Garry's Mod

Garry's Mod

Cylon Basestar(new series)
15 Comments
Abernathy  [author] 20 Jan, 2020 @ 2:54am 
Rebel model added!
Abernathy  [author] 19 Jan, 2020 @ 6:43pm 
Thank you, much betterr pic than I found.
Daniel 19 Jan, 2020 @ 9:19am 
The rebel Cylon ship had a couple of the ends of the points broken and other damage. https://i.redd.it/t3ewyuyw6wlx.png
Abernathy  [author] 18 Jan, 2020 @ 8:31pm 
I’ll have to go rewatch those. Were the ships different? If so, I could add a skin to all my new series cylon models.
Daniel 18 Jan, 2020 @ 12:00pm 
Will you make Cylon rebels damaged version from Season 4?
Stellaris 31 Jul, 2019 @ 6:36pm 
Ahhh. Awesome!
Abernathy  [author] 31 Jul, 2019 @ 6:33pm 
I do have plans to bring the classic raider, raptor, original galactica, heavy raider, and pegasus to workshop. That screenshot is an edited screenshot using Photoshop, the rest of the images are from Blender
Stellaris 31 Jul, 2019 @ 6:25pm 
Also, how'd you do the missile trail and flak field in the first screenshot?
Stellaris 31 Jul, 2019 @ 6:23pm 
This is fuckin great! Any plans to port the classic raider or perhaps other colonial ships?
Deckers 29 Jul, 2019 @ 8:50pm 
A Colonial 1 map would be pretty awesome to have also. I'd be interested to see what you can do!
Ren 29 Jul, 2019 @ 7:52pm 
I can do some maps Deckers. They're shit, but I can do them. I have a very BASIC understanding of Hammer so I can possibly try to do something small like Colonial 1.
Deckers 29 Jul, 2019 @ 7:50pm 
Gotcha. Been aiming to create a BSG roleplay server for a while now and your models are a godsend.
Abernathy  [author] 29 Jul, 2019 @ 7:15pm 
Haven't even tried yet. I'm just a beginner filling a void in the Workshop with a few BSG items. I can create textures for a map, and maybe a few items, but have no real experience scripting and compiling maps.
Deckers 29 Jul, 2019 @ 8:39am 
Hi! Are you possibly any good at creating maps?
Ren 25 Jul, 2019 @ 12:22pm 
Yo, nice!