Space Engineers

Space Engineers

AQD - Planetary Respawn Rovers
71 Comments
enenra  [author] 9 May @ 1:59pm 
bro... yes?
\\,[†],// 9 May @ 1:13pm 
bro this is just a modified verion of the drop pod which anyone can make?
enenra  [author] 21 Jul, 2023 @ 6:12am 
As the description says, this simply replaces the existing pod spawns with the rover spawns. It has nothing to do with allowing the user to configure what spawns are available for which planet.
Pathoskomosis 21 Jul, 2023 @ 5:14am 
Hello! Dear autor if you would be so kind to saciate my doubt, does this allow me to edit its files and doing so remove the spawns i desire not to have? i'm currently hosting a private server with a few friends and we want to remove every respawn option but earths, sadly without no success so far even doing the ol' <Ship Enabled="false">, thank you in advance!
enenra  [author] 23 Oct, 2022 @ 5:50am 
It's the same rover that is used on moons in the vanilla game. It's contained in your game files, this mod does not contain a custom one.
brizzlerocker 23 Oct, 2022 @ 4:16am 
Hi @enenra - good job on the mod but would it possible to get the blueprint for the rover as a standalone mod? Thanks in advance!
enenra  [author] 28 May, 2022 @ 1:58am 
Try restarting the game. I can't really do anything about this as the problem lies with if and how Space Engineers itself unloads a mod. Mods themselves have zero control over it.
ArtNinja Gaming 27 May, 2022 @ 2:50pm 
hey, i unsubscribed from this mod as i want the old drop pods but when i create a new game the drop pods are all respawn rovers on all planets. how do i remove it fully?
enenra  [author] 8 Mar, 2022 @ 12:50am 
@SK
I have no plans to adjust the blueprint itself. But it's definitely possible for another mod to adjust the starting rover blueprint, which would then also work with this mod.
SK 7 Mar, 2022 @ 8:08pm 
If possible please add tools to the respawn rover. That will makes starting up with "Spawn With Tools" disabled easier.
PiezPiedPy 9 Feb, 2022 @ 12:19am 
Can confirm Water Mod removes tires
Murble 31 Dec, 2021 @ 11:35am 
Just a fair warning to everyone, it's not only Agaris which causes the ship to spawn without tires.
IT'S ALL PLANETS WHICH HAVE THE WATER MOD ON THEM.

From what I can tell, the water mod changes a few things in spawning which makes it so you won't spawn over an ocean. These changes probably cause problems with sub-grids of ships which causes them to spawn without wheels. Also, probably the reason respawn ships don't spawn in right side up on water planets.
enenra  [author] 27 Dec, 2021 @ 4:36pm 
@Nyxborne
This mod has not changed in a long time. It's most likely caused by one of the other mods in your modlist. Unless it also doesn't work if you load into a star system map with only this mod.
Nyxborne 27 Dec, 2021 @ 4:33pm 
I tried using this in the Star System setting with all of the landing pods and none of them were replaced. The modlist i'm using is here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1996387895
enenra  [author] 23 Nov, 2021 @ 11:55am 
If it only happens on Agaris it's likely not an issue with this mod tbh. The blueprint that is spawned is 100% vanilla.
BoompaBlubbah 22 Nov, 2021 @ 12:44pm 
I can also confirm the vehicle is spawning without wheels @agaris.
TuxRiley 27 Oct, 2021 @ 9:55pm 
good day would like to first thank you for your mods. if you can get a version that only has earth like and get the new pistol instead of the rifle that would go down well for my hardcore server
Shado 18 Oct, 2021 @ 6:09am 
From my testing yes that is correct.
enenra  [author] 17 Oct, 2021 @ 12:16am 
@Shado
So it happens only on Agaris and not other planets, correct?
Shado 16 Oct, 2021 @ 11:15pm 
No major mods like that, just a bunch of modular encounter mods, AiEnabled, and real orbits.
enenra  [author] 16 Oct, 2021 @ 3:10am 
@Shado
Is this with just this mod and that planet or do you have something like Industrial Overhaul or other mods installed?
Shado 16 Oct, 2021 @ 2:59am 
Similar issue to MissingAction no wheels spawning in but for me its only happens on a mod planet "Agaris".
MissingInAction 29 Aug, 2021 @ 2:06am 
Thank you @enenra
enenra  [author] 29 Aug, 2021 @ 1:40am 
@MissingInAction

Unless the issue also appears in a save where only this mod is installed, it is not caused by this mod. Honestly, there really is no way for it to even cause such an issue by itself since the only thing I do is tell the game "use blueprint x and not blueprint y", both of which are unaltered.
MissingInAction 4 Jun, 2021 @ 7:20am 
I'm guessing general SE weirdness. I'm using the same set of mods as W4stedspace (excluding some combat and NPC spawner mods) and he has no issues in his game.
enenra  [author] 3 Jun, 2021 @ 1:10pm 
@MissingAction

