XCOM 2
(WOTC) Phase II Clone Pool REBORN
70 Comments
Killdozer  [author] 13 Jul, 2022 @ 6:35pm 
@ambUsh As far as it stands, this project is abandoned. I lost all of the files a while ago and have moved on from XCOM entirely. Lord Pancho, the creator of the Galactic Republic Armory released his own version a while back. While it is not entirely the same, I would recommend using his pack as it supports newer versions.

Regards
Ku 13 Jul, 2022 @ 4:38pm 
Hey Author, sorry for bothering you but is there any news on this project so far or it's completely forgotten. Amazing work here by the way
Killdozer  [author] 1 Apr, 2022 @ 7:12am 
@Blamo79 There is not. WOTC only.
Blamo79 31 Mar, 2022 @ 11:31pm 
Is there a legacy/vanilla version?
CaptainKampfkeks 12 Feb, 2022 @ 1:16pm 
The pool would show up, but the characters would not be correct, since the required mods require WOTC.
TouaregNRV 12 Feb, 2022 @ 10:45am 
Can i use it in vanilla game?
CaptainKampfkeks 10 Feb, 2022 @ 9:19am 
No, a character pool mod adds them to the importable character pool. In your CP, go to import characters. There you'll find them.
Garry uwu jeje 10 Feb, 2022 @ 7:33am 
When you download and install it, you should already have customized clones because I don't see any
Killdozer  [author] 30 Jun, 2021 @ 2:36pm 
@Thresher : I don't have the old SSD anymore. I recently moved apartments and threw out any old / broken hardware.
Thresher 29 Jun, 2021 @ 9:01pm 
Oh no! What a tragedy! Is there any saving the SSD? I bet there are some wizards among the community who would be honored to take a look at it.
Killdozer  [author] 29 Jun, 2021 @ 2:53pm 
@Thresher : Unfortunately my SSD bricked about two months ago which contained a few months of work. The pool contained well over 300 fully customized clones with detailed descriptions. I had a backup of the file which unfortunately was also on the SSD. I am a full time graphical designer and college student so my free time is next to zero. If I ever get an extended amount of free time, perhaps I will come back to revive the project. I believe there was another clone pool that was released roughly a month ago. May not be as detailed as mine, but it's more than nothing.
Thresher 29 Jun, 2021 @ 2:06pm 
Hey, author. I was wondering if your new project is still in the works. I just got into Xcom 2, and eyeing up LWotC. Would be really cool to play through it with a barracks full of shiny clones :)
Sir. Mosely 16 Mar, 2021 @ 3:03am 
Any updates?
tapir 1 Jan, 2021 @ 6:18pm 
Very excited, happy new year!
Killdozer  [author] 26 Dec, 2020 @ 3:49pm 
Hey everyone. A lot of you have been sending me messages regarding the next pool release date. I've been working on the pack for the past few months on and off. This is set to be the largest and most in-depth Star Wars pool releasing to date. The release date is set for January 15. Hope you all have a great New Year.
Militus Immortalis 7 Dec, 2020 @ 3:37pm 
Take all the time you need, man. People don't understand how much time goes into modding, big or small. I'd like to suggest using the new, updated clone armours that combines like 5 packs, though! That may make it easier.
Killdozer  [author] 27 Oct, 2020 @ 3:26pm 
@Canabisseur I currently have an entire Star Wars character collection in the works, featuring both Phase 1 and Phase 2 characters. Unfortunately, I'm a college student with very little time to do anything on Steam. Along with college, I'm spending time working with other authors on their own projects on Nexus Mods. Sooner or later, I hope to get the pack out but it isn't high on the list of priorities.
Sir. Mosely 27 Oct, 2020 @ 6:56am 
Need to make a Phase 1
Zant 29 May, 2020 @ 12:57am 
Aw, I hear you author. Thanks for the mod either way, I'll eagerly wait for its arrival :)
Killdozer  [author] 8 Apr, 2020 @ 9:39pm 
Some items may not currently be present since updates for the mods required for this pack have since been updated. A complete overhaul of this pack featuring hundreds of clones, both canon and fan made are going to be present from different eras is currently in the works. Unfortunately it has been pushed back a bit as I am currently developing mods for the newly released Mount and Blade Bannerlord but I hope to have the full pack out in a few weeks! Sorry for the inconvenience if assets are not where they should be.
Rebel 8 Apr, 2020 @ 8:47pm 
I know where to find them, I just wanted to be sure them not being there by default was normal.
SkyCam 8 Apr, 2020 @ 6:38pm 
@thejarman if you mean by them not being on the helmet when selected thats cause they are not supposed to be they are different category havent been on in a few but i believe it would be under top accessories and or bottom accessories (idk if there are more options) if its in neither than you have conflicting mods or some other conflict
Rebel 8 Apr, 2020 @ 5:56pm 
For some reason, head gear (like visors, rangefinders etc.) are not on the clones in the pack. So for example Rex doesn't have his rangefinder and Cody doesn't have his trademark helmet. I do have all the requirements. Any suggestions?
SkyCam 4 Mar, 2020 @ 6:45pm 
you will never get these clones in the pool in game unless you add them to your personal pool and you cant get them off random from create new soldier you have to go to import from pool and if you have this mod subbed there will be an entire pool under the 2 base game pools from there you just select the ones you want in your pool and hit import
RegalDingo 4 Mar, 2020 @ 6:43pm 
@Basiic How do you get these clones? I started a new campaign with this mod, but none of my new recruits, recruit pool, or randomly found troops seem to be drawn from it.
SkyCam 9 Jan, 2020 @ 9:29pm 
@JimmyTheCannon did you even read the description author does say this granite its quite vague its still said also also listen up cause this is a good one

