Stellaris

Stellaris

!(Patch): Starnet AI - Planetary Diversity Compatibility Patch
135 Comments
Rogueone 13 May, 2022 @ 4:01pm 
3.4?
Rogueone 4 Apr, 2022 @ 10:36pm 
Update?
Sjru 🐲 14 Mar, 2022 @ 6:21pm 
Is this still needed?
TechSY730  [author] 21 Sep, 2021 @ 5:01pm 
@Rogueone
See my answer below. The conflict this mod solves is pretty trivial. So long as you have PD positioned so that it will "win" in conflicts compared to StarNet AI, they will play together just fine.

As for when I will update? Not sure. Very busy trying to meet a deadline in my IRL job.
Rogueone 20 Sep, 2021 @ 6:19pm 
Update for 3.1?
TechSY730  [author] 20 Sep, 2021 @ 3:26pm 
Maybe. However the conflict this mod solves is so trivial, you can ignore it only if you have Planetary Diversity positioned as the one to win in conflicts compared to Starnet

Which order that is depends on your launcher.
Megatronus V 16 Sep, 2021 @ 11:24pm 
Does this require an update?
TechSY730  [author] 19 Jun, 2021 @ 4:02pm 
@ChoSunSpyMan

Provided StarTech doesn't do anything with the colony types, or does the same things that Starnet AI does, it should. But I would need to check.
CS_SpyMan 11 Jun, 2021 @ 11:24am 
Is it compatible with startech ai?
TechSY730  [author] 31 May, 2021 @ 1:07pm 
@SokushaMT. This patch actually doesn't care about the list of planet types at all. It only solves a conflict in the colony designations file.

Nevertheless, I should check if PD changed anything with that file in this update.
SokushaMT 30 May, 2021 @ 7:51pm 
PD has added some new planets in near update, should this patch needs an update?
TechSY730  [author] 1 May, 2021 @ 7:46pm 
Ok, the 3.0 update is out now. I can confirm it parses correctly, but I have not functionally tested it.
TechSY730  [author] 30 Apr, 2021 @ 6:18pm 
Ugh, this is why one should be wary with time promises. I was traveling most of the day, and my phone died. Been trying to fix it (finally have access to computer). Tomorrow I think.
TechSY730  [author] 29 Apr, 2021 @ 4:59pm 
Actually, the conflict was so isolated (a single file), that I can get this out pretty quickly. Should be up within a day.
Rio 28 Apr, 2021 @ 1:28pm 
Thanks, waiting for update
Watchman 27 Apr, 2021 @ 10:17am 
Ok, thanks for that information. Will be careful, and looking forward for the update
TechSY730  [author] 27 Apr, 2021 @ 10:15am 
The colony designations (called "colony types" in the internal games' defines) just apply what planetary focus to give. (Does this planet show up as an "agriculture planet"? Or others). If set on "automatically determine" (which AIs always do) it uses the ai_weights defined in the 00_colony_types.txt file, which both Starnet AI and Planetary diversity overwrite.

It has nothing to do with how the AI manages other choices of colonization, like job assignment. building choice (except indirectly), or new planet to colonize selection.
Also the name of these rules are a little deceptive. It doesn't apply to just new colonies, but any colonized planet in any stage of development.
Watchman 27 Apr, 2021 @ 10:00am 
Ok, so just disable it for now. But AI won't be dumb af when colonising, right?
TechSY730  [author] 27 Apr, 2021 @ 9:32am 
NOT this patch. This patch will break any colony designation types added in 3.0

That other patch is safe though.
Watchman 27 Apr, 2021 @ 9:28am 
Great, so I can use both patches now, without any huge problems for me, and my dum-dum AI fellows.

Glad to hear so, thanks a lot!!!
TechSY730  [author] 27 Apr, 2021 @ 9:27am 
You mean the other patch for Starnet + Guilli's + PD? Yes. The worst that can happen is that the AI is working off of old planetary modifier bonus (or penalty) data.
Watchman 27 Apr, 2021 @ 9:23am 
That's some gorgeous news, off to startning new game!
Watchman 27 Apr, 2021 @ 9:23am 
Ah, yes?

So it is ok to play without that patch updated, there are not going to be any problems, especially with AI colonising wrong planets?? And same about second patch?
TechSY730  [author] 27 Apr, 2021 @ 9:14am 
As for time estimate:
I don't have as much time for Stellaris now, but I would say within the month.
TechSY730  [author] 27 Apr, 2021 @ 9:08am 
@Watchan Well I am working on my "main" mods (the not-compatibility patch ones) currently.
However, the conflicts that this patch fixes are so small it doesn't matter much. You can safely play without this until I update.
Watchman 26 Apr, 2021 @ 10:17am 
Good evening!

Any approximate time for your two patches to be updated? Nothing special, just approximate timing, like a week, or month, or an year?

I mean, that two patches are the last of my mods that are not up to date, basically just waiting for them, so I'll be able to play.

Sorry for disturbing
TechSY730  [author] 17 Apr, 2021 @ 11:27am 
I'll need to look at what Vanilla and PD have done with terraforming.
Starnet probably won't be updated for a while as we don't know that the meta of 3.0 is yet.

