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See my answer below. The conflict this mod solves is pretty trivial. So long as you have PD positioned so that it will "win" in conflicts compared to StarNet AI, they will play together just fine.
As for when I will update? Not sure. Very busy trying to meet a deadline in my IRL job.
Which order that is depends on your launcher.
Provided StarTech doesn't do anything with the colony types, or does the same things that Starnet AI does, it should. But I would need to check.
Nevertheless, I should check if PD changed anything with that file in this update.
It has nothing to do with how the AI manages other choices of colonization, like job assignment. building choice (except indirectly), or new planet to colonize selection.
Also the name of these rules are a little deceptive. It doesn't apply to just new colonies, but any colonized planet in any stage of development.
That other patch is safe though.
Glad to hear so, thanks a lot!!!
So it is ok to play without that patch updated, there are not going to be any problems, especially with AI colonising wrong planets?? And same about second patch?
I don't have as much time for Stellaris now, but I would say within the month.
However, the conflicts that this patch fixes are so small it doesn't matter much. You can safely play without this until I update.
Any approximate time for your two patches to be updated? Nothing special, just approximate timing, like a week, or month, or an year?
I mean, that two patches are the last of my mods that are not up to date, basically just waiting for them, so I'll be able to play.
Sorry for disturbing
Starnet probably won't be updated for a while as we don't know that the meta of 3.0 is yet.
Mod compatibility patches tend to take more time to update to a new Stellaris version as I first need to see how the other mods update, whenever they do, as well as understand the changes in vanilla.
I have been using this mod for a long time, although I have never been clear about what it does from its description.
I guess what you mean is that it tells Starnet about the habitability of the planets right?
This is my mod and order list in case I'm doing something wrong, suggestions welcome
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2443620368
In 2.8, mods now load multi-threaded. Sounds great right? Well there is a kink somewhere, and the game will deadlock on loading if more then about 25 mods are active. Maybe disabling this one put it right under that point.
I finished my non-compatibility patch mods yesterday, but ran out of time in the day.
@jweller12 If you are talking about planet modifiers, then that would be a better fit for my other mod, Starnet AI, Planetary Diversity, and Guilli's Planet Modifiers compatibility , which is all about telling Starnet AI about the new modifiers. I'll consider it, but Stellaris is currently on my "backburner", so for the moment I am really only doing maintenance work on my mods.
so the ai develops planets based on the subclass modifier?
There seems to be a problem with the Infecting Planetary Hive origin from Planetary Diversity when using Starnet AI. Infecting a planet with the planetary decision results in an infected world with only city and agriculture districts. I'm using Paradox Mod Manager. Resubbed all mods. Can anyone reproduce it? Or is it just me having that problem?
That legacy version I posted is for those who want to stay on 2.6 and use the older versions of the three mods.
@Miura Ethics and Civics Alternative basically reintroduces district conflicts that otherwise aren't there anymore. As this was more of a "side mod" I was incidentally supporting instead of a main goal, I didn't want to keep the files just for that.
If I were to make a new Ethics and Civics Alternative/StarNet compatibility patch, at this point, it would probably be under a new mod.
As of 2.7, Paradox introduced a much superior system to assign which planet classes can get what district types, in a way that should result in far less compatibility issues. And indeed, StarNet, Planetary Diversity, and More Events Mod no longer have district conflicts. The only conflict left is the colony designations of Planetary Diversity and StarNet, which this mod will now solve.
Unfortunately, this means for now Ethics and Civics Alternative compatibility had to be dropped. Apologies for that.