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But this won't change the visualizer.
If you remove the limit or modify it, you would have to deal with rounding issues. Creating weird glitches, where adding or removing tiny chunks won't register.
I use the custom reservoirs mod, for example, and can set them to hold up to ~900 tons. Anything higher causes the issue you describe, but that's still a lot more than the 100 tons you mention.
For reservoirs that is capped at 100t, because the game will scrub any collection over 100t. Solids have logic to split into 25t stacks, but liquids and gases do not. In the past people had all their water disappear when they had 100t. Now there is a limit in the mod.
If you make the door out of insulation, it won't happen. Kind of annoying.
NullReferenceException: Object reference not set to an instance of an object
High_Pressure_Applications.HarmonyPatches+Patch_Game_Update.Postfix () (at <bda678c71632402e8de876d22bef2cf4>:0)
(wrapper dynamic-method) Game.Game.Update_Patch1(Game)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Build: U56-679336-SCRPD
And that also means that biodiesel as a fuel source, either for power or rockets, is basically completely non-viable purely due to the dupe labor involved. It's 64s of Pulverizer labor to make 200 kg of biodiesel, which runs a petrol generator for 1/6th of a cycle. So 384s of dupe labor (ie. 64% of a cycle) to power ONE petrol generator for one cycle.
May also be worth adding the Deep Fryer (ID `Deepfryer`, Frosty Planet Pack exclusive) and Smoker (ID `Smoker`, Prehistoric Planet Pack exclusive), since you have the other cooking buildings as options
It's a building much like the liquid and gas meter, you set an amount (between 0 and 500 in case of the conveyor meter) that can pass through and once that amount has been transferred, the meter sends a red signal until it itself is reset by a green signal. I use it to ship specific amount to my refineries mainly, but shipping 1875 kg takes four of them and i'd much prefer being able to only use one so I can run more shipping belts out of the same room.
Can this setting be displayed in the custom settings please, be nice if it could be a drop-down selection for the choices too.