dye the leathers into.
• Undying can no longer be done at the Refinery. The Refinery Undye CraftPak re-implements the feature.
• Added quality fabric compatibility with "Atlas' Materials", Agra's "Textiles+", and "Oni of the Rim".
• CarboSynth from "RimPlas" is also now counted as quality fabric.
• Labels are now all lowercase to match the rest of the game's formatting.
• Dying recipes now default to using just undyed variants in the bills unless the bills are configured otherwise at the relevant dying production building.
• [Uncolour]: Skipped releases numbered 2-8 to sync up with coloured version.
(Still trying to see about finding an easier way to deal with the undying recipe's defaults without it being a hassle for future updates.)
(Still trying to figure out how to deal with undying in the colour version without dye mods or if to deal with that at all.)