Sid Meier's Civilization VI

Sid Meier's Civilization VI

War Is Harder
11 Comments
Erenussocrates 8 Sep, 2021 @ 4:10am 
wait, does this work with the new updates?
Erenussocrates 8 Sep, 2021 @ 4:06am 
I would recommend air and naval units to not cost a population at the very least, since they don't carry too many units on them realistically.
Avalen 18 Mar, 2020 @ 10:40am 
The AI is already really bad at war to begin with. Is it possible to release a version where the 1 pop cost of military units only applies to human players?
Clumsy 12 Nov, 2019 @ 3:27pm 
Can you make it so that deleting a military unit returns the population back to the city?
LaFway 8 Oct, 2019 @ 1:57am 
Interesting mod I have it paired with settlers at early empire so the beginning of the game is slow and tough but makes for an interesting dynamic with wars being rare early game and extremely risky and costly. Also everyone is getting rekted by barbarians which is amusing.
消化不了酪蛋白 13 Sep, 2019 @ 1:29pm 
Does it affect mod-added military units? Also will the seemingly unmanned GDRs cost populations too?
GroBoiD 13 Aug, 2019 @ 6:52am 
So..army and armada take 3 population ?
Te 7 Aug, 2019 @ 10:37am 
@carterrosenberg I usually play *extremely* casually -- more for the exploration and city-management than for anything else -- and I've gotten to be very, very good at knowing which settings to play around with to avoid war in my neverending quest to take over the world via the power of Friendship (tm). So -- not sure how helpful my reports would be, but I'll definitely try this out in one of my upcoming games and see how it responds to my other 50 zillion mods. It's just too cool a mod to not at least *try*. <3
Juhtry 7 Aug, 2019 @ 8:32am 
This is really cool 10/10 would recomend :D
CR  [author] 7 Aug, 2019 @ 8:18am 
Not a stupid question and I've updated the description to include this note!

This applies to *all* players, including AI civs and city states.

Currently it doesn't not change any hinting to the AI, but it is possible to do so and have some initial thoughts that I may try out for future updates, though I am trying to keep this mod as slim as possible so that people can easily use it alongside other stuff. Additionally I would love to hear some experiences with how you find the standard AI handles this adjustment as it is, and what kinds of changes you think might be interesting to adjust for them.

In particular so far I have noticed that military based leaders and city states will still create units as fast as they can, but they are slowed down by fact that their cities don't grow very large. However, they still make things like encampments, and during that time their populations do regrow, so you get an interesting cycle.
Te 7 Aug, 2019 @ 7:32am 
@carterrosenberg This is a fascinating idea! Probably this is a stupid question, and I apologize if so, but will it also affect the AI?