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Please be aware that the sources of the mods are from 2-5 years ago and the game has changed a lot since then, most of them should still work without issue, but one or two will need attention.
PasswordedChest source is still working fine (it's this mods script and gets checked when there are updates to the game as its a released mod), but the others that I never released like the "ClassMod" and "hadesDungeonTemplate" example definitely need edited to work, the builder class got screwed when funcom added the building hammer, and the dungeon example is not needed anymore as there are official methods to do what that mod does now =)
https://github.com/EZee-AP/ConanExileMods
EEEK, when I updated the files I hit the wrong upload button and pushed the update to the public beta workshop instead of the public workshop... sorry, I suffer from the occasional ginger moment :D
Fatal error: [File:C:\B\tech_exiles\code\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 3474]
Could not find SuperStruct ReturnToInventory to create ReturnToInventory
!0x0000000000000000
Crash in runnable thread FAsyncLoadingThread
added password requirement to move chest.
Yeah =)
I know you can't 100% know in advance in a lot of scenarios, was just asking.
Sorry, I should have explained what I meant better.
Sorry I'm not sure what you mean, I haven't really looked at what's being added in the update, the mod will be recompiled/updated if needed if that's what you mean =)
I appreciate you might not be able to fully know in advance, I was just wondering if you had a guess.
Thank you again for making such a great mod btw.
I DM'd you instructions on discord =)
Dunno here is the ideal place to ask ,but here goes
I'm start to learning to code, and I saw that you made your code available on github (ty for that :D).
I tried to open it in my devkit to learn how you did it, but I have an error that some function is missing, to import an asset to my devkit just throw the files there? Or do I need to do something different? haha
It was created as an example mod for the CE mod discord so adding the password function to other placeables is not something that is planned for this mod, the source code for the mod is published on my github if anyone wishes to add the function to other placeables, it should be fairly straight forward to do but it's not something I personally plan on doing.
I'll likely give this mod a go then as it solves an awful lot of problems for me.
If I install this as the server admin, does it force them to also install it, or is it server side (Sorry for the unrelated question, quite new to modding this game).
As in, if I am in a clan, I password protect a chest, can my clan still get into it whether I want them to or not?
0HP is a game bug, it's not necessarily related to any specific mod.
we only have 4 mods, in this order, Pippi, hosav's ui mod, pickup+ then your mod
This mod doesn't effect the Large Chest/Wooden Box and shouldn't interfere with either of those (if it is invulnerable it could be caused by another mod/server setting).
I just ran a quick test in solo/coop with only this mod running and all seems to be working fine, I can damage/destroy the Wooden Box, Large Chest and Locked Chest, you can see there HP by looking at them while holding a repair hammer in your hand.
PS: they have a lot of HP (default is 25'000 I think) spear hit's only do 1 HP damage, but they can be successfully destroyed pretty quick with explosive jars.
Also perhaps Controller support for the buttons?
PS: Great mod! Now I dont have to worry about clan members stealing from my personal chests! :D
funcom have had quite a lot of issues with placeables the last patch and had to release a hotfix, it must be some issue with the way the update has went.
Can you still connect to your server?
I'll update it in the morning (it's 3am now), I didn't realise it was effected as I don't use the function that changed and broke everyones stuff EEEEK