Age of Empires II (2013)

Age of Empires II (2013)

The Seleucid War
22 Comments
Cihangir Akkurt 8 Feb, 2020 @ 11:22am 
I destroyed every building Romans have as Macedon, yet they dont get defeated and keep spawning non stop legioneries. Like not even in 15 minutes or anything, there is a constant red stream out of the spawner.
oniricul  [author] 18 Aug, 2019 @ 2:06pm 
Fixed
mrk_ck 18 Aug, 2019 @ 6:45am 
seems to be an issue with the roman ship spawn. only 1 appeared at the start of the game then that was it...
oniricul  [author] 6 Aug, 2019 @ 12:34pm 
v1.16:

- Gave an Allied Victory to P1 P2 P4 P6.
- Removed some of the conditions of victory for P2.
oniricul  [author] 4 Aug, 2019 @ 3:50pm 
v1.14:

-Gave the Romans a tribute and a Ship Spawn.
-Gave Blue more wood to start with.
oniricul  [author] 4 Aug, 2019 @ 6:52am 
v1.13:

- Changed around some Victory Conditions.
- Gave the Parthian Invasion an overhaul with a horde and settled mode and also an army spawn.
- Removed Onager and Guard Tower tech.
oniricul  [author] 3 Aug, 2019 @ 2:45pm 
yes, a band can be hired only by 1 player at a time
mrk_ck 3 Aug, 2019 @ 2:42pm 
ah ok that makes sense then. so the band has to be fully recruited, i.e. 50 units on the map, and then killed, for another player to use it?
oniricul  [author] 3 Aug, 2019 @ 2:06pm 
yes, the band will spawn until there are 50 units ( 25 camel archer, 25 eastern swords) same for the others, but once bought, all of the units must be killed to recruit it again and it can only be present on the map for 1 player.
mrk_ck 3 Aug, 2019 @ 1:17pm 
the mercenary bands have played up in my game. only used the one in arabia but theres no timer on the spawn so even if you kill the enemy unit on it, the band just keeps spawning non stop (if that makes any sense...). other than that its an amazing map. keep it up!
Njorda 3 Aug, 2019 @ 7:53am 
Good
oniricul  [author] 3 Aug, 2019 @ 6:11am 
well just get a unit inside the city, availabe for sinope aswell
Vertigo 3 Aug, 2019 @ 2:20am 
how do i buy knossos?cant figure it out
oniricul  [author] 2 Aug, 2019 @ 5:42pm 
New update v1.11:

- Fixed some vic conditions
- Changed some starting res
oniricul  [author] 2 Aug, 2019 @ 6:41am 
yes ive observed that in a game, seems like a condition thats only available in trigger studio didnt work, i have replaced the ones that didnt.
Jeff Dripstein 2 Aug, 2019 @ 12:12am 
Really fun to play with this scenario! However, I did have a problem with the victory conditions, they just wouldn't fire.
oniricul  [author] 1 Aug, 2019 @ 6:25am 
Well destroy the city and rebuild it, no mechanic for capturing the city.
Fish 1 Aug, 2019 @ 5:33am 
How do you capture places?
oniricul  [author] 1 Aug, 2019 @ 5:13am 
The New updates in a nutshell:
- Unit spawners easier to read and available to everyone
- Fixed Thracian Treaty
- Fixed Parthian Invasion
- Fixed Satrapic Units Spawn
- Removed the condition of " X player defeated" because players could just run around the map
- Added/removed conditions for each player.
- Added torches to Jerusalem
- Fixed Cappadocian Band
- Changed the Agrinian to E. Throwing Axeman
- Map detailing
- Gave S. Engineers, Chemistry, Capped Ram to every player.
- Removed Fortified Walls for everyone except P4
- Fixed Nubian and Slinger autospawn because of flags.
Rawdypiper 31 Jul, 2019 @ 10:16am 
Great rendition of Anatolia! Probably the best I’ve seen as far as I can picture it. I personally am not as interested in classical history but it is a great setting and you establish it really well.
oniricul  [author] 31 Jul, 2019 @ 3:56am 
a big mistake on my part, has been fixed.
Rook 30 Jul, 2019 @ 6:27pm 
simply amazing. well done andi :)