Mod compatibility patches tend to take more time to update to a new Stellaris version as I first need to see how the other mods update, whenever they do, as well as understand the changes in vanilla.
Batniel 16 Apr, 2021 @ 1:02pm 
Has any brave person tested with 3.0? I don't know what I should look for...
Bald 11 Apr, 2021 @ 3:41am 
Hi friends
I have been using this mod for a long time, although I have never been clear about what it does from its description.
I guess what you mean is that it tells Starnet about the habitability of the planets right?
This is my mod and order list in case I'm doing something wrong, suggestions welcome
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2443620368
ᛣ Munin ᛉ 17 Nov, 2020 @ 6:16am 
Switch to beta 1.8.1 and load time is fine
Shad0wlife 14 Nov, 2020 @ 10:55am 
So, what would really need a patch is the conflict of PD Unique worlds, that give buildings like the energy nexus a 3rd level (not only that building) with Starnet, since that probably gets screwy, no?
Shad0wlife 13 Nov, 2020 @ 5:19pm 
Masters of the Planet links to this as the Starnet compatibility patch - probably because it did what was needed before the new district assignment system. Does this mod still handle anything in that direction? The MoP Planets probably need some custom weights for how strong they are, and I doubt that this mod contains that, if it's not mentioned anywhere.
Yandros 30 Oct, 2020 @ 6:29pm 
Wow, nice to know they keep improving things kek (seriously thx for the info). Well I did manage to start it with this mod and about 35 more just now, so its not a hardcap, but with a couple of other updated and seemingly harmless mods it still wont start, so I'll just say it's weird.
TechSY730  [author] 30 Oct, 2020 @ 5:50pm 
Well there is an update needed here, but it wouldn't cause crashing; just outdated but still should be working triggers. So what you may be encountering may be something different.

In 2.8, mods now load multi-threaded. Sounds great right? Well there is a kink somewhere, and the game will deadlock on loading if more then about 25 mods are active. Maybe disabling this one put it right under that point.
TechSY730  [author] 30 Oct, 2020 @ 8:39am 
Yeah, I need to go through my compatibility patches for 2.8

I finished my non-compatibility patch mods yesterday, but ran out of time in the day.
Yandros 29 Oct, 2020 @ 10:01pm 
This doesn't seem to be working in 2.8, it may be some conflict with other mods but the game won't launch with this one enabled for me.
TechSY730  [author] 29 Sep, 2020 @ 7:49am 
@Arelyon Yes. Nothing changed with the colony type auto-assignment (the only conflict left after Paradox implemented the new district system), so no changes needed here.

@jweller12 If you are talking about planet modifiers, then that would be a better fit for my other mod, Starnet AI, Planetary Diversity, and Guilli's Planet Modifiers compatibility , which is all about telling Starnet AI about the new modifiers. I'll consider it, but Stellaris is currently on my "backburner", so for the moment I am really only doing maintenance work on my mods.
jweller12 29 Sep, 2020 @ 6:50am 
are you going to do a !(Patch): Starnet AI - Real Space New frontiers Compatibility Patch?
so the ai develops planets based on the subclass modifier?
Arelyon 28 Sep, 2020 @ 9:36pm 
Is this updated to the latest versions of Starnet AI and Planetary Diversity?
Charr 25 May, 2020 @ 4:08am 
Thanks a lot for the quick fix. It's working fine now in my existing savegame :)
TechSY730  [author] 24 May, 2020 @ 9:15am 
@Charr Ok, I have fixed it in this mod until StarNet fixes it in theirs
TechSY730  [author] 24 May, 2020 @ 8:48am 
@Charr, yeah, looks like Starnet is still using the old assignment logic for district_generator_uncapped and district_mining_uncapped. I've raised the issue to Starnet's author. In the meantime, I can fix it in this mod.
Charr 24 May, 2020 @ 4:16am 
Hi,

There seems to be a problem with the Infecting Planetary Hive origin from Planetary Diversity when using Starnet AI. Infecting a planet with the planetary decision results in an infected world with only city and agriculture districts. I'm using Paradox Mod Manager. Resubbed all mods. Can anyone reproduce it? Or is it just me having that problem?
TechSY730  [author] 15 May, 2020 @ 8:50pm 
@SgtSlick. The main branch of StarNet works in 2.7.
That legacy version I posted is for those who want to stay on 2.6 and use the older versions of the three mods.

@Miura Ethics and Civics Alternative basically reintroduces district conflicts that otherwise aren't there anymore. As this was more of a "side mod" I was incidentally supporting instead of a main goal, I didn't want to keep the files just for that.

If I were to make a new Ethics and Civics Alternative/StarNet compatibility patch, at this point, it would probably be under a new mod.
The Crest of Waves 15 May, 2020 @ 8:34pm 
Great mod, will the ethics and civics (alt.) compatibility be restored in the future or has it been permanently axed (and do you know if anything bad happens if all three mods are retained)? Either way, thanks a lot for this much needed mod!
SgtSlick 14 May, 2020 @ 1:29am 
@techsy730 so does ~ StarNet AI work with 2.7.1? Im confused
TechSY730  [author] 13 May, 2020 @ 8:07pm 
Deadmann 13 May, 2020 @ 4:15pm 
mem uploaded a 2.6 legacy fork please upload one too i need to finish my savegame :/
TechSY730  [author] 13 May, 2020 @ 8:06am 
I do plan on uploading a 2.6 version of what the patch was before. But I am not sure how relevant it will be until at least one of PD or MEM upload a 2.6 legacy fork
TechSY730  [author] 13 May, 2020 @ 6:51am 
More Events Mod compatibility no longer needed!
As of 2.7, Paradox introduced a much superior system to assign which planet classes can get what district types, in a way that should result in far less compatibility issues. And indeed, StarNet, Planetary Diversity, and More Events Mod no longer have district conflicts. The only conflict left is the colony designations of Planetary Diversity and StarNet, which this mod will now solve.
Unfortunately, this means for now Ethics and Civics Alternative compatibility had to be dropped. Apologies for that.