this is the part of the description that explains it
Many clones are class specific. Classes have been provided in the mod items. Features only Phase II clones. Clones that only had a Phase I variation have been adapted to Phase II.

look at the second FAQ question
ill quote it just incase

Q. Are the class mods optional?
A: Yes. The class mods are completely optional but are highly recommended. If not added, the classes of certain clones will change in the character pool.
JimmyTheCannon 9 Jan, 2020 @ 9:18pm 
Okay so you're saying some of the clones have those classes as preset.

That was not what your initial comment said, but that makes sense. Thank you.
SkyCam 9 Jan, 2020 @ 9:13pm 
.... @JimmyTheCannoni literally just told you why its a req cause without it the clones with those specific classes wont have them

now if you ask are the class mods required to use them in the game the answer is no but you asked why are they req which is exactly what i said

understand your question
JimmyTheCannon 9 Jan, 2020 @ 9:09pm 
@skycam I'm aware of that but that doesn't explain why this requires specific custom class mods.
SkyCam 9 Jan, 2020 @ 9:05pm 
@JimmyTheCannon cause in the character pool you can make each soldier a specific class duh
JimmyTheCannon 9 Jan, 2020 @ 6:25pm 
Why does this require specific class mods?
BladedBard 10 Dec, 2019 @ 6:20am 
Me: *Sees first character in pictures* Okay Boomer.
Killdozer  [author] 3 Dec, 2019 @ 4:43pm 
@arrondupre The pilot helmets can cause the back of the head to peak through the helmet. It did at least at the time of making this pool. The invisible head negated the issue.
arrondupre 1 Dec, 2019 @ 8:35am 
i just wanna know why the invisible heads mod is needed?
Killdozer  [author] 9 Sep, 2019 @ 4:15pm 
@TeRa SHOCKZz: Unfortunately, this is an engine limitation. As far as I know, nothing can be done to fix this problem.
TeRa 9 Sep, 2019 @ 11:34am 
is there any way you can fix it so when I upgrade to predator armour it doesnt reset everything etc
CaptainKampfkeks 6 Sep, 2019 @ 11:45am 
Could you maybe drop a list of the clones with names, platoons and armor style, maybe? At least the not much known troopers.

For Example: CT XXXX, 212th, Airbourne

Something like this would help me pinpoint the chars I want and need. Could be a simple .txt in the mod folder.

