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To add inventory items give this a try:
/inventory upgrade shieldbooster legendary 10
Automatic parameter shouldn't do anything anymore after devs reworked independent targeting to use turret slots instead
@ThiccMcButters use the /list command to get the names of the upgrades in your game
@DivineZelot4024 that functionality never existed. The only thing you can change with modules is the rarity. There exist other mods that can force modules to have best stats available, and there's a new mod that allows you to build modules/upgrades
i've tried things like turret_control with and without caps and nothing is working.
i've tried without the underscore and that won't work either.
typing: /crew add Captain 1 1 1 = Theres no profession called Captain
I haven't exactly tested it since I mainly mod for other games nowadays.
Anyway, I've changed the /buildarmed command into /buildturret, as it should now support unarmed turrets as well (e.g. mining lasers).
The independent targeting setting that used to be in the top left should not appear now given the rework in 2.something
Still have not been able to figure out why people were seeing $LABEL$. I guess just remove the script, reapply it, and hope it works?
primarily the fact that i do not need to type in the /run Entity():addScript("lib/entitydbg.lua") command
every time i wont to use it
Image: https://drive.google.com/file/d/1OxcqwCPf6C2rduP1xuf8KMts8fGvpKRl/view?usp=sharing
"repair" returns no errors but makes no turrets
it would be the best thing ever