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Raportează o problemă de traducere
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite
[Pikmin Launcher] lua/sv_pikmin.lua:4: bad argument #2 to 'Find' (string expected, got no value)
1. Find - [C]:-1
2. unknown - lua/sv_pikmin.lua:4
3. include - [C]:-1
4. unknown - lua/autorun/server/sv_pikmin-autorun.lua:1
[ERROR] gamemodes/base/entities/weapons/weapon_base/cl_init.lua:39: bad argument #1 to 'SetTexture' (number expected, got string)
1. SetTexture - [C]:-1
2. unknown - gamemodes/base/entities/weapons/weapon_base/cl_init.lua:39
ERROR: Trying to derive entity brush_admin_blackfire from non existant entity base_brush!
C
all pikmin are being listed as the same entity which if you spawn more than one pikmin and delete/kill it the others will still stay alive.
the way to fix this is to simply(well not very) rewrite the pikmin init.lua file to individual pikmin and removing the pikmin spawn menu.
:3