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I've been developing mine for over 10 years as a solo dev.
AN ERROR HAS OCCURED [the index 'tointeger' does not exist]
CALLSTACK
*FUNCTION [unknown()] scripts/vscripts/randomrpg.nut line [692]
*FUNCTION [s()] scripts/vscripts/randomrpg.nut line [543]
*FUNCTION [InterceptChat()] scripts/vscripts/VSLib/EasyLogic.nut line [1319]
LOCALS
[t_save_cl] NULL
[t_save_p] "0"
[t_save_c] "0"
[t_save_f] "0"
[t_save_e] "0"
[player] INSTANCE
[this] TABLE
[text] "!s"
[args] TABLE
[player] INSTANCE
[this] TABLE
[baseCmd] "s"
[player] INSTANCE
[idx] 0
[args] TABLE
[cmd] "!s"
[arr] ARRAY
[text] "!s"
[name] ": "
[srcEnt] INSTANCE
[str] "Htroxdogface: !s
"
[this] TABLE
SCRIPT PERF WARNING --- "InterceptChat" ran long at 2.720114ms
Also some campaigns (Redemption) are assholish enough to force-spawn a Smoker.
Funnily enough, it's the reserve ammo pool that is drastically reduced, making ammo reserve not big enough to refill the magazine in one reload. You will run around with a Desert Rifle with a sixty-round magazine and twenty rounds in reserve. It is still playable, as you receive almost as much ammo as you spend and you are never overburdened, making ammo conservation necessary.
1. Starting at 50 max health and getting more based on your level
2. Getting more reserve ammo based on level
3. Having more SI would be cool, although considering the only non-pinning ones are the Boomer and Spitter, modifications would be needed. Maybe when they pin you, it only does a bit of damage and then they get kicked off? Maybe some of them only appear on higher difficulties? CI damage might have to be turned on in that case, though.
4. A 2 player mode would be cool, along with a versus mode too. I don't know if you can reduce the lobby stuff to only 2, or on the versus have it be 4 and have the Infected be selected.
Also, I agree with Bubble; your English is fine. A bit weird at times, but still understandable.
Thanks :D
"AN ERROR HAS OCCURED [the index 'tointeger' does not exist]"
Any way to fix that? Other than that, we need zombies drop lootable first aid kits and such for balance the issue of lack of permament healing items. Other than that, this mode is sweet.
No, it is singleplayer only.
Nice :D
Seriously, I love it. AND the fact that you can earn pills, as well as having a small chance to heal.
But therein lies a small problem. Health, and first aid kits. Currently, the only way to gain another health kit, is to level up. And you can only level 4 times. So that makes 4 first aid kits.
it's essentially fine, but players need another way to also gain permanent health instead of first aid kits. Perhaps by killing special infected. Or temporary health added every time you kill so and so many zombies.
Just some ideas :D Love the mutation otherwise.
Deploying ammo pack (incendiary or explosive) is the opening chestbox.
I call it chestbox just to make it sounds like an rpg. :P
use !c in chat to get one.
I think about it,too. I think I will let player to type a command to pick a class.
Then item they get from chests will depend on their class.
The problem is 'if player forgot to choose their class how can I assign a default class to them'? Since I find some triggers that fire game events are quite complex.
The best I can come up with is if they forgot to choose their class then let them play like that. :P
Thanks! Edited the descriptions.
@Mah Butt
Interesting idea, but there would be many diffcult things to do to make it multiplayer.
However, I think multiplayer is possible.
@Chaoticracer
Sadly, I spent most of my time on another mutation so new features might not come soon,
but I already thought about class system which you obtain different items from chests.