Great work, tho. I was in the progress of updating my own pool to the new armor, and it's a hassle.
Killdozer  [author] 2 Sep, 2019 @ 11:26am 
@TheFett, are you using any mods that alter armor rating or adds different tiers of starting armor? Changing a soldiers armor can break the original outfit from the pool. You may possibly have a mod conflict as well for some reason. I would do a clean start up with only my listed mods loaded. If the clone armor appears, then you have a mod conflict. If it doesn't, I would do a fresh install of everything included in REBORN.
TheFett 2 Sep, 2019 @ 9:26am 
@Basiic Found this incredible mod last night, so excited, and having an issue. Have all required mods to use (and their required mods), running WOTC w/ Legacy Pack + RPG Overhaul and a few other mods.

All character pool names are present and I can select all of the armour in customization, BUT none of it is loading by default. When I enter the pool or launch a new game they are all in the standard XCOM gear. No clone armour is appearing unless I equip it myself.

Any help or suggestions is very appreciated! Thank you.
ARK Redeemer 24 Aug, 2019 @ 11:39am 
Thank you for the swift reply! Glad to know it can be either the older or newer, as I'm just about to start a new playthrough again and would love to use these guys. Thanks for all the effort you put into this :)
Killdozer  [author] 24 Aug, 2019 @ 5:15am 
@ARK Redeemer, Yes! The new weapon mod is completely optional for which one you pick. I just used the older one (my preference). The new Republic Armory is used in the character pool as a base. The older Armory is still used Pilots have not been updated in the new pool.
ARK Redeemer 24 Aug, 2019 @ 1:27am 
Is it possible to use just the more recently released Galactic Republic Armory and the accompanying weapon mod? It's a culmination of most of the old individual Clone mods, which makes it easier to manage and look a bit better too. I'd love to use this character pool, you've put so much care and detail into it! :)
Lumiere 13 Aug, 2019 @ 2:45pm 
The weapon mod that his uses, I find the blaster bolts a bit clunky. There's another version out there were the bolts are nice and condensed.
Havoc Squad 12 Aug, 2019 @ 7:00pm 
@Basiic even when based on his Phase 1 Legends outfit, the parts from Bly are poorly chosen, but i'll leave that decision to you. i'll change where necessary
Killdozer  [author] 12 Aug, 2019 @ 6:55pm 
@Havoc Squad: A fair chunk of original clones are missing and will be added in the future. Barr's design, for example, is based on his Phase I Legends outfit that has been ported to Phase II
Havoc Squad 12 Aug, 2019 @ 6:41pm 
@TauXv9 well, depends on wether we focus on the shit Disney tells or on the stuff Legends says. IF the promotion from regular trooper to ARC trooper is somewhat familiar with promotion from commander to ARC commander, just like Cody, Gree etc. had after their additional training with A-17, Echo's ID couldn't change at all. it might change from CT to ARC, but is ID should stay the same. Unfortunately, as i mentioned, even Disney ain't that sure on his ID
TauXv9 12 Aug, 2019 @ 6:36pm 
@havoc Squad: Echo's Designation was changed when he became and ARC trooper
Havoc Squad 12 Aug, 2019 @ 6:27pm 
Well, besides the fact that some original clones are missing the only issue i saw is that some of the clones that do exist, original ones, are just designed wrongly. Again i saw this with Barr who had many parts from Bly, even though there are perfectly fine and more suitable 327th parts to give him. but those issues i can correct on my own
Killdozer  [author] 12 Aug, 2019 @ 6:15pm 
@Havoc Squad: Thank you for pointing that out. Barr will have his ID fixed in the next update. Echo's ID will remain the same just for the sake of ease. If you notice anything else, feel free to let me know and I will happily correct it.
Havoc Squad 12 Aug, 2019 @ 6:11pm 
first one i saw is "Barr" whose ID, given by you, is 3149. His ID should be CT-41/14-0301 instead.
Second one that can be argued about is Echo. Even though you set his ID as 1409 which technically isn't wrong, Echo got the big disadvantage that even Disney ain't sure what is actual ID is. In the early episodes where we saw him still as a cadet his ID was CT-21-0408 but later on in the "Lost Episodes" his ID was told to be 1409, just like you used it for your pool. therefore Echo is.....fine.
Nevertheless i came to realize that a lot of Clones, mainly the fan-based ones, got a three digit ID, which happened sometimes, but most clones, at least those who are original characters, got four digit ID's, but that not that bad and therefore can be ignored i guess.