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I have no plans to adjust the blueprint itself. But it's definitely possible for another mod to adjust the starting rover blueprint, which would then also work with this mod.
IT'S ALL PLANETS WHICH HAVE THE WATER MOD ON THEM.
From what I can tell, the water mod changes a few things in spawning which makes it so you won't spawn over an ocean. These changes probably cause problems with sub-grids of ships which causes them to spawn without wheels. Also, probably the reason respawn ships don't spawn in right side up on water planets.
This mod has not changed in a long time. It's most likely caused by one of the other mods in your modlist. Unless it also doesn't work if you load into a star system map with only this mod.
So it happens only on Agaris and not other planets, correct?
Is this with just this mod and that planet or do you have something like Industrial Overhaul or other mods installed?
Unless the issue also appears in a save where only this mod is installed, it is not caused by this mod. Honestly, there really is no way for it to even cause such an issue by itself since the only thing I do is tell the game "use blueprint x and not blueprint y", both of which are unaltered.
Uhhh no idea. It's not this mod because I don't actually alter the vehicle at all - I just made it be used for spawns on all planets. The blueprint is part of the base game. I'd guess it's another mod you have installed or general SE weirdness.
A mod does not have the ability to make such changes. It wasn't this mod.
Since it was your mod that originally made the changes do you have any idea why it removes all other drop pods even after being unsubscribed and played in vanilla. I've completely reinstalled the game to include on another PC and this mod still seems to be in effect
A mod cannot influence anything outside of a savegame it's installed in. What you're experiencing can only be an issue with SE itself. I do not have any ability to fix or affect it in any way.
Nothing in this mod is able to make your server constantly reboot. If it could do so, I guarantee you wouldn't be the only one with this issue. It's likely that your issue is elsewhere, or that something with the mod download went wrong on the side of Steam. Try unsubscribing and resubscribing to it.
It is possible to do that yes, but that's not the objective of this mod so I won't be adding it. You could create a separate mod with a higher loading priority though that just disables the space pod respawn ship.
Thank you, I'll look into it.
@MoshPitt
That is definitely something that could be done but unfortunately that would mean altering the blueprint of the rover which I've avoided so far. Not altering it means this mod is compatible with any mod that replaces the rover or adjusts it though, so anyone could make a mod to add that. :-)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2173796807
No way that I know of unfortunately. Maybe braking with the hydrogen thruster works?
If you can spawn on Triton in vanilla, this already replaces the pod there.
Again, this is a Keen issue that they need to fix. I don't change the rover at all with this mod.
Wheel's phisics is stucking on the atmospheric thrusters. And all of wheels are right :D. U need to do one more block to each side to fix that. (Tested, it works)
The rover blueprint is 100% Keen, as contained in the base game. I don't change it at all, I just change where it is available.