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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1842264332
All good now, go forth!
Just noticed, Steam doesnt think you have been online in over 77 days, ive noticed that when invisable some of the backend stuff on steam breaks(i notice it more because viewing my achieves lol) This time before uploading/updating the mod, change status OUT of invisable, to online or away, reboot steam, do the update/upload and see if it works then.
Also, thanks to @Dusk Shadow for starting the discussion tabs!
Just unsubed deleted workshop folder for mod, restarted steam, resubbed and tried in game, was only for first promo from van +xp building (i realy wish other races had a damned XP source, specialy for the fish) and no morale bonus appeared for them. brand new scenario, sniper/klept/martial/tech commander. did absolutly nothing with army before they ranked up then started a battle to check if the morale bonus appeared which it hadnt. not sure if you have updated it yet or if steam broke your control/ability to change and update the mod like happens to various mods for different games in workshop.
It looks like the last update for this mod was on Aug 7. The only note on the changelog says:
Update: Aug 7 @ 8:48pm
and hopinh steam finishign uploading your update soon. cause you allready posted about im assuming you allready submitted it lol. but the mod hasnt updated to me on steam just yet lol.
Level One: Bonus Morale (+100 Base Morale)
Level Two: Weak Regeneration (Heals 10% per Tactical Turn)
Level Three: Post-Battle Patching (Heals After Battle)
Level Four: Prime Immortality (Resurgence)
Let me know what you think. As a background note, the Vanguard are (Almost) totally done for bespoke upgrades, but I won't be able to release them on their own without utterly obliterating balance (As they inherit both base rewards AND Vanguard-only ones).
Sweet. Looking forward to the update. Having to win the battle seems like a reasonable enough balancing factor, and even then, resurgence at just 1hp means the army is in no condition to immediately fight again. It needs to heal. Either by stacking healing units in the army, by using a hospital, or using a strategic op to heal.
1st promo +5hp
2nd promo is +5hp +1 regeneration
3rd promo +10hp +1 regen +x defense/resitances ,depending on you and others opinions, do they have better dmg resist or better debuffs/stagger resist
4th promo +20hp +3 regen +1.5 above resistance +x movement if thats possible, only seen it from hero only staggerreistance boots the FNG can move just as far as Vets with all there experience from battles and roaming, thats just wrong. and it gives a reason to acutaly have/use the hero boots to match
I'm currently working through on a unit by unit basis, but that's a great stop-gap solution. I'll add that to tonights' update.
@Proof
Shouldn't really hit them any harder. The only one I was thinking might be overvalued is the Spacers. They tend to be glass cannons, so getting the added durability might imbalance them.
The army would still need to win combat for a unit to resurge of course, but allowing it come back with even 1 hp would mean less anguish of losing such a valuable unit in auto combat. The player could more freely auto combat. Units that used resurgence would still need to heal up which takes time. Possibly multiple turns of sitting around while they heal. This also makes the hospital city upgrade very valuable.
-deleted-
(copy edit) Derp just saw erlier author post about what i think is current buffs lol. had scrolled and read thru them but missed that one the other times....
I'm hoping to have a Vanguard-based update out by next week, and people can try it out and let me know.
Yeah, Tactical Combat only, won't have any effect on the strategic layer. And defences mean things like "Resistance to Psionics" or "Resistance to Thermal". As of this last update, I have added in +1 Armour and Shields for each of the last two levels, as I yanked a bunch of the other bonuses. Also, I'm aware, but if I did that Tier IV would become quite literally invulnerable.
@sirsilloh
Not sure what's causing that then, sorry.
@Astrobia
That is the long term goal, but the game currently doesn't support individual unit level-up bonuses, only Tier ones. I can try creating individual unit properties as I play around with the resource editor, but I'm unsure if it will function or not.
@Twiggymc
Yep, should function AOK out of the gate, as the mod affects the Tier rewards for levelling up, rather than individual units.
And by all defences do you mean both armor and barrier? because functionally if the enemy doesn't use melee or psionic it's 6 extra damage reduction per instance of damage
Which is... a lot.
Also, currently in the game, the amount of health a unit recives when leveling up is based on their tier
But a top level unit seems to have around 30-40% more health than a fresh one.
25 more health for a tier 4 is actually less than they get in the base game.
A tier 4 with 80 health will have 120 when primed, 40 more health.
I'll update the description when I land on final values that I like. The current buffs (Non-stacking) are:
Novice: +5 Health
Bronze: +10 Health, +1 all Defences
Silver: +15 Health, +2 all Defences
Gold: +20 Health, +2 all Defences, +2 Health Regeneration
Prime: +25 Health, +3 all Defences, +5 Health Regeneration
@sirsilloh
Not sure what to tell you, seems to work for the rest of us?
@Adamsevs
I also miss it. I'm going to try and see if I can't get it back in the game with more tinkering.
@Rockdog237
Indeed it does affect the AI as well. Lower Tier units will still get trounced by higher Tier ones, generally speaking. If you're expecting to simply show up to ruins with a squad of Tier I guys no problem, you're in for a nasty surprise.
@BladeofSharpness
I think you're confused, this doesn't increase the amount of XP units earn. In fact, it actually increases the amount needed to level up by 50% (Which has the effect of slowing experience progression). What it does is make levelling up more effective (You'll gain more health and defence at lower levels, and unlock things like regeneration at higher levels).
@Caer
Yeah, I do intend to try and add more levels in to the game, and spread the upgrades out over them. In the interim, I may split the difference between vanilla and now (Or simply lower the benefits to Tier III and IV units).
I actually edited the tables for what ranking up provides and what it costs, so it should naturally affect all units (The only differences being between the different Tiers, which are all setup differently to favour lower Tier units).
@ethorin101
Pretty stronk, maybe too stronk, but I'll wait to get more people's opinions.
Aye, me too. I liked the pseudo-RPG aspect of AoW3 a bit more there. I'll keep tinkering though, see if I can't just add in ranks if needed. I'm away all weekend, but I'll take a stab as soon as I'm back.
@frakthefriendly
Well, just covering my own backside. Don't want to hear someone giving me trouble because they rushed an opponent's Tier IV max-level with a Tier I and II squad, and got utterly obliterated as a result. =P