Uhhh no idea. It's not this mod because I don't actually alter the vehicle at all - I just made it be used for spawns on all planets. The blueprint is part of the base game. I'd guess it's another mod you have installed or general SE weirdness.
MissingInAction 3 Jun, 2021 @ 12:14pm 
Hi. The vehicle spawns without wheels for some reason (survival mode). Do you have any tips for me?
SilentWulf 7 May, 2021 @ 1:28am 
@Minth, Try checking the integrity of SE files....have the same problem, did that and it said that 1100 files failed to check out....might fix the issue
enenra  [author] 16 Mar, 2021 @ 12:48am 
@Minth
A mod does not have the ability to make such changes. It wasn't this mod.
Minth 15 Mar, 2021 @ 4:58pm 
@enenra
Since it was your mod that originally made the changes do you have any idea why it removes all other drop pods even after being unsubscribed and played in vanilla. I've completely reinstalled the game to include on another PC and this mod still seems to be in effect
enenra  [author] 18 Feb, 2021 @ 5:14am 
@Minth
A mod cannot influence anything outside of a savegame it's installed in. What you're experiencing can only be an issue with SE itself. I do not have any ability to fix or affect it in any way.
Minth 18 Feb, 2021 @ 4:06am 
Even after removing this mod from my subscriptions and insuring that it isn't in my single player world mod list I still no longer have access to any of the vanilla pods anymore. Can you provide help in the starting notes in how to disable it as it is preventing me from trying any other starting scenario
Sounditout 13 Jan, 2021 @ 7:28am 
Yeah that is what i was thinking, i know this MOD is very basic when it comes to changes on a server. When it comes to the server i just copy pasta the steam ID 1814735276 into the MODs section of my server UI. Hit restart and then its normally good to go. Thanks for the input though. Its probably something on my server provider side. I just wanted to ask to make sure it was just me having the issue.
enenra  [author] 13 Jan, 2021 @ 7:11am 
@Sound
Nothing in this mod is able to make your server constantly reboot. If it could do so, I guarantee you wouldn't be the only one with this issue. It's likely that your issue is elsewhere, or that something with the mod download went wrong on the side of Steam. Try unsubscribing and resubscribing to it.
Sounditout 13 Jan, 2021 @ 7:05am 
Is this MOD able to be used by itself? I've used it before but when i install it now it just causes my server to constantly reboot.
enenra  [author] 13 Jan, 2021 @ 12:46am 
@Labienus
It is possible to do that yes, but that's not the objective of this mod so I won't be adding it. You could create a separate mod with a higher loading priority though that just disables the space pod respawn ship.
Narog 9 Jan, 2021 @ 2:51am 
Hi. Thanks for creating this mod. Would it be possible to integrate into it (or create a new one) the exclusion of the possibility to spawn in a Space Pod when this mod is active, so that the only spawning option at the beginning is the Moon rover...?
enenra  [author] 4 Jan, 2021 @ 7:40am 
@Kittamaru
Thank you, I'll look into it.

@MoshPitt
That is definitely something that could be done but unfortunately that would mean altering the blueprint of the rover which I've avoided so far. Not altering it means this mod is compatible with any mod that replaces the rover or adjusts it though, so anyone could make a mod to add that. :-)
FartyParty 3 Jan, 2021 @ 10:40pm 
Enenra, possible to put a button on the default cockpit for manual parachute deployment on high grav planets like Pertam or modded planets like Omicron?
Kittamaru 26 Dec, 2020 @ 5:18pm 
Just a heads up @enenra - it looks like someone is trying to take credit for your work:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2173796807
enenra  [author] 28 Nov, 2020 @ 2:22pm 
@Zoser
No way that I know of unfortunately. Maybe braking with the hydrogen thruster works?
zoser 28 Nov, 2020 @ 1:37pm 
IS there a way to make it spawn on the ground vs getting destroyed in high gravity planets likepetram
VoyagerZ_ 25 May, 2020 @ 9:10am 
This definitely helps both beginner and expert Engineers who can't find resources nearby, especially on an Earth-like planet. Thank you!
Nonexistent 3 Apr, 2020 @ 5:08am 
Ahh, I guess I'll have to wait on Keen's lethargy.
enenra  [author] 3 Apr, 2020 @ 3:29am 
@Commie Bread
If you can spawn on Triton in vanilla, this already replaces the pod there.
Nonexistent 3 Apr, 2020 @ 3:21am 
Would it be possible to have rovers spawn on Triton as well or no?
enenra  [author] 22 Mar, 2020 @ 11:52am 
@GrimDi
Again, this is a Keen issue that they need to fix. I don't change the rover at all with this mod.
Ancient Welldimas 22 Mar, 2020 @ 8:20am 
@enenra
Wheel's phisics is stucking on the atmospheric thrusters. And all of wheels are right :D. U need to do one more block to each side to fix that. (Tested, it works)
enenra  [author] 22 Mar, 2020 @ 12:23am 
@grimDi
The rover blueprint is 100% Keen, as contained in the base game. I don't change it at all, I just change where it is available.
Ancient Welldimas 21 Mar, 2020 @ 5:09pm 
Check wheels, pls, they are wrong, they ALL RIGHT XD