Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Obelisk Temple
18 Comments
nikolabokanic21 22 Mar, 2023 @ 3:10pm 
good map
MonsterGamer 13 Feb, 2021 @ 12:59am 
Fun map, abrupt ending. Hope to see more from you!
Skorly  [author] 20 Jan, 2021 @ 9:55am 
Thank you for recording a playthrough! Always fun to watch.
Serious Elvis 20 Jan, 2021 @ 7:09am 
Прохождение карты на крутом со сбором всех секретов / Playthrough of this map on serious difficulty with all secrets

https://www.youtube.com/watch?v=d60Ucz7Bto8
VAN GOGH MODE [jeen/yuhs] 20 Aug, 2019 @ 12:06am 
Хорошая карта как и баланс врагов/патронов. Финальная схватка сложная только если у тебя двузначное IQ и ты не добежал до выхода :-\
51umut 27 Jul, 2019 @ 2:02pm 
map was nice, why you dont did a campaign with a story :) i would like to create a map too with enemys from ss1 & textures from talos principle but the serious engine settings are too difficult for me :serioussam: now lets wait for planet badass
Laki 25 Jul, 2019 @ 10:04am 
The way you made the map, fights etc. reminds me of ss1. Congrats for your first map! It's awesome!
Швим 25 Jul, 2019 @ 5:57am 
Intresting, but very hard for one player. Финальную волну уже не осилил.
steak jacobs 24 Jul, 2019 @ 5:48pm 
Really well made map with great enemy balance, keep up the good work! (Completed on Serious Difficulty)
erc493 24 Jul, 2019 @ 6:13am 
very well done map!
Гнаар 24 Jul, 2019 @ 1:55am 
This is good and classic map, but hard
Andreiki 23 Jul, 2019 @ 11:01pm 
Nice
Spy's Cr3ed 23 Jul, 2019 @ 5:28pm 
I see the error about DistantLights, try to GI solve again by pressing (Alt + G) in Editor, also it's better when you test the map with the .gro and unsubsribed from map so after you finally decide it's ready then you upload it, else soon you'll get 60+ change notes
Skorly  [author] 23 Jul, 2019 @ 5:24pm 
A friend of mine reported that he coudn't load the level after I made a small update. Make sure to tell me if you also have this problem, cause right now we're not sure if it from his end or a problem with the map itself
Skorly  [author] 23 Jul, 2019 @ 3:54pm 
I reached 12 updates already because I couldn't get the .gro file thing working for quite a while (that's also why there are two gro files).

I used other maps terrain because I was having a lot of trouble with the terrain editor thing, and just went "Faaack it"and used already existing ones, because I just wanted to get the map out there. Thought it wound't be that big of a deal since all the other models are from the game as well. Not the best excuse I know, but it's all I have got :lunar2019deadpanpig:.

Also, I thought the whole "This item requires all of the following DLC" thing on the steam workshop would mention that you need certain DLC, but I guess it doesn't(?)

Thanks for pointing out the lighting thing. I did notice some of them myself, but my incompetence with editor prefented me from fixing them.
Spy's Cr3ed 23 Jul, 2019 @ 3:40pm 
[.:In-Game:.]
+ The map geometry looks pretty different and less generic compared to original campaign
+ Overall balanced but not quite

~ Sun has no flare
~ You didn't mentioned that the map requires DLC (JOTN)

- Missing any kind of life, need some quotes and maybe cutscenes, at least for the end
- The area with reptiloids and bulls gave me tumor, need some balance
- Some lights/models doesn't looks proper

https://imgur.com/a/3yCvO4G (A few screenshots with description)


[.:In-Editor:.]

+ Surprisely how you built the level so well using only standard models without any modifications
+ No errors or warnings during the gameplay

~Can i ask why there is .gro file inside another .gro file?

- Using other maps terrain is lame, but at least in-game is not noticeable

---

Overall for first map looks surprisely good even by using standard assets, also can i ask how did you reach 12 updates that fast? :lee:
Mike Uchiha 23 Jul, 2019 @ 10:59am 
8/10
Мальчик со Сваги 23 Jul, 2019 @ 7:05am 
nice map with nice balance