Arma 3
Mission Maker Framework
45 kommentarer
DireStatus 15 sep, 2024 @ 15:44 
I hate to ask but, is this still being worked on?
Dukeswog 8 dec, 2023 @ 12:44 
if you're reading this









You're a nerd.
ColinM 16 jul, 2022 @ 6:04 
Any chance of updating the PBOs to be signed correctly? Still unable to use this on servers with signature verification.
CommyDuck 13 apr, 2022 @ 3:11 
Yeah, Wanting to get rid of that "you died" screen so that players can spectate.
Floppy401 2 mar, 2022 @ 16:42 
I can't find a way to disable the "You Died" screen. I want to be able to select a respawn position but it just has the "You Died" screen until it forces me to spawn.
KrizzTough79er-OD 26 okt, 2021 @ 8:45 
\o/ "yey" - great work!! thxx :cozybethesda:
PiZZADOX  [skapare] 26 okt, 2021 @ 7:34 
I will be updating this with correct signing soon, along with some module updates
Lucy 15 maj, 2021 @ 11:11 
Hey Pizzadox, your mod has unsigned pbo files please fix so i can use it with signature checks turned on :8bitheart: All my love~
MrMoosehead 24 apr, 2021 @ 15:04 
I was able to use the vanilla respawn with the framework enabled and built-in respawn system turned off, however all of a sudden my vanilla respawn settings won't save and I can only respawn with the framework respawn system turned on. wth?
Lufian 22 dec, 2020 @ 14:24 
MMFW_aidrivers.pbo
Lufian 22 dec, 2020 @ 14:21 
seems one of the pbo files isn't signed
Cypher 20 dec, 2020 @ 23:45 
Yes, I too would like to know when those might be added, as this looks like something I'd like to use but I don't think I should until respawns are properly handled.
Murdock 22 nov, 2020 @ 16:20 
Any ETA on those modules?
PiZZADOX  [skapare] 21 okt, 2020 @ 18:14 
if no respawn modules that are eligible/activated found, it puts players in a queue and sends them to the spectator
when a module is available, it spawns them
same checks as before for unlimited/individual tickets/team tickets
PiZZADOX  [skapare] 19 okt, 2020 @ 9:20 
I am making respawn modules which have some customizable settings like conditions, random position for the respawn, handling height.
PiZZADOX  [skapare] 16 okt, 2020 @ 5:42 
@-CML- Murdock I will take a look at it.
@JoMiMi Is the safe start settings showing up in the module settings?
Murdock 15 okt, 2020 @ 20:39 
Hey just a heads up, repsawns are still borked. No matter what I do players are stuck respawning at start or on their body. Is there any chance we will get a fix to this soon?
LucSon 29 jun, 2020 @ 17:47 
How do I enable safe start? @PiZZADOX
Neptune2284 28 apr, 2020 @ 23:07 
Just as an FYI, the wiki appears to be down.
icky man thing 29 mar, 2020 @ 22:22 
Hey guy, enjoying the fresh hell out of these tools but I have an issue- when I activate the framework, my respawns stop respawning players ontop of objects; ex respawning a player under a pier instead of standing ontop of it. There a way to fix this?
GhostRecon101BN 3 mar, 2020 @ 23:35 
so i need a server or can i use it on my pc for mp?
PiZZADOX  [skapare] 26 jan, 2020 @ 13:22 
Yes you can do anything with any of my mods
diveyez 26 jan, 2020 @ 11:54 
Is it okay if I fork this, and repost publicly for a mission series I am making? I plan on doing this for two years, your framework is perfect for speeding this process up. Would love to use it.

The reason I ask is I am using the old ace with my own stopgap for this due to bugs.
gaul 20 nov, 2019 @ 8:00 
Thanks
PiZZADOX  [skapare] 20 nov, 2019 @ 7:56 
You can use both if you want, 3den enhanced is optional but there is no real reason not to use it. It provides some useful tools for using the editor.
gaul 20 nov, 2019 @ 7:36 
How dose this work with: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=623475643? Should I combine both or just use one?
PiZZADOX  [skapare] 23 aug, 2019 @ 23:01 
Did you enable the framework in the framework settings? All modules and components are inactive unless the framework itself is enabled.
Antidote Jay 23 aug, 2019 @ 14:23 
AO Restriction Modules DO NOT work.
traindoc 21 aug, 2019 @ 13:07 
-L1ch.wad

No, this mod uses functions fundamental to ACE (and in turn CBA) to do several different things.
PiZZADOX  [skapare] 14 aug, 2019 @ 0:28 
I have updated the addon with the first version of the gear component along with the settings/loadouts import and export functions, and I am currently writing documentation and will be doing a few videos as a tutorial. I am also putting in descriptions within the component setting menus to remind mission makers: https://image.prntscr.com/image/mU_8IWOLRFCpIXLS0CLSHg.png
https://image.prntscr.com/image/4dFK01xLTdyspXwiOBHinw.png
Frenki [Arma Srbija] 13 aug, 2019 @ 7:51 
PiZZADOX can you give us any guide or doc how to use, i am really interested.
diveyez 11 aug, 2019 @ 20:21 
Lets collaborate ;)
This is my third framework, I need editor tools to go with it!
https://git.devgru.club:1999/DEVGRU.club/D.A.3 .
-L1ch 11 aug, 2019 @ 15:47 
Any way to get this without Ace?
PiZZADOX  [skapare] 11 aug, 2019 @ 12:32 
Yes, it creates a mission dependency
kullervo 11 aug, 2019 @ 12:18 
does this create a dependancy?
PiZZADOX  [skapare] 9 aug, 2019 @ 16:58 
I will be doing video tutorials yes
OneShotz177 9 aug, 2019 @ 16:03 
Can u do a video on this I'm confused
PiZZADOX  [skapare] 8 aug, 2019 @ 22:39 
clients and server need this mod for it to function
Yankee 8 aug, 2019 @ 22:34 
Also are they any bugs or glitches to be made aware of currently?
Yankee 8 aug, 2019 @ 22:33 
Would the people who play the mission also need this mod or can it be left out of group modlists?
PiZZADOX  [skapare] 7 aug, 2019 @ 7:50 
required by both the clients and server
Reckless 7 aug, 2019 @ 7:46 
Looks fantastic, is this a client side mod like 3den enhacned or is it something required for all players and the server?
PiZZADOX  [skapare] 7 aug, 2019 @ 7:36 
yes half the modules use ace actions and ace functions, some of them being integral to ace
Gunter Severloh 7 aug, 2019 @ 6:41 
Hi is there a reason it requires